| 2009 | ||
|---|---|---|
| 50 | Jens Schneider, Martin Kraus, Rüdiger Westermann: GPU-based Real-time Discrete Euclidean Distance Transforms with Precise Error Bounds. VISSAPP (1) 2009: 435-442 | |
| 49 | Christian Dick, Jens Schneider, Rüdiger Westermann: Efficient Geometry Compression for GPU-based Decoding in Realtime Terrain Rendering. Comput. Graph. Forum 28(1): 67-83 (2009) | |
| 48 | Roland Fraedrich, Jens Schneider, Rüdiger Westermann: Exploring the Millennium Run - Scalable Rendering of Large-Scale Cosmological Datasets. IEEE Trans. Vis. Comput. Graph. 15(6): 1251-1258 (2009) | |
| 47 | Kai Bürger, Florian Ferstl, Holger Theisel, Rüdiger Westermann: Interactive Streak Surface Visualization on the GPU. IEEE Trans. Vis. Comput. Graph. 15(6): 1259-1266 (2009) | |
| 46 | Christian Dick, Joachim Georgii, Rainer Burgkart, Rüdiger Westermann: Stress Tensor Field Visualization for Implant Planning in Orthopedics. IEEE Trans. Vis. Comput. Graph. 15(6): 1399-1406 (2009) | |
| 2008 | ||
| 45 | Kai Bürger, Polina Kondratieva, Jens Krüger, Rüdiger Westermann: Importance-Driven Particle Techniques for Flow Visualization. PacificVis 2008: 71-78 | |
| 44 | Kai Bürger, Jens Krüger, Rüdiger Westermann: Direct Volume Editing. IEEE Trans. Vis. Comput. Graph. 14(6): 1388-1395 (2008) | |
| 2007 | ||
| 43 | Kai Bürger, Jens Schneider, Polina Kondratieva, Jens Krüger, Rüdiger Westermann: Interactive Visual Exploration of Unsteady 3D Flows. EuroVis 2007: 251-258 | |
| 42 | Thomas Schiwietz, Joachim Georgii, Rüdiger Westermann: Freeform Image. Pacific Conference on Computer Graphics and Applications 2007: 27-36 | |
| 41 | Thomas Schiwietz, Joachim Georgii, Rüdiger Westermann: Interactive Model-based Image Registration. VMV 2007: 213-222 | |
| 40 | Kai Bürger, Stefan Hertel, Jens Krüger, Rüdiger Westermann: GPU Rendering of Secondary Effects. VMV 2007: 51-60 | |
| 2006 | ||
| 39 | Peter Kipfer, Rüdiger Westermann: Realistic and interactive simulation of rivers. Graphics Interface 2006: 41-48 | |
| 38 | Joachim Georgii, Rüdiger Westermann: A multigrid framework for real-time simulation of deformable bodies. Computers & Graphics 30(3): 408-415 (2006) | |
| 37 | Joachim Georgii, Rüdiger Westermann: A Generic and Scalable Pipeline for GPU Tetrahedral Grid Rendering. IEEE Trans. Vis. Comput. Graph. 12(5): 1345-1352 (2006) | |
| 36 | Jens Krüger, Jens Schneider, Rüdiger Westermann: ClearView: An Interactive Context Preserving Hotspot Visualization Technique. IEEE Trans. Vis. Comput. Graph. 12(5): 941-948 (2006) | |
| 35 | Jens Krüger, Jens Schneider, Rüdiger Westermann: Compression and rendering of iso-surfaces and point sampled geometry. The Visual Computer 22(8): 517-530 (2006) | |
| 2005 | ||
| 34 | Polina Kondratieva, Jens Krüger, Rüdiger Westermann: The Application of GPU Particle Tracing to Diffusion Tensor Field Visualization. IEEE Visualization 2005: 10 | |
| 33 | Leo Grady, Thomas Schiwietz, Shmuel Aharon, Rüdiger Westermann: Random Walks for Interactive Organ Segmentation in Two and Three Dimensions: Implementation and Validation. MICCAI (2) 2005: 773-780 | |
| 32 | Joachim Georgii, Florian Echtler, Rüdiger Westermann: Interactive Simulation of Deformable Bodies on GPUs. SimVis 2005: 247-258 | |
| 31 | Jens Krüger, Rüdiger Westermann: GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments. Comput. Graph. Forum 24(3): 685-693 (2005) | |
| 30 | Jens Krüger, Peter Kipfer, Polina Kondratieva, Rüdiger Westermann: A Particle System for Interactive Visualization of 3D Flows. IEEE Trans. Vis. Comput. Graph. 11(6): 744-756 (2005) | |
| 29 | Joachim Georgii, Rüdiger Westermann: Mass-spring systems on the GPU. Simulation Modelling Practice and Theory 13(8): 693-702 (2005) | |
| 2004 | ||
| 28 | Peter Kipfer, Mark Segal, Rüdiger Westermann: UberFlow: a GPU-based particle engine. Graphics Hardware 2004: 115-122 | |
| 27 | Jens Krüger, Thomas Schiwietz, Peter Kipfer, Rüdiger Westermann: Numerical Simulations on PC Graphics Hardware. PVM/MPI 2004: 442-450 | |
