| 2009 | ||
|---|---|---|
| 61 | Shixue Zhang, Enhua Wu: Generation of Optimal Multiresolution Models for Deforming Mesh Sequence. Int. J. Image Graphics 9(2): 201-215 (2009) | |
| 60 | Bin Sheng, Jian Zhu, Enhua Wu, Yan-Ci Zhang: Lumiproxy: A Hybrid Representation of Image-Based Models. J. Comput. Sci. Technol. 24(3): 578-587 (2009) | |
| 2008 | ||
| 59 | Shixue Zhang, Enhua Wu: A Shape Feature Based Simplification Method for Deforming Meshes. GMP 2008: 548-555 | |
| 58 | Yanci Zhang, Hanqiu Sun, Enhua Wu: NBS: A new representation for point surfaces based on genetic clustering algorithm: CAD and Graphics. Computers & Graphics 32(6): 639-646 (2008) | |
| 57 | Sheng Li, Guoping Wang, Enhua Wu: A new approach for construction and rendering of dynamic light shaft. Computers & Graphics 32(6): 660-668 (2008) | |
| 56 | Jian Zhang, Wenhui Zhang, Naijun Zhan, Yi-Dong Shen, Haiming Chen, Yunquan Zhang, Yongji Wang, Enhua Wu, Hongan Wang, Xueyang Zhu: Basic research in computer science and software engineering at SKLCS. Frontiers of Computer Science in China 2(1): 1-11 (2008) | |
| 55 | Gang Yang, Hanqiu Sun, Enhua Wu, Lifeng Wang: Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures. IEEE Computer Graphics and Applications 28(4): 85-93 (2008) | |
| 54 | Wencheng Wang, Jing Li, Hanqiu Sun, Enhua Wu: Layer-Based Representation of Polyhedrons for Point Containment Tests. IEEE Trans. Vis. Comput. Graph. 14(1): 73-83 (2008) | |
| 53 | Bin Sheng, Enhua Wu, Hanqiu Sun: Sketching freeform meshes using graph rotation functions. The Visual Computer 24(7-9): 745-752 (2008) | |
| 2007 | ||
| 52 | Bin Sheng, Enhua Wu: Progressive Streaming of Irregular Meshes Using Geometry Images. Edutainment 2007: 560-571 | |
| 51 | Bin Sheng, Enhua Wu: Topology-Consistent Design for 3D Freeform Meshes with Harmonic Interpolation. ICEC 2007: 121-132 | |
| 50 | Shixue Zhang, Enhua Wu: Deforming Surface Simplification Based on Feature Preservation. ICEC 2007: 139-149 | |
| 49 | Bin Sheng, Enhua Wu: Walking into Images: Virtual Plane Mosaics for Plenoptic Modeling. VR 2007: 187-194 | |
| 48 | Bin Sheng, Enhua Wu: View-dependent mesh streaming using multi-chart geometry images. VRST 2007: 245-246 | |
| 47 | Hongbin Zhu, Kai Bao, Enhua Wu, Xuehui Liu: Stable and efficient miscible liquid-liquid interactions. VRST 2007: 55-64 | |
| 46 | Jing Li, Wencheng Wang, Enhua Wu: Point-in-polygon tests by convex decomposition. Computers & Graphics 31(4): 636-648 (2007) | |
| 45 | Xiaoying Li, Baoquan Liu, Enhua Wu: Full Solid Angle Panoramic Viewing by Depth Image Warping on Field Programmable Gate Array. IJVR 6(2): 69-77 (2007) | |
| 44 | Enhua Wu, Hongbin Zhu, Xuehui Liu, Youquan Liu: Simulation and interaction of fluid dynamics. The Visual Computer 23(5): 299-308 (2007) | |
| 2006 | ||
| 43 | Xiaoying Li, Fuming Sun, Enhua Wu: A Simulink-to-FPGA Co-Design of Encryption Module. APCCAS 2006: 2008-2011 | |
| 42 | Enhua Wu, Hongbin Zhu, Xuehui Liu, Youquan Liu: Simulation of Fluid Dynamics and Interactions. CW 2006: 3-11 | |
| 41 | Baoquan Liu, Enhua Wu, Xuehui Liu: Interactively Rendering Dynamic Caustics on GPU. Computer Graphics International 2006: 136-147 | |
| 40 | Ying Liu, Enhua Wu: Connectivity compression for non-triangular meshes by context-based arithmetic coding. GRAPHITE 2006: 417-424 | |
| 39 | Bin Sheng, Enhua Wu: View-Dependent Rendering of Virtual Plane Models. ICAT Workshops 2006: 562-565 | |
| 38 | Sheng Li, Junfeng Ji, Xuehui Liu, Guoping Wang, Enhua Wu: Perception-Guided Simplification for Real Time Navigation of Very Large-Scale Terrain Environments. ICCSA (1) 2006: 420-430 | |
| 37 | Peijie Huang, Wencheng Wang, Gang Yang, Enhua Wu: Traversal fields for ray tracing dynamic scenes. VRST 2006: 65-74 | |
| 36 | Wencheng Wang, Kuiyu Li, Enhua Wu: Stick textures for image-based rendering. Graphical Models 68(3): 294-306 (2006) | |
| 35 | Bin Sheng, Enhua Wu: Laplacian-based Design: Sketching 3D Shape. IJVR 5(3): 59-65 (2006) | |
