 | 2009 |
| 14 |  | Alan Kenny,
Séamus McLoone,
Tomás Ward:
Controlling entity state updates to maintain remote consistency within a distributed interactive application.
ACM Trans. Internet Techn. 9(4): (2009) |
| 2008 |
| 13 |  | Dave Roberts,
Rob Aspin,
Damien Marshall,
Séamus McLoone,
Declan Delaney,
Tomás Ward:
Bounding Inconsistency Using a Novel Threshold Metric for Dead Reckoning Update Packet Generation.
Simulation 84(5): 239-256 (2008) |
| 2007 |
| 12 |  | Aaron McCoy,
Tomás Ward,
Séamus McLoone,
Declan Delaney:
Multistep-ahead neural-network predictors for network traffic reduction in distributed interactive applications.
ACM Trans. Model. Comput. Simul. 17(4): (2007) |
| 2006 |
| 11 |  | Damien Marshall,
Séamus McLoone,
David J. Roberts,
Declan Delaney,
Tomás Ward:
Exploring the Effect of Curvature on the Consistency of Dead Reckoned Paths for Different Error Threshold Metrics.
DS-RT 2006: 77-84 |
| 10 |  | Damien Marshall,
Séamus McLoone,
Declan Delaney,
Tomás Ward:
Statistical Determination of Hybrid Threshold Parameters for Entity State Update Mechanisms in Distributed Interactive Applications.
DS-RT 2006: 85-94 |
| 9 |  | Declan Delaney,
Tomás Ward,
Séamus McLoone:
On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part I.
Presence 15(2): 218-234 (2006) |
| 8 |  | Declan Delaney,
Tomás Ward,
Séamus McLoone:
On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part II.
Presence 15(4): 465-482 (2006) |
| 2005 |
| 7 |  | David J. Roberts,
Damien Marshall,
Rob Aspin,
Séamus McLoone,
Declan Delaney,
Tomás Ward:
Exploring the Use of Local Consistency Measures as Thresholds for Dead Reckoning Update Packet Generation.
DS-RT 2005: 195-202 |
| 2004 |
| 6 |  | Damien Marshall,
Declan Delaney,
Séamus McLoone,
Tomás Ward:
Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application.
DS-RT 2004: 210-213 |
| 5 |  | Aaron McCoy,
Séamus McLoone,
Tomás Ward,
Declan Delaney:
Investigating Behavioural State Data-Partitioning for User-Modelling in Distributed Interactive Applications.
DS-RT 2004: 74-82 |
| 4 |  | Dermot Madden,
Declan Delaney,
Séamus McLoone,
Tomás Ward:
Visibility Path-Finding in Relation to Hybrid Strategy-Based Models in Distributed Interactive Applications.
DS-RT 2004: 91-97 |
| 2003 |
| 3 |  | Declan Delaney,
Tomás Ward,
Séamus McLoone:
On Reducing Entity State Update Packets in Distributed Interactive Simulations using a Hybrid Model.
Applied Informatics 2003: 833-838 |
| 2 |  | Declan Delaney,
Tomás Ward,
Séamus McLoone:
Reducing Update Packets in Distributed Interactive Applications using a Hybrid Approach.
ISCA PDCS 2003: 417-422 |
| 1 |  | Aaron McCoy,
Declan Delaney,
Tomás Ward:
Game-state fidelity across distributed interactive games.
ACM Crossroads 9(4): 4-9 (2003) |