Zhigang Wen Coauthor index DBLP Vis pubzone.org

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DBLP keys2009
14Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLLi Jin, Zhigang Wen: An Augmented Social Interactive Learning Approach through Web2.0. COMPSAC (1) 2009: 607-611
2007
13Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLLi Jin, Zhigang Wen, Ilias Oraifige: Distributed VR for Collaborative Design and Manufacturing. IV 2007: 792-797
12Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLTao Luo, Weidong Xiang, Tao Jiang, Zhigang Wen: Maximum Likelihood Ratio Spectrum Detection Model for Multicarrier Modulation Based Cognitive Radio Systems. VTC Fall 2007: 1698-1701
2006
11Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLLi Jin, Zhigang Wen: Real Time Multimodal Interaction with Animated Virtual Human. IV 2006: 557-562
2002
10no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLZhigang Wen, Quasim H. Mehdi, Norman E. Gough: Neural Networks for Animating Variations in Character Behaviours. GAME-ON 2002
9no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLQuasim H. Mehdi, Zhigang Wen, Norman E. Gough: A New Approach for Animating Intelligent Agents in Complex 3D Virtual Environment Based on Spatial Perception and Memory. ISCA Conference on Intelligent Systems 2002: 60-64
8Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLZhigang Wen, Quasim H. Mehdi, Norman E. Gough: A New Animation Approach for Visualizing Intelligent Agent Behaviours in a Virtual Environment. IV 2002: 93-98
7Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLZhigang Wen, Quasim H. Mehdi, Norman E. Gough: Animating Intelligent Games Characters Using Mesh Skinning. Int. J. Intell. Games & Simulation 1(1): 12-17 (2002)
2001
6no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLMichael J. Allen, Hussam Suliman, Zhigang Wen, Quasim H. Mehdi, Norman E. Gough: Directions for Future Games Development. GAME-ON 2001: 22-
5no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLZhigang Wen, Quasim H. Mehdi, Norman E. Gough: Mesh Skinning Technique for Intelligent Animated Characters in Computer Games. GAME-ON 2001: 56-
4no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLQuasim H. Mehdi, Zhigang Wen, Norman E. Gough: Visualisation System for Agent Behaviours in Virtual Environments. ISCA Conference on Intelligent Systems 2001: 47-50
3Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLLi Jin, Zhigang Wen: Adorning VRML Worlds with Environmental Aspects. IEEE Computer Graphics and Applications 21(1): 6-9 (2001)
2000
2no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLQuasim H. Mehdi, Zhigang Wen, Norman E. Gough, Michael J. Allen: Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending. GAME-ON 2000: 5-
1no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLZhigang Wen, Quasim H. Mehdi, Norman E. Gough, Hussam Suliman: Creating Animated Behavioural Character Based on Environmental Effects. GAME-ON 2000: 76-

Coauthor Index

1Michael J. Allen [2] [6]
2Norman E. Gough [1] [2] [4] [5] [6] [7] [8] [9] [10]
3Tao Jiang [12]
4Li Jin [3] [11] [13] [14]
5Tao Luo [12]
6Quasim H. Mehdi [1] [2] [4] [5] [6] [7] [8] [9] [10]
7Ilias Oraifige [13]
8Hussam Suliman [1] [6]
9Weidong Xiang [12]

Colors in the list of coauthors

Copyright © Sat Nov 28 20:06:51 2009 by Michael Ley (ley@uni-trier.de)