| 34 | Xiaoying Li, Enhua Wu: Relief Texture Mapping on Field Programmable Gate Array. Int. J. Image Graphics 6(4): 641-656 (2006) | |
| 33 | Wencheng Wang, Feng Wei, Enhua Wu: View Dependent Sequential Point Trees. J. Comput. Sci. Technol. 21(2): 181-188 (2006) | |
| 32 | Nadia Magnenat-Thalmann, Enhua Wu, Ana Paiva, Dinesh K. Pai: Editorial. Journal of Visualization and Computer Animation 17(3-4): 141-144 (2006) | |
| 31 | Hongbin Zhu, Xuehui Liu, Youquan Liu, Enhua Wu: Simulation of miscible binary mixtures based on lattice Boltzmann method. Journal of Visualization and Computer Animation 17(3-4): 403-410 (2006) | |
| 30 | Junfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu: View-dependent refinement of multiresolution meshes using programmable graphics hardware. The Visual Computer 22(6): 424-433 (2006) | |
| 2005 | ||
| 29 | Junfeng Ji, Sheng Li, Enhua Wu, Xuehui Liu: Interactive Transmission of Highly Detailed Surfaces. ICCSA (3) 2005: 1167-1176 | |
| 28 | Wencheng Wang, Jing Li, Enhua Wu: 2D point-in-polygon test by classifying edges into layers. Computers & Graphics 29(3): 427-439 (2005) | |
| 27 | Wencheng Wang, Hanqiu Sun, Enhua Wu: Projective Volume Rendering By Excluding Occluded Voxels. Int. J. Image Graphics 5(2): 413-432 (2005) | |
| 2004 | ||
| 26 | Junfeng Ji, Sheng Li, Xuehui Liu, Enhua Wu: P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach. Computer Graphics International 2004: 382-385 | |
| 25 | Enhua Wu, Qimin Sun, Xuehui Liu: Recovery of material under complex illumination conditions. GRAPHITE 2004: 39-45 | |
| 24 | Youquan Liu, Xuehui Liu, Enhua Wu: Real-Time 3D Fluid Simulation on GPU with Complex Obstacles. Pacific Conference on Computer Graphics and Applications 2004: 247-256 | |
| 23 | Wencheng Wang, Kuiyu Li, Xin Zheng, Enhua Wu: Layered Textures for Image-Based Rendering. J. Comput. Sci. Technol. 19(5): 633-642 (2004) | |
| 22 | Enhua Wu, Youquan Liu, Xuehui Liu: An improved study of real-time fluid simulation on GPU. Journal of Visualization and Computer Animation 15(3-4): 139-146 (2004) | |
| 2003 | ||
| 21 | Sheng Li, Xuehui Liu, Enhua Wu: Feature-Based Visibility-Driven CLOD for Terrain. Pacific Conference on Computer Graphics and Applications 2003: 313- | |
| 20 | Qingjie Sun, Enhua Wu: Probability Estimation for People Detection. WSCG 2003 | |
| 19 | Kangying Cai, Wencheng Wang, Guangzheng Fei, Enhua Wu: A Single-pass Approach to Adaptive Simplification of Out-of-core Models. Int. J. Image Graphics 3(2): 291-309 (2003) | |
| 18 | Yanci Zhang, Xuehui Liu, Enhua Wu: Accelerated Backward Warping. J. Comput. Sci. Technol. 18(1): 48-55 (2003) | |
| 17 | Yanyun Chen, Hanqiu Sun, Hui Lin, Enhua Wu: Modelling and rendering of snowy natural scenery using multi-mapping techniques. Journal of Visualization and Computer Animation 14(1): 21-30 (2003) | |
| 16 | Enhua Wu, Xin Zheng: Composition of novel views through an efficient image warping. The Visual Computer 19(5): 319-328 (2003) | |
| 2002 | ||
| 15 | Enhua Wu, Yanci Zhang, Xuehui Liu: Point Representation Augmented to Surface Reconstruction in Image-based VR. CA 2002: 55-64 | |
| 14 | Yanci Zhang, Xuehui Liu, Enhua Wu: A Hybrid Representation of Environment Models in Image-Based Real Time Walkthrough. Pacific Conference on Computer Graphics and Applications 2002: 335-345 | |
| 13 | Guangzheng Fei, Kangying Cai, Baining Guo, Enhua Wu: An Adaptive Sampling Scheme for Out-of-Core Simplification. Comput. Graph. Forum 21(2): 111-119 (2002) | |
| 12 | Enhua Wu, Wenping Wang: Interleaving Radiosity. J. Comput. Sci. Technol. 17(1): 1-8 (2002) | |
| 2001 | ||
| 11 | Xin Zheng, Enhua Wu: Efficient 3D Image Warping for Composing Novel Views. Computer Graphics International 2001: 123-130 | |
| 10 | Ying-Qing Xu, Yanyun Chen, Stephen Lin, Hua Zhong, Enhua Wu, Baining Guo, Heung-Yeung Shum: Photorealistic rendering of knitwear using the lumislice. SIGGRAPH 2001: 391-398 | |
| 9 | Feng Jinhui, Yanyun Chen, Yan Tao, