| 2012 | ||
|---|---|---|
| 125 | Shandong Wang, Enhua Wu, Youquan Liu, Xuehui Liu, Yanyun Chen: Abstract line drawings from photographs using flow-based filters. Computers & Graphics 36(4): 224-231 (2012) | |
| 124 | Shaohui Jiao, Wen Wu, Pheng-Ann Heng, Enhua Wu: Using Time-Varying Texels to Simulate Withering Grassland. IEEE Computer Graphics and Applications 32(1): 78-86 (2012) | |
| 123 | Qi Zhao, Ping Tan, Qiang Dai, Li Shen, Enhua Wu, Stephen Lin: A Closed-Form Solution to Retinex with Nonlocal Texture Constraints. IEEE Trans. Pattern Anal. Mach. Intell. 34(7): 1437-1444 (2012) | |
| 122 | Yuanzhang Chang, Kai Bao, Jian Zhu, Enhua Wu: A particle-based method for granular flow simulation. SCIENCE CHINA Information Sciences 55(5): 1062-1072 (2012) | |
| 2011 | ||
| 121 | Youquan Liu, Kai Shi, Heng Deng, Enhua Wu: A multi-GPU based semi-Lagrangian fluid solver. VRCAI 2011: 321-326 | |
| 120 | Baoquan Liu, Li-Yi Wei, Xu Yang, Chongyang Ma, Ying-Qing Xu, Baining Guo, Enhua Wu: Non-Linear Beam Tracing on a GPU. Comput. Graph. Forum 30(8): 2156-2169 (2011) | |
| 119 | Bin Sheng, Hanqiu Sun, Shunbin Chen, Xuehui Liu, Enhua Wu: Colorization Using the Rotation-Invariant Feature Space. IEEE Computer Graphics and Applications 31(2): 24-35 (2011) | |
| 118 | Bin Sheng, Weiliang Meng, Hanqiu Sun, Enhua Wu: MCGIM-Based Model Streaming for Realtime Progressive Rendering. J. Comput. Sci. Technol. 26(1): 166-175 (2011) | |
| 117 | Jian Zhu, Yuanzhang Chang, Enhua Wu: Realistic, fast, and controllable simulation of solid combustion. Journal of Visualization and Computer Animation 22(2-3): 125-132 (2011) | |
| 116 | Shujie Zhao, Enhua Wu: Line Drawings Abstraction from 3D Models. T. Edutainment 5: 104-111 (2011) | |
| 115 | Meng Yang, Meng-Cheng Huang, Enhua Wu: Physically-Based Tree Animation and Leaf Deformation Using CUDA in Real-Time. T. Edutainment 6: 27-39 (2011) | |
| 2010 | ||
| 114 | Jian Zhu, Youquan Liu, Kai Bao, Yuanzhang Chang, Enhua Wu: Realtime Simulation of Burning Solids on GPU with CUDA. CIT 2010: 1219-1224 | |
| 113 | Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu: FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects. SI3D 2010: 75-82 | |
| 112 | Xuehui Liu, Xiaoguang Hao, Meng-Cheng Huang, Fang Liu, Mingquan Zhou, Hanqiu Sun, Enhua Wu: Fast soft shadow by depth peeling. SIGGRAPH Posters 2010 | |
| 111 | Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu: Coherent depth test scheme in FreePipe. VRCAI 2010: 265-270 | |
| 110 | Meng-Cheng Huang, Meng Yang, Fang Liu, Enhua Wu: Stroke extraction in cartoon images using edge-enhanced isotropic nonlinear filter. VRCAI 2010: 33-38 | |
| 109 | Dong Li, Youquan Liu, Kai Bao, Enhua Wu: Real-time shallow water simulation on terrain. VRCAI 2010: 331-338 | |
| 108 | Meng Yang, Meng-Cheng Huang, Gang Yang, Enhua Wu: Physically-based animation for realistic interactions between tree branches and raindrops. VRST 2010: 83-86 | |
| 107 | Kai Bao, Xiaolong Wu, Hui Zhang, Enhua Wu: Volume fraction based miscible and immiscible fluid animation. Journal of Visualization and Computer Animation 21(3-4): 401-410 (2010) | |
