 | 2009 |
| 13 |  | Michael H. Bowling,
Nicholas Abou Risk,
Nolan Bard,
Darse Billings,
Neil Burch,
Joshua Davidson,
John Hawkin,
Robert Holte,
Michael Johanson,
Morgan Kan,
Bryce Paradis,
Jonathan Schaeffer,
David Schnizlein,
Duane Szafron,
Kevin Waugh,
Martin Zinkevich:
A demonstration of the Polaris poker system.
AAMAS (2) 2009: 1391-1392 |
| 12 |  | Kevin Waugh,
David Schnizlein,
Michael H. Bowling,
Duane Szafron:
Abstraction pathologies in extensive games.
AAMAS (2) 2009: 781-788 |
| 2008 |
| 11 |  | Mike Carbonaro,
Maria Cutumisu,
Harvey Duff,
Stephanie Gillis,
Curtis Onuczko,
Jeff Siegel,
Jonathan Schaeffer,
Allan Schumacher,
Duane Szafron,
Kevin Waugh:
Interactive story authoring: A viable form of creative expression for the classroom.
Computers & Education 51(2): 687-707 (2008) |
| 2007 |
| 10 |  | Maria Cutumisu,
Duane Szafron,
Jonathan Schaeffer,
Kevin Waugh,
Curtis Onuczko,
Jeff Siegel,
Allan Schumacher:
A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs.
AAAI 2007: 1968-1969 |
| 9 |  | Maria Cutumisu,
Duane Szafron,
Jonathan Schaeffer,
Kevin Waugh,
Curtis Onuczko,
Jeff Siegel,
Allan Schumacher:
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs.
AIIDE 2007: 106-107 |
| 8 |  | Curtis Onuczko,
Duane Szafron,
Jonathan Schaeffer,
Maria Cutumisu,
Jeff Siegel,
Kevin Waugh,
Allan Schumacher:
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator.
AIIDE 2007: 110-111 |
| 7 |  | Maria Cutumisu,
Duane Szafron,
Jonathan Schaeffer,
Kevin Waugh:
Motivational Ambient and Latent Behaviors in Computer RPGs.
AIIDE 2007: 74-76 |
| 6 |  | Maria Cutumisu,
Curtis Onuczko,
Matthew McNaughton,
Thomas Roy,
Jonathan Schaeffer,
Allan Schumacher,
Jeff Siegel,
Duane Szafron,
Kevin Waugh,
Mike Carbonaro,
Harvey Duff,
Stephanie Gillis:
ScriptEase: A generative/adaptive programming paradigm for game scripting.
Sci. Comput. Program. 67(1): 32-58 (2007) |
| 2006 |
| 5 |  | Maria Cutumisu,
Duane Szafron,
Jonathan Schaeffer,
Kevin Waugh,
Curtis Onuczko,
Jeff Siegel,
Allan Schumacher:
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games.
AAAI 2006 |
| 4 |  | Maria Cutumisu,
Duane Szafron,
Jonathan Schaeffer,
Kevin Waugh,
Curtis Onuczko,
Jeff Siegel,
Allan Schumacher:
A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games.
AIIDE 2006: 141-142 |
| 3 |  | Curtis Onuczko,
Duane Szafron,
Jonathan Schaeffer,
Maria Cutumisu,
Jeff Siegel,
Kevin Waugh,
Allan Schumacher:
Automatic Story Generation for Computer Role-Playing Games.
AIIDE 2006: 147-148 |
| 2 |  | Pete Thomas,
Kevin Waugh,
Neil Smith:
Using patterns in the automatic marking of ER-diagrams.
ITiCSE 2006: 83-87 |
| 2005 |
| 1 |  | Pete Thomas,
Kevin Waugh,
Neil Smith:
Experiments in the automatic marking of ER-diagrams.
ITiCSE 2005: 158-162 |