| 26 | Thomas Schiwietz, Rüdiger Westermann: GPU-PIV. VMV 2004: 151-158 | |
| 2003 | ||
| 25 | Jens Krüger, Rüdiger Westermann: Acceleration Techniques for GPU-based Volume Rendering. IEEE Visualization 2003: 287-292 | |
| 24 | Jens Schneider, Rüdiger Westermann: Compression Domain Volume Rendering. IEEE Visualization 2003: 293-300 | |
| 23 | Jens Krüger, Rüdiger Westermann: Linear algebra operators for GPU implementation of numerical algorithms. ACM Trans. Graph. 22(3): 908-916 (2003) | |
| 2002 | ||
| 22 | Z. Nagy, Jens Schneider, Rüdiger Westermann: Interactive Volume Illustration. VMV 2002: 497-504 | |
| 2001 | ||
| 21 | Rüdiger Westermann, Bernd Sevenich: Accelerated Volume Ray-Casting using Texture Mapping. IEEE Visualization 2001 | |
| 20 | Jens Schneider, Rüdiger Westermann: Towards Real-Time Visual Simulation of Water Surfaces. VMV 2001: 211-218 | |
| 19 | Rüdiger Westermann, Christof Rezk-Salama: Real-Time Volume Deformations. Comput. Graph. Forum 20(3): (2001) | |
| 18 | Rüdiger Westermann, Christopher Johnson, Thomas Ertl: Topology-Preserving Smoothing of Vector Fields. IEEE Trans. Vis. Comput. Graph. 7(3): 222-229 (2001) | |
| 2000 | ||
| 17 | Rüdiger Westermann, Christopher Johnson, Thomas Ertl: A level-set method for flow visualization. IEEE Visualization 2000: 147-154 | |
| 16 | Manfred Weiler, Rüdiger Westermann, Charles D. Hansen, Kurt Zimmerman, Thomas Ertl: Level-of-detail volume rendering via 3D textures. Volviz 2000: 7-13 | |
| 1999 | ||
| 15 | Klaus D. Engel, Rüdiger Westermann, Thomas Ertl: Isosurface Extraction Techniques for Web-Based Volume Visualization. IEEE Visualization 1999: 139-146 | |
| 14 | Rüdiger Westermann, Ove Sommer, Thomas Ertl: Decoupling Polygon Rendering from Geometry using Rasterization Hardware. Rendering Techniques 1999: 45-56 | |
| 13 | Wolfgang Heidrich, Rüdiger Westermann, Hans-Peter Seidel, Thomas Ertl: Applications of pixel textures in visualization and realistic image synthesis. SI3D 1999: 127-134 | |
| 12 | Ove Sommer, Alexander Dietz, Rüdiger Westermann, Thomas Ertl: An interactive visualization and navigation tool for medical volume data. Computers & Graphics 23(2): 233-244 (1999) | |
| 11 | Thomas Ertl, Rüdiger Westermann, Roberto Grosso: Multiresolution and hierarchical methods for the visualization of volume data. Future Generation Comp. Syst. 15(1): 31-42 (1999) | |
| 10 | Rüdiger Westermann, Leif Kobbelt, Thomas Ertl: Real-time exploration of regular volume data by adaptive reconstruction of isosurfaces. The Visual Computer 15(2): 100-111 (1999) | |
| 1998 | ||
| 9 | Rüdiger Westermann, Thomas Ertl: Efficiently Using Graphics Hardware in Volume Rendering Applications. SIGGRAPH 1998: 169-177 | |
| 1997 | ||
| 8 | Rüdiger Westermann, Thomas Ertl: The VSBUFFER: visibility ordering of unstructured volume primitives by polygon drawing. IEEE Visualization 1997: 35-42 | |
| 7 | Rüdiger Westermann, Thomas Ertl: A Multiscale Approach to Integrated Volume Segmentation and Rendering. Comput. Graph. Forum 16(3): 117-128 (1997) | |
| 6 | Rüdiger Westermann, Thomas Ertl: Distributed Volume Visualization: A Step Towards Integrated Data Analysis and Image Synthesis. Parallel Computing 23(7): 927-941 (1997) | |
| 1995 | ||
| 5 | Rüdiger Westermann, Gerold Wesche, Bernd Fröhlich: Interaktive Visualisierung hochaufgelöster Volumendaten durch Vernetzung graphischer und numerischer Höchstleistungsrechner. GI Jahrestagung 1995: 651-660 | |
| 4 | Rüdiger Westermann: Compression Domain Rendering of Time-Resolved Volume Data. IEEE Visualization 1995: 168-175 | |
| 3 | Rüdiger Westermann: Parallel volume rendering. IPPS 1995: 693-699 | |
| 2 | Rüdiger Westermann: A Multiresolution Framework for Volume Rendering. VVS 1995: 51-58 | |
| 1992 | ||
| 1 | Georgios Sakas, Rüdiger Westermann: A Functional Approach to the Visual Simulation of Gaseous Turbulence. Comput. Graph. Forum 11(3): 107-117 (1992) | |