| 106 | Shixue Zhang, Jinyu Zhao, Enhua Wu: An improved method for progressive animation models generation. SCIENCE CHINA Information Sciences 53(7): 1312-1321 (2010) | |
| 105 | Weiliang Meng, Bin Sheng, Weiwei Lv, Hanqiu Sun, Enhua Wu: Differential geometry images: remeshing and morphing with local shape preservation. The Visual Computer 26(1): 51-62 (2010) | |
| 104 | Meng Yang, Bin Sheng, Enhua Wu, Hanqiu Sun: Physically-based modeling and animation of tree branch patterns. The Visual Computer 26(4): 293 (2010) | |
| 103 | Shandong Wang, Kangying Cai, Jian Lu, Xuehui Liu, Enhua Wu: Real-time coherent stylization for augmented reality. The Visual Computer 26(6-8): 445-455 (2010) | |
| 102 | Meng-Cheng Huang, Fang Liu, Enhua Wu: A GPU-based matting Laplacian solver for high resolution image matting. The Visual Computer 26(6-8): 943-950 (2010) | |
| 2009 | ||
| 101 | Stephen N. Spencer, Masayuki Nakajima, Enhua Wu, Kazunori Miyata, Daniel Thalmann, Zhiyong Huang: Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2009, Yokohama, Japan, December 14-15, 2009 ACM 2009 | |
| 100 | Weiwei Lv, Xuehui Liu, Jian Lu, Enhua Wu: Practical hybrid pre-filtering shadow maps. CAD/Graphics 2009: 117-121 | |
| 99 | Baoquan Liu, Li-Yi Wei, Ying-Qing Xu, Enhua Wu: Multi-layer depth peeling via fragment sort. CAD/Graphics 2009: 452-456 | |
| 98 | Shixue Zhang, Enhua Wu: An improved method for generating multiresolution animation models. CAD/Graphics 2009: 58-61 | |
| 97 | Xiaolong Wu, Enhua Wu: Bubble creation and multi-fluids interaction. CAD/Graphics 2009: 87-91 | |
| 96 | Meng Yang, Bin Sheng, Enhua Wu, Hanqiu Sun: Multi-level tree branch modeling and animation. CAD/Graphics 2009: 96-99 | |
| 95 | Yuanzhang Chang, Kai Bao, Youquan Liu, Jian Zhu, Enhua Wu: Particle Importance Based Fluid Simulation. CGIV 2009: 38-43 | |
| 94 | Weiwei Lv, Jian Lu, Xuehui Liu, Enhua Wu: A Fast Method for Real-time Computation of Approximated Global Illumination. CGIV 2009: 62-68 | |
| 93 | Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu: Efficient depth peeling via bucket sort. High Performance Graphics 2009: 51-57 | |
| 92 | Shixue Zhang, Enhua Wu: Multiresolution Animated Models Generation Based on Deformation Distance Analysis. ICCMS 2009: 73-77 | |
| 91 | Shaohui Jiao, Youquan Liu, Enhua Wu: Time-Varying Simulation for Image-Based Carpets. ICIG 2009: 571-576 | |
| 90 | Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu: Bucket depth peeling. SIGGRAPH Talks 2009 | |
| 89 | Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu: Single pass depth peeling via CUDA rasterizer. SIGGRAPH Talks 2009 | |
| 88 | Weiliang Meng, Bin Sheng, Shandong Wang, Hanqiu Sun, Enhua Wu: Interactive image deformation using cage coordinates on GPU. VRCAI 2009: 119-126 | |
| 87 | Bin Sheng, Hanqiu Sun, Baoquan Liu, Enhua Wu: GPU-based refraction and caustics rendering on depth textures. VRCAI 2009: 139-144 | |
| 86 | Shaohui Jiao, Enhua Wu: Simulation of weathering fur. VRCAI 2009: 35-40 | |
| 85 | Meng Yang, Bin Sheng, Enhua Wu, Hanqiu Sun: Multi-resolution tree motion synthesis in angular shell space. VRCAI 2009: 47-52 | |
