 | 2006 |
| 8 |  | Károly Farkas,
Dirk Budke,
Bernhard Plattner,
Oliver Wellnitz,
Lars C. Wolf:
QoS Extensions to Mobile Ad Hoc Routing Supporting Real-Time Applications.
AICCSA 2006: 54-61 |
| 7 |  | Oliver Wellnitz,
Lars C. Wolf:
Assigning game server roles in mobile ad-hoc networks.
NOSSDAV 2006: 2 |
| 6 |  | Károly Farkas,
Oliver Wellnitz,
Matthias Dick,
X. Gu,
Marcel Busse,
Wolfgang Effelsberg,
Yacine Rebahi,
Dorgham Sisalem,
Dan Grigoras,
K. Stefanidis,
Dimitrios N. Serpanos:
Real-time service provisioning for mobile and wireless networks.
Computer Communications 29(5): 540-550 (2006) |
| 2005 |
| 5 |  | Matthias Dick,
Oliver Wellnitz,
Lars C. Wolf:
Analysis of factors affecting players' performance and perception in multiplayer games.
NETGAMES 2005: 1-7 |
| 2004 |
| 4 |  | Amjad Akkawi,
Sibylle Schaller,
Oliver Wellnitz,
Lars C. Wolf:
Networked Mobile Gaming for 3G-Networks.
ICEC 2004: 457-467 |
| 3 |  | Amjad Akkawi,
Sibylle Schaller,
Oliver Wellnitz,
Lars C. Wolf:
A mobile gaming platform for the IMS.
NETGAMES 2004: 77-84 |
| 2003 |
| 2 |  | Oliver Wellnitz,
Frank Strauß:
Bringing AgentX Subagents to the Operating System Kernel Space.
DSOM 2003: 234-245 |
| 1 |  | Sebastian Matas Riera,
Oliver Wellnitz,
Lars C. Wolf:
A zone-based gaming architecture for ad-hoc networks.
NETGAMES 2003: 72-76 |