| 2009 | ||
|---|---|---|
| 69 | Toru Takahashi, Miki Namatame, Fusako Kusunoki, Isao Ono, Takao Terano: A Handy Laser Show System for Open Space Entertainment. ICEC 2009: 311-312 | |
| 68 | Toru Takahashi, Miki Namatame, Fusako Kusunoki, Takao Terano: Big Fat Wand: A Pointing Device for Open Space Edutainment. INTETAIN 2009: 240-245 | |
| 67 | Takao Terano, Ariyuki Kishimoto, Toru Takahashi, Takashi Yamada, Masakazu Takahashi: Agent-Based In-Store Simulator for Analyzing Customer Behaviors in a Super-Market. KES (2) 2009: 244-251 | |
| 66 | Masakazu Takahashi, Kazuhiko Tsuda, Takao Terano: Extracting the Potential Sales Items from the Trend Leaders with the ID-POS Data. KES (2) 2009: 285-292 | |
| 65 | Toru Takahashi, Takashi Yamada, Takao Terano: Simulating Information Transmission Mechanisms on a Network through Particle Swarm Optimization. SAINT 2009: 292-293 | |
| 64 | I-Hong Kuo, Shi-Jinn Horng, Tzong-Wann Kao, Tsung-Lieh Lin, Cheng-Ling Lee, Takao Terano, Yi Pan: An efficient flow-shop scheduling algorithm based on a hybrid particle swarm optimization model. Expert Syst. Appl. 36(3): 7027-7032 (2009) | |
| 63 | Wei-Hung Lin, Shi-Jinn Horng, Tzong-Wann Kao, Rong-Jian Chen, Yuan-Hsin Chen, Cheng-Ling Lee, Takao Terano: Image copyright protection with forward error correction. Expert Syst. Appl. 36(9): 11888-11894 (2009) | |
| 2008 | ||
| 62 | Toru Takahashi, Miki Namatame, Fusako Kusunoki, Isao Ono, Takao Terano: A Laser Show Device Works in an Open Space for Hearing-Impaired Students. Asia International Conference on Modelling and Simulation 2008: 385-389 | |
| 61 | Masahiro Toriyama, Takamasa Kikuchi, Yuji Nakagawa, Takashi Yamada, Takao Terano: In Search of Optimum Possible Organizations through Agent Modeling - Business Environment Recognition Models. IAT 2008: 522-526 | |
| 60 | Masakazu Takahashi, Toshiyuki Nakao, Kazuhiko Tsuda, Takao Terano: Generating Dual-Directed Recommendation Information from Point-of-Sales Data of a Supermarket. KES (2) 2008: 1010-1017 | |
| 59 | Yasuo Yamashita, Hiroshi Takahashi, Takao Terano: The Development of the Financial Learning Tool through Business Game. KES (2) 2008: 986-993 | |
| 58 | Shinako Matsuyama, Takao Terano: Analyzing the ENRON Communication Network Using Agent-Based Simulation. JNW 3(7): 26-33 (2008) | |
| 2007 | ||
| 57 | Miki Namatame, Fusako Kusunoki, Shigenori Inagaki, Takao Terano: Practice! YUBIMOJI AIUEO: An Edutainment System of Japanese Hand Alphabets for Elementary School Children. Asia International Conference on Modelling and Simulation 2007: 292-295 | |
| 56 | Hiroshi Takahashi, Takao Terano: Analyzing the Influence of Overconfident Investors on Financial Markets Through Agent-Based Model. IDEAL 2007: 1042-1052 | |
| 55 | Takashi Yamada, Yusuke Koyama, Takao Terano: Short Run Dynamics in an Artificial Futures Market with Human Subjects. IDEAL 2007: 1092-1101 | |
| 54 | Setsuya Kurahashi, Takao Terano: Technology Extraction of Expert Operator Skills from Process Time Series Data. IWLCS 2007: 269-285 | |
| 53 | Shinako Matsuyama, Takao Terano: An agent simulator meets the enron for communication network analysis. SMC 2007: 1999-2004 | |
| 52 | Masao Watabe, Takao Terano: Agent-Based Simulation to Seek For Effective Communication In Project Management. JCIT 2(3): 39-46 (2007) | |
| 2006 | ||
| 51 | Miki Namatame, Yasushi Harada, Fusako Kusunoki, Shigenori Inagaki, Takao Terano: To use PYA tool or not for learning Japanese hand alphabets. Advances in Computer Entertainment Technology 2006: 51 | |
| 50 | Ichiro Takahashi, Takao Terano: Emergence of Overconfidence Investors in Financial Markets. JCIS 2006 | |
| 49 | Yoshiki Kano, Takao Terano: Predicting Technical Investors' Decisions in a Financial Market through Agent-Based Simulation. JCIS 2006 | |
| 48 | Takashi Yamada, Takao Terano: Price Formations in Genetic Learning Model of Investor Sentiment. JCIS 2006 | |