| 84 | Jian Zhu, Youquan Liu, Kai Bao, Yuanzhang Chang, Enhua Wu: Warping of a spherical representation of image-based models on GPU. VRCAI 2009: 89-94 | |
| 83 | Yuanzhang Chang, Kai Bao, Youquan Liu, Jian Zhu, Enhua Wu: A particle-based method for viscoelastic fluids animation. VRST 2009: 111-117 | |
| 82 | Shaohui Jiao, Gang Yang, Enhua Wu: Weathering fur simulation. VRST 2009: 271-272 | |
| 81 | Qiang Dai, Jiaping Wang, Yiming Liu, John Snyder, Enhua Wu, Baining Guo: The Dual-microfacet Model for Capturing Thin Transparent Slabs. Comput. Graph. Forum 28(7): 1917-1925 (2009) | |
| 80 | Shixue Zhang, Enhua Wu: Generation of Optimal Multiresolution Models for Deforming Mesh Sequence. Int. J. Image Graphics 9(2): 201-215 (2009) | |
| 79 | Bin Sheng, Jian Zhu, Enhua Wu, Yanci Zhang: Lumiproxy: A Hybrid Representation of Image-Based Models. J. Comput. Sci. Technol. 24(3): 578-587 (2009) | |
| 78 | Bin Sheng, Hanqiu Sun, Gang Yang, Enhua Wu: Furstyling on angle-split shell textures. Journal of Visualization and Computer Animation 20(2-3): 205-213 (2009) | |
| 77 | Kai Bao, Hui Zhang, Lili Zheng, Enhua Wu: Pressure corrected SPH for fluid animation. Journal of Visualization and Computer Animation 20(2-3): 311-320 (2009) | |
| 2008 | ||
| 76 | Susanto Rahardja, Enhua Wu, Daniel Thalmann, Zhiyong Huang: Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2008, Singapore, December 8-9, 2008 ACM 2008 | |
| 75 | Shixue Zhang, Enhua Wu: Approximation for Deforming Surface Sequence Based on Triangle Optimization. CW 2008: 342-347 | |
| 74 | Shixue Zhang, Enhua Wu: A Shape Feature Based Simplification Method for Deforming Meshes. GMP 2008: 548-555 | |
| 73 | Weiwei Lv, Xuehui Liu, Enhua Wu: Practical hybrid pre-filtering shadow maps. VRCAI 2008 | |
| 72 | Yanci Zhang, Hanqiu Sun, Enhua Wu: NBS: A new representation for point surfaces based on genetic clustering algorithm: CAD and Graphics. Computers & Graphics 32(6): 639-646 (2008) | |
| 71 | Sheng Li, Guoping Wang, Enhua Wu: A new approach for construction and rendering of dynamic light shaft. Computers & Graphics 32(6): 660-668 (2008) | |
| 70 | Jian Zhang, Wenhui Zhang, Naijun Zhan, Yi-Dong Shen, Haiming Chen, Yunquan Zhang, Yongji Wang, Enhua Wu, Hongan Wang, Xueyang Zhu: Basic research in computer science and software engineering at SKLCS. Frontiers of Computer Science in China 2(1): 1-11 (2008) | |
| 69 | Gang Yang, Hanqiu Sun, Enhua Wu, Lifeng Wang: Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures. IEEE Computer Graphics and Applications 28(4): 85-93 (2008) | |
| 68 | Wencheng Wang, Jing Li, Hanqiu Sun, Enhua Wu: Layer-Based Representation of Polyhedrons for Point Containment Tests. IEEE Trans. Vis. Comput. Graph. 14(1): 73-83 (2008) | |
| 67 | Wencheng Wang, Chunjuan Sun, Jing Li, Enhua Wu: Line Clipping by Managing Polygon Edges in Convex Polylines. J. Graphics Tools 13(2): 55-71 (2008) | |
| 66 | Bin Sheng, Enhua Wu, Hanqiu Sun: Sketching freeform meshes using graph rotation functions. The Visual Computer 24(7-9): 745-752 (2008) | |
| 2007 | ||
