| 2009 | ||
|---|---|---|
| 37 | Florian Mueller, Martin R. Gibbs, Frank Vetere: Design influence on social play in distributed exertion games. CHI 2009: 1539-1548 | |
| 36 | Florian Mueller, Martin R. Gibbs, Frank Vetere: The mousegrip. CHI Extended Abstracts 2009: 3199-3204 | |
| 35 | Florian Mueller, Stefan Agamanolis, Martin R. Gibbs, Frank Vetere: Remote impact: shadowboxing over a distance. CHI Extended Abstracts 2009: 3531-3532 | |
| 34 | David A. Harley, Sri H. Kurniawan, Geraldine Fitzpatrick, Frank Vetere: Age matters: bridging the generation gap through technology-mediated interaction. CHI Extended Abstracts 2009: 4799-4802 | |
| 33 | Frank Vetere, Hilary Davis, Martin R. Gibbs, Steve Howard: The Magic Box and Collage: Responding to the challenge of distributed intergenerational play. Int. J. Hum.-Comput. Stud. 67(2): 165-178 (2009) | |
| 32 | Jeni Paay, Leon Sterling, Frank Vetere, Steve Howard, Anne Boettcher: Engineering the social: The role of shared artifacts. Int. J. Hum.-Comput. Stud. 67(5): 437-454 (2009) | |
| 2008 | ||
| 31 | LeMai Nguyen, Graeme G. Shanks, Frank Vetere, Steve Howard: The Decision-Making Journey of a Family Carer: Information and Social Needs in a Cultural Context. CDM 2008: 139-149 | |
| 30 | Tuck Wah Leong, Steve Howard, Frank Vetere: Choice: abidcating or exercising? CHI 2008: 715-724 | |
| 29 | Florian Mueller, Stefan Agamanolis, Martin R. Gibbs, Frank Vetere: Remote impact: shadowboxing over a distance. CHI Extended Abstracts 2008: 2291-2296 | |
| 28 | Florian Mueller, Martin R. Gibbs, Frank Vetere: Taxonomy of exertion games. OZCHI 2008: 263-266 | |
| 27 | Hilary Davis, Frank Vetere, Shawn Ashkanasy, Gavin Dyson, Penelope Schofield, Kate Thompson, Giselle Withers, David Thomas: Towards social connection for young people with cancer. OZCHI 2008: 319-322 | |
| 26 | Florian Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs: Remote impact: shadowboxing over a distance. SIGGRAPH Posters 2008: 94 | |
| 25 | Florian Mueller, Martin R. Gibbs, Frank Vetere, Stefan Agamanolis: Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis. Computers in Entertainment 6(3): (2008) | |
| 24 | Tuck Wah Leong, Steve Howard, Frank Vetere: Feature - Take a chance on me: using randomness for the design of digital devices. Interactions 15(3): 16-19 (2008) | |
| 2007 | ||
| 23 | Frank Feltham, Frank Vetere, Stephan Wensveen: Designing tangible artefacts for playful interactions and dialogues. DPPI 2007: 61-75 | |
| 22 | Shawn Ashkanasy, Peter Benda, Frank Vetere: Happy coincidences in designing for social connectedness and play through opportunistic image capture. DUX 2007: 4 | |
| 21 | Hilary Davis, Mikael B. Skov, Malthe Stougaard, Frank Vetere: Virtual box: supporting mediated family intimacy through virtual and physical play. OZCHI 2007: 151-159 | |
| 20 | Florian Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs: Brute force as input for networked gaming. OZCHI 2007: 167-170 | |
| 19 | Connor Graham, Mark Rouncefield, Martin R. Gibbs, Frank Vetere, Keith Cheverst: How probes work. OZCHI 2007: 29-37 | |
| 18 | Frank Vetere, Frank Feltham: Bringing emotion and physicality to domestic ICTs: interview with Steven Kyffin. Personal and Ubiquitous Computing 11(5): 335-337 (2007) | |
| 2006 | ||
| 17 | Frank Vetere, Hilary Davis, Martin R. Gibbs, Peter Francis, Steve Howard: A magic box for understanding intergenerational play. CHI Extended Abstracts 2006: 1475-1480 | |
| 16 | Tuck Wah Leong, Frank Vetere, Steve Howard: Randomness as a resource for design. Conference on Designing Interactive Systems 2006: 132-139 | |
| 15 | Frank Vetere, Mark Nolan, Raihaan Abdool Raman: Distributed hide-and-seek. OZCHI 2006: 325-328 | |
| 2005 | ||
| 14 | Frank Vetere, Martin R. Gibbs, Jesper Kjeldskov, Steve Howard, Florian Mueller, Sonja Pedell, Karen Mecoles, Marcus Bunyan: Mediating intimacy: designing technologies to support strong-tie relationships. CHI 2005: 471-480 | |
| 13 | Florian Mueller, Frank Vetere, Martin R. Gibbs, Jesper Kjeldskov, Sonja Pedell, Steve Howard: Hug over a distance. CHI Extended Abstracts 2005: 1673-1676 | |
| 12 | Sonja Pedell, Frank Vetere: Picture scenarios for representing use context in design. CHINZ 2005: 17-18 | |
| 11 | Sonja Pedell, Frank Vetere: Visualizing use context with picture scenarios in the design process. Mobile HCI 2005: 271-274 | |
| 10 | Sofia Pardo, Frank Vetere, Steve Howard: Broadening stakeholder involvement in UCD: designers' perspectives on child-centred design. OZCHI 2005 | |
| 9 | Tuck Wah Leong, Frank Vetere, Steve Howard: The serendipity shuffle. OZCHI 2005 | |
| 8 | Elizabeth Hartnell-Young, Frank Vetere: Lifeblog: A New Concept in Mobile Learning? WMTE 2005: 174-178 | |
| 7 | Jesper Kjeldskov, Connor Graham, Sonja Pedell, Frank Vetere, Steve Howard, S. Balbo, J. Davies: Evaluating the usability of a mobile guide: the influence of location, participants and resources. Behaviour & IT 24(1): 51-65 (2005) | |
| 2004 | ||
| 6 | Shirlina Po, Steve Howard, Frank Vetere, Mikael B. Skov: Heuristic Evaluation and Mobile Usability: Bridging the Realism Gap. Mobile HCI 2004: 49-60 | |
| 2003 | ||
| 5 | Frank Vetere, Steve Howard: Layering a Minimal Interface. INTERACT 2003 | |
| 2002 | ||
| 4 | Jenny M. Carroll, Steve Howard, Frank Vetere, Jane Peck, John Murphy: Just What Do the Youth of Today Want? Technology Appropriation by Young People. HICSS 2002: 131 | |
| 2000 | ||
| 3 | Frank Vetere, Steve Howard: Prior Knowledge and Redundant Multimedia. IEEE International Conference on Multimedia and Expo (II) 2000: 605- | |
| 1997 | ||
| 2 | Frank Vetere, Steve Howard, Ying K. Leung: A Multimedia Interaction Space. INTERACT 1997: 205-211 | |
| 1 | Frank Vetere: Redundancy in Multimedia Systems. INTERACT 1997: 648-650 | |