| 47 | Takao Terano: Exploring the Vast Parameter Space of Multi-Agent Based Simulation. MABS 2006: 1-14 | |
| 46 | Shinako Matsuyama, Takao Terano: Analyzing Dynamics of Peer-to-Peer Communication -From Questionnaire Surveys to Agent-Based Simulation. MABS 2006: 28-40 | |
| 2005 | ||
| 45 | Miki Namatame, Yasushi Harada, Fusako Kusunoki, Takao Terano, Shigenori Inagaki: What you look like when learning hand alphabets. Advances in Computer Entertainment Technology 2005: 377-378 | |
| 44 | Shinako Matsuyama, Masaaki Kunigami, Takao Terano: Analyzing Peer to Peer Communication Through Agent-Based Simulation. JSAI Workshops 2005: 340-348 | |
| 43 | Shinako Matsuyama, Masaaki Kunigami, Takao Terano: Multi-agent Modeling of Peer to Peer Communication with Scale-Free and Small-World Properties. KES (4) 2005: 772-778 | |
| 42 | Kenji Nakano, Takao Terano: A Case-Oriented Game for Business Learning. KES (4) 2005: 779-784 | |
| 41 | Toshikazu Shimodaira, Hua Xu, Takao Terano: HHM-Based Risk Management for Business Gaming. KES (4) 2005: 792-798 | |
| 40 | Ken Taniguchi, Takao Terano: Managing information complexity of supply chains via agent-based genetic programming. IJEB 3(3/4): 216-224 (2005) | |
| 39 | Setsuya Kurahashi, Takao Terano: Analyzing norm emergence in communal sharing via agent-based simulation. Systems and Computers in Japan 36(6): 102-112 (2005) | |
| 2004 | ||
| 38 | Miki Namatame, Yasushi Harada, Fusako Kusunoki, Takao Terano: Edutaining school pupils for Japanese hand alphabets. Advances in Computer Entertainment Technology 2004: 217-221 | |
| 37 | Miki Namatame, Yasushi Harada, Fusako Kusunoki, Takao Terano: Letting every pupil learn Japanese hand alphabets with VIUAL interfaces. CHI Extended Abstracts 2004: 1363-1366 | |
| 36 | Yasushi Harada, Fusako Kusunoki, Miki Namatame, Takao Terano: Visual, attractive, and luminous: learning Japanese hand alphabets for elementary school pupils. CHI Extended Abstracts 2004: 1570 | |
| 35 | Ken Taniguchi, Takao Terano: Keeping the Diversity with Small Populations Using Logic-Based Genetic Programming. GECCO (2) 2004: 724-725 | |
| 34 | Takao Terano, Kenichi Naitoh: Agent-Based Modeling for Competing Firms: From Balanced-Scorecards to Multi-Objective Strategies. HICSS 2004 | |
| 33 | Takao Terano, Fusako Kusunoki, Yasushi Harada, Miki Namatame: Practice! YUBIMOJI AIUEO for Japanese Hand Language Learning. ICEC 2004: 114-119 | |
| 32 | Ken Taniguchi, Takao Terano: Analyzing Dynamics of a Supply Chain Using Logic-Based Genetic Programming. KES 2004: 464-471 | |
| 31 | Kenji Nakano, Takao Terano: From Gaming Simulation to Case Method - Empirical Study on Business Game Development and Evaluation. KES 2004: 472-479 | |
| 30 | Ken Taniguchi, Takao Terano: Logic-based genetic programming for multi-modal solutions. SMC (6) 2004: 5765-5770 | |
| 2003 | ||
| 29 | Masaaki Kunigami, Takao Terano: Connected Replicator Dynamics and Their Control in a Learning Multi-agent System. IDEAL 2003: 18-26 | |
| 28 | Eiji Murakami, Takao Terano: Fairy Wing: Distributed Information Service with RFID Tags. MAMUS 2003: 174-189 | |
| 27 | Hiroshi Takahashi, Takao Terano: Agent-Based Approach to Investors' Behavior and Asset Price Fluctuation in Financial Markets. J. Artificial Societies and Social Simulation 6(3): (2003) | |
| 2002 | ||
| 26 | Ken Taniguchi, Setsuya Kurahashi, Takao Terano: Managing Information Complexity of Supply Chains via Agent-Based Genetic Programming. PRICAI 2002: 596 | |
| 25 | Kazuhiko Tsuda, Takao Terano, Yasushi Kuno, Hiroaki Shirai, Hisatoshi Suzuki: A compiler for business simulations: Toward business model development by yourselve. Inf. Sci. 143(1-4): 99-114 (2002) | |
| 2001 | ||
| 24 | Takao Terano, Toyoaki Nishida, Akira Namatame, Shusaku Tsumoto, Yukio Ohsawa, Takashi Washio: New Frontiers in Artificial Intelligence, Joint JSAI 2001 Workshop Post-Proceedings Springer 2001 | |