| 65 | Sheng Li, Guoping Wang, Enhua Wu: Unified Volumes for Light Shaft and Shadow with Scattering. CAD/Graphics 2007: 161-166 | |
| 64 | Qinghua Wu, Enhua Wu: Image Segmentation and Reconstruction Using Graph Cuts and Texton Mask. CAD/Graphics 2007: 234-239 | |
| 63 | Ying Liu, Xuehui Liu, Enhua Wu: Variable Code-Mode Based Connectivity Compression for Triangular Meshes. CAD/Graphics 2007: 276-281 | |
| 62 | Enhua Wu: Physically Based Simulation of Fluid Mixtures. CAD/Graphics 2007: 3-4 | |
| 61 | Jinzhong Wu, Xuehui Liu, Enhua Wu: Mesh Deformation under Skeleton-based Detail-preservation. CAD/Graphics 2007: 453-456 | |
| 60 | Yuanting Gu, Enhua Wu: Feature Analysis and Texture Synthesis. CAD/Graphics 2007: 473-476 | |
| 59 | Yanci Zhang, Hanqiu Sun, Enhua Wu: B-spline Surfaces of Clustered Point Sets with Normal Maps. CAD/Graphics 2007: 59-64 | |
| 58 | Bin Sheng, Enhua Wu: Progressive Streaming of Irregular Meshes Using Geometry Images. Edutainment 2007: 560-571 | |
| 57 | Bin Sheng, Enhua Wu: Topology-Consistent Design for 3D Freeform Meshes with Harmonic Interpolation. ICEC 2007: 121-132 | |
| 56 | Shixue Zhang, Enhua Wu: Deforming Surface Simplification Based on Feature Preservation. ICEC 2007: 139-149 | |
| 55 | Bin Sheng, Enhua Wu: Walking into Images: Virtual Plane Mosaics for Plenoptic Modeling. VR 2007: 187-194 | |
| 54 | Bin Sheng, Enhua Wu: View-dependent mesh streaming using multi-chart geometry images. VRST 2007: 245-246 | |
| 53 | Hongbin Zhu, Kai Bao, Enhua Wu, Xuehui Liu: Stable and efficient miscible liquid-liquid interactions. VRST 2007: 55-64 | |
| 52 | Jing Li, Wencheng Wang, Enhua Wu: Point-in-polygon tests by convex decomposition. Computers & Graphics 31(4): 636-648 (2007) | |
| 51 | Xiaoying Li, Baoquan Liu, Enhua Wu: Full Solid Angle Panoramic Viewing by Depth Image Warping on Field Programmable Gate Array. IJVR 6(2): 69-77 (2007) | |
| 50 | Enhua Wu, Hongbin Zhu, Xuehui Liu, Youquan Liu: Simulation and interaction of fluid dynamics. The Visual Computer 23(5): 299-308 (2007) | |
| 2006 | ||
| 49 | Xiaoying Li, Fuming Sun, Enhua Wu: A Simulink-to-FPGA Co-Design of Encryption Module. APCCAS 2006: 2008-2011 | |
| 48 | Enhua Wu, Hongbin Zhu, Xuehui Liu, Youquan Liu: Simulation of Fluid Dynamics and Interactions. CW 2006: 3-11 | |
| 47 | Baoquan Liu, Enhua Wu, Xuehui Liu: Interactively Rendering Dynamic Caustics on GPU. Computer Graphics International 2006: 136-147 | |
| 46 | Ying Liu, Enhua Wu: Connectivity compression for non-triangular meshes by context-based arithmetic coding. GRAPHITE 2006: 417-424 | |
| 45 | Bin Sheng, Enhua Wu: View-Dependent Rendering of Virtual Plane Models. ICAT Workshops 2006: 562-565 | |
| 44 | Sheng Li, Junfeng Ji, Xuehui Liu, Guoping Wang, Enhua Wu: Perception-Guided Simplification for Real Time Navigation of Very Large-Scale Terrain Environments. ICCSA (1) 2006: 420-430 | |
| 43 | Gang Yang, Hanqiu Sun, Wencheng Wang, Enhua Wu: Interactive fur modeling based on hierarchical texture layers. VRCIA 2006: 343-346 | |
| 42 | Yiping Wang, Wencheng Wang, Enhua Wu: Optimizing the parameters for patch-based texture synthesis. VRCIA 2006: 75-82 | |
