 | 2009 |
| 16 |  | Fabian Nasse,
Christian Thurau,
Gernot A. Fink:
Face Detection Using GPU-Based Convolutional Neural Networks.
CAIP 2009: 83-90 |
| 15 |  | Christian Bauckhage,
Christian Thurau:
Making Archetypal Analysis Practical.
DAGM-Symposium 2009: 272-281 |
| 14 |  | Boris Schauerte,
Jan Richarz,
Thomas Plötz,
Christian Thurau,
Gernot A. Fink:
Multi-modal and multi-camera attention in smart environments.
ICMI 2009: 261-268 |
| 13 |  | Christian Thurau,
Christian Bauckhage:
Archetypal Images in Large Photo Collections.
ICSC 2009: 129-136 |
| 2008 |
| 12 |  | Christian Thurau,
Vaclav Hlavac:
Pose primitive based human action recognition in videos or still images.
CVPR 2008 |
| 2007 |
| 11 |  | Christian Thurau,
Václav Hlavác:
n -Grams of Action Primitives for Recognizing Human Behavior.
CAIP 2007: 93-100 |
| 10 |  | Christian Thurau:
Behavior Histograms for Action Recognition and Human Detection.
Workshop on Human Motion 2007: 299-312 |
| 9 |  | Christian Thurau,
Tobias Paczian,
Gerhard Sagerer,
Christian Bauckhage:
Bayesian imitation learning in game characters.
IJISTA 2(2/3): 284-295 (2007) |
| 2006 |
| 8 |  | Christian Thurau,
Thomas Hettenhausen,
Christian Bauckhage:
Classification of Team Behaviors in Sports Video Games.
ICPR (1) 2006: 1188-1191 |
| 7 |  | Bernard Gorman,
Christian Thurau,
Christian Bauckhage,
Mark Humphrys:
Bayesian Imitation of Human Behavior in Interactive Computer Games.
ICPR (1) 2006: 1244-1247 |
| 6 |  | Bernard Gorman,
Christian Thurau,
Christian Bauckhage,
Mark Humphrys:
Believability Testing and Bayesian Imitation in Interactive Computer Games.
SAB 2006: 655-666 |
| 2005 |
| 5 |  | Christian Thurau,
Tobias Paczian,
Gerhard Sagerer,
Christian Bauckhage:
Bayesian Imitation Learning in Game Characters.
ALaRT 2005: 143-151 |
| 4 |  | Christian Thurau,
Christian Bauckhage:
Towards manifold learning for gamebot behavior modeling.
Advances in Computer Entertainment Technology 2005: 446-449 |
| 2004 |
| 3 |  | Christian Thurau,
Christian Bauckhage,
Gerhard Sagerer:
Synthesizing Movements for Computer Game Characters.
DAGM-Symposium 2004: 179-186 |
| 2003 |
| 2 |  | Christian Bauckhage,
Christian Thurau,
Gerhard Sagerer:
Learning Human-Like Opponent Behavior for Interactive Computer Games.
DAGM-Symposium 2003: 148-155 |
| 1 |  | Christian Thurau,
Christian Bauckhage,
Gerhard Sagerer:
Combining Self Organizing Maps and Multilayer Perceptrons to Learn Bot-Behaviour for a Commercial Game.
GAME-ON 2003: 119- |