| 23 | Hiroshi Sato, Hiroyuki Matsui, Isao Ono, Hajime Kita, Takao Terano, Hiroshi Deguchi, Yoshinori Shiozawa: U-Mart Project: Learning Economic Principles from the Bottom by Both Human and Software Agents. JSAI Workshops 2001: 121-131 | |
| 22 | Hiroshi Deguchi, Takao Terano, Koichi Kurumatani, Taro Yuzawa, Shigeji Hashimoto, Hiroyuki Matsui, Akio Sashima, Toshiyuki Kaneda: Virtual Economy Simulation and Gaming - An Agent Based Approach. JSAI Workshops 2001: 218-226 | |
| 21 | Setsuya Kurahashi, Takao Terano: Analyzing Norm Emergence in Communal Sharing via Agent-Based Simulation. JSAI Workshops 2001: 88-98 | |
| 20 | Eiji Murakami, Takao Terano: Collaborative Filtering for a Distributed Smart IC Card Community Support System. PRIMA 2001: 198-209 | |
| 19 | Keiki Takadama, Takao Terano, Katsunori Shimohara: Nongovernance rather than governance in a multiagent economic society. IEEE Trans. Evolutionary Computation 5(5): 535-545 (2001) | |
| 2000 | ||
| 18 | Takao Terano, Huan Liu, Arbee L. P. Chen: Knowledge Discovery and Data Mining, Current Issues and New Applications, 4th Pacific-Asia Conference, PADKK 2000, Kyoto, Japan, April 18-20, 2000, Proceedings Springer 2000 | |
| 17 | Takao Terano, Toshikazu Nishimura, Yoko Ishino, Eiji Murakami: Fairy in a Smart IC Card: Interfacing People, Town, and Digital City. Digital Cities 2000: 378-390 | |
| 16 | Yasuo Hirooka, Takao Terano, Yukichi Otsuka: Extending Content-Based Recommendation by Order-Matching and Cross-Matching Methods. EC-Web 2000: 177-190 | |
| 15 | Hiroshi Hatakama, Takao Terano: Modelling Knowledge Logistics for Knowledge Management. EJC 2000: 235-247 | |
| 14 | Setsuya Kurahashi, Takao Terano: A Genetic Algorithm with Tabu Search for Multimodal and Multiobjective Function Optimization. GECCO 2000: 291-298 | |
| 13 | Keiki Takadama, Takao Terano, Katsunori Shimohara: Learning Classifier Systems Meet Multiagent Environments. IWLCS 2000: 192-212 | |
| 12 | Takao Terano, Eiji Murakami: Finding users' latent interests for recommendation by learning classifier systems. KES 2000: 651-654 | |
| 11 | Cindy Yoshiko Shirata, Takao Terano: Extracting Predictors of Corporate Bankruptcy: Empirical Study on Data Mining Methods. PAKDD 2000: 204-207 | |
| 10 | Takashi Ishikawa, Masayuki Numao, Takao Terano: Discovering Protein Functional Models Using Inductive Logic Programming. PAKDD 2000: 212-215 | |
| 9 | Takashi Ishikawa, Masayuki Numao, Takao Terano: Using Domain Knowledge in ILP to Discover Protein Functional Models. PRICAI 2000: 83-92 | |
| 1999 | ||
| 8 | H. Fujimori, Hiroaki Shirai, Hisatoshi Suzuki, Yasushi Kuno, Kazuhiko Tsuda, Takao Terano: Business game development toolkit for the WWW environment. KES 1999: 469-472 | |
| 7 | Keiki Takadama, Shinichi Nakasuka, Takao Terano: An approach to printed circuit board design with organizational learning agents. Systems and Computers in Japan 30(11): 33-42 (1999) | |
| 1998 | ||
| 6 | Takao Terano, Setsuya Kurahashi, Ushio Minami: How TRURL Evolves Multiagent Worlds for Social Interaction Analysis. Community Computing and Support Systems 1998: 43-60 | |
| 5 | Keiki Takadama, Shinichi Nakasuka, Takao Terano: Amalyzing the Roles of Problem Solving and Learning in Organizational-Learning Oriented Classifier System. PRICAI 1998: 71-82 | |
| 4 | Keiki Takadama, Shinichi Nakasuka, Takao Terano: Printed Circuit Board Design via Organizational-Learning Agents. Appl. Intell. 9(1): 25-37 (1998) | |
| 1997 | ||
| 3 | Hiroshi Hatakama, Takao Terano: Organizational Science Approach to Knowledge Intensive Learning and Adaptation in a Multiagent System. Informatica (Slovenia) 21(2): (1997) | |
| 1996 | ||
| 2 | Takao Terano, Yoko Ishino: Interactive Knowledge Discovery from Marketing Questionnaire Using Simulated Breeding and Inductive Learning Methods. KDD 1996: 279-282 | |
| 1993 | ||
| 1 | Tsunehiko Suzuki, Ryuji Kudo, Katsunori Ikami, Kentaro Iida, Takao Terano: QUALTES: A Domain Specific Tool for Electric Power Stations. IJCAI 1993: 1703-1703 | |