| 41 | Kangying Cai, Ying Liu, Wencheng Wang, Hanqiu Sun, Enhua Wu: Progressive out-of-core compression based on multi-level adaptive octree. VRCIA 2006: 83-89 | |
| 40 | Xiaoying Li, Baoquan Liu, Enhua Wu: Double projective cylindrical texture mapping on FPGA. VRCIA 2006: 91-97 | |
| 39 | Peijie Huang, Wencheng Wang, Gang Yang, Enhua Wu: Traversal fields for ray tracing dynamic scenes. VRST 2006: 65-74 | |
| 38 | Wencheng Wang, Kuiyu Li, Enhua Wu: Stick textures for image-based rendering. Graphical Models 68(3): 294-306 (2006) | |
| 37 | Bin Sheng, Enhua Wu: Laplacian-based Design: Sketching 3D Shape. IJVR 5(3): 59-65 (2006) | |
| 36 | Xiaoying Li, Enhua Wu: Relief Texture Mapping on Field Programmable Gate Array. Int. J. Image Graphics 6(4): 641-656 (2006) | |
| 35 | Wencheng Wang, Feng Wei, Enhua Wu: View Dependent Sequential Point Trees. J. Comput. Sci. Technol. 21(2): 181-188 (2006) | |
| 34 | Nadia Magnenat-Thalmann, Enhua Wu, Ana Paiva, Dinesh K. Pai: Editorial. Journal of Visualization and Computer Animation 17(3-4): 141-144 (2006) | |
| 33 | Hongbin Zhu, Xuehui Liu, Youquan Liu, Enhua Wu: Simulation of miscible binary mixtures based on lattice Boltzmann method. Journal of Visualization and Computer Animation 17(3-4): 403-410 (2006) | |
| 32 | Junfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu: View-dependent refinement of multiresolution meshes using programmable graphics hardware. The Visual Computer 22(6): 424-433 (2006) | |
| 2005 | ||
| 31 | Chanyi Li, Enhua Wu: A hybrid scheme of texture synthesis for capturing macro & micro structures. CAD/Graphics 2005: 6 | |
| 30 | Junfeng Ji, Sheng Li, Enhua Wu, Xuehui Liu: Interactive Transmission of Highly Detailed Surfaces. ICCSA (3) 2005: 1167-1176 | |
| 29 | Wencheng Wang, Jing Li, Enhua Wu: 2D point-in-polygon test by classifying edges into layers. Computers & Graphics 29(3): 427-439 (2005) | |
| 28 | Wencheng Wang, Hanqiu Sun, Enhua Wu: Projective Volume Rendering By Excluding Occluded Voxels. Int. J. Image Graphics 5(2): 413-432 (2005) | |
| 2004 | ||
| 27 | Junfeng Ji, Sheng Li, Xuehui Liu, Enhua Wu: P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach. Computer Graphics International 2004: 382-385 | |
| 26 | Enhua Wu, Qimin Sun, Xuehui Liu: Recovery of material under complex illumination conditions. GRAPHITE 2004: 39-45 | |
| 25 | Youquan Liu, Xuehui Liu, Enhua Wu: Real-Time 3D Fluid Simulation on GPU with Complex Obstacles. Pacific Conference on Computer Graphics and Applications 2004: 247-256 | |
| 24 | Wencheng Wang, Kuiyu Li, Xin Zheng, Enhua Wu: Layered Textures for Image-Based Rendering. J. Comput. Sci. Technol. 19(5): 633-642 (2004) | |
| 23 | Enhua Wu, Youquan Liu, Xuehui Liu: An improved study of real-time fluid simulation on GPU. Journal of Visualization and Computer Animation 15(3-4): 139-146 (2004) | |
| 2003 | ||
| 22 | Sheng Li, Xuehui Liu, Enhua Wu: Feature-Based Visibility-Driven CLOD for Terrain. Pacific Conference on Computer Graphics and Applications 2003: 313- | |
| 21 | Qingjie Sun, Enhua Wu: Probability Estimation for People Detection. WSCG 2003 | |
