 | 2008 |
| 11 |  | Evangelos Karapanos,
Stephan Wensveen,
Bart Friederichs,
Jean-Bernard Martens:
Do knobs have character?: exploring diversity in users' inferences.
CHI Extended Abstracts 2008: 2907-2912 |
| 10 |  | Philip R. Ross,
Kees C. J. Overbeeke,
Stephan Wensveen,
Caroline Hummels:
A designerly critique on enchantment.
Personal and Ubiquitous Computing 12(5): 359-371 (2008) |
| 2007 |
| 9 |  | Frank Feltham,
Frank Vetere,
Stephan Wensveen:
Designing tangible artefacts for playful interactions and dialogues.
DPPI 2007: 61-75 |
| 2004 |
| 8 |  | Stephan Wensveen,
J. P. Djajadiningrat,
Kees C. J. Overbeeke:
Interaction frogger: a design framework to couple action and function through feedback and feedforward.
Conference on Designing Interactive Systems 2004: 177-184 |
| 7 |  | Stephan Wensveen,
Kees C. J. Overbeeke,
Tom Djajadiningrat,
Steven Kyffin:
Freedom of fun, freedom of interaction.
Interactions 11(5): 59-61 (2004) |
| 6 |  | Tom Djajadiningrat,
Stephan Wensveen,
Joep W. Frens,
Kees C. J. Overbeeke:
Tangible products: redressing the balance between appearance and action.
Personal and Ubiquitous Computing 8(5): 294-309 (2004) |
| 2003 |
| 5 |  | Kees Overbeeke,
Stephan Wensveen:
From perception to experience, from affordances to irresistibles.
DPPI 2003: 92-97 |
| 2002 |
| 4 |  | Tom Djajadiningrat,
Kees Overbeeke,
Stephan Wensveen:
But how, Donald, tell us how?: on the creation of meaning in interaction design through feedforward and inherent feedback.
Symposium on Designing Interactive Systems 2002: 285-291 |
| 3 |  | Stephan Wensveen,
Kees C. J. Overbeeke,
Tom Djajadiningrat:
Push me, shove me and I show you how you feel: recognising mood from emotionally rich interaction.
Symposium on Designing Interactive Systems 2002: 335-340 |
| 2000 |
| 2 |  | J. P. Djajadiningrat,
Kees Overbeeke,
Stephan Wensveen:
Augmenting fun and beauty: a pamphlet.
Designing Augmented Reality Environments 2000: 131-134 |
| 1 |  | Stephan Wensveen,
Kees Overbeeke,
J. P. Djajadiningrat:
Touch Me, Hit Me and I Know How You Feel: A Design Approach to Emotionally Rich Interaction.
Symposium on Designing Interactive Systems 2000: 48-52 |