| 20 | Kangying Cai, Wencheng Wang, Guangzheng Fei, Enhua Wu: A Single-pass Approach to Adaptive Simplification of Out-of-core Models. Int. J. Image Graphics 3(2): 291-309 (2003) | |
| 19 | Yanci Zhang, Xuehui Liu, Enhua Wu: Accelerated Backward Warping. J. Comput. Sci. Technol. 18(1): 48-55 (2003) | |
| 18 | Yanyun Chen, Hanqiu Sun, Hui Lin, Enhua Wu: Modelling and rendering of snowy natural scenery using multi-mapping techniques. Journal of Visualization and Computer Animation 14(1): 21-30 (2003) | |
| 17 | Enhua Wu, Xin Zheng: Composition of novel views through an efficient image warping. The Visual Computer 19(5): 319-328 (2003) | |
| 2002 | ||
| 16 | Enhua Wu, Yanci Zhang, Xuehui Liu: Point Representation Augmented to Surface Reconstruction in Image-based VR. CA 2002: 55-64 | |
| 15 | Yanci Zhang, Xuehui Liu, Enhua Wu: A Hybrid Representation of Environment Models in Image-Based Real Time Walkthrough. Pacific Conference on Computer Graphics and Applications 2002: 335-345 | |
| 14 | Guangzheng Fei, Kangying Cai, Baining Guo, Enhua Wu: An Adaptive Sampling Scheme for Out-of-Core Simplification. Comput. Graph. Forum 21(2): 111-119 (2002) | |
| 13 | Enhua Wu, Wenping Wang: Interleaving Radiosity. J. Comput. Sci. Technol. 17(1): 1-8 (2002) | |
| 2001 | ||
| 12 | Xin Zheng, Enhua Wu: Efficient 3D Image Warping for Composing Novel Views. Computer Graphics International 2001: 123-130 | |
| 11 | Ying-Qing Xu, Yanyun Chen, Stephen Lin, Hua Zhong, Enhua Wu, Baining Guo, Heung-Yeung Shum: Photorealistic rendering of knitwear using the lumislice. SIGGRAPH 2001: 391-398 | |
| 10 | Feng Jinhui, Yanyun Chen, Yan Tao, Enhua Wu: Leaf Movement Simulation. J. Comput. Sci. Technol. 16(2): 189-192 (2001) | |
| 9 | Zhang Xiaopeng, Yanyun Chen, Enhua Wu: Hair Image Generation Using Connected Texels. J. Comput. Sci. Technol. 16(4): 341-350 (2001) | |
| 2000 | ||
| 8 | Xuehui Liu, Hanqiu Sun, Enhua Wu: A hybrid method of image synthesis in IBR for novel viewpoints. VRST 2000: 55-60 | |
| 1999 | ||
| 7 | Guangzheng Fei, Enhua Wu: A real-time generation algorithm for progressive meshes in dynamic environments. VRST 1999: 178-179 | |
| 6 | Wencheng Wang, Enhua Wu, Nelson L. Max: A selective rendering method for data visualization. Journal of Visualization and Computer Animation 10(3): 123-131 (1999) | |
| 1998 | ||
| 5 | Hongju Li, Enhua Wu: A representation for composition of virtual indoor environment. VRST 1998: 171-178 | |
| 4 | Yong Cai, Pheng-Ann Heng, Enhua Wu, Xuehui Liu, Hongju Li, Qingjie Sun: An image-based virtual reality prototype system. J. Comput. Sci. Technol. 13(5): 475-480 (1998) | |
| 1997 | ||
| 3 | Nelson L. Max, Durtis Mobley, Brett Keating, Enhua Wu: Plane-Parallel Radiance Transport for Global Illumination in Vegetation. Rendering Techniques 1997: 239-250 | |
| 2 | Wencheng Wang, Ding-Hong Zhou, Enhua Wu: Accelerating techniques in volume rendering of irregular data. Computers & Graphics 21(3): 289-295 (1997) | |
| 1990 | ||
| 1 | Hong Chen, Enhua Wu: An efficient radiosity solution for bump texture generation. SIGGRAPH 1990: 125-134 | |
Colors in the list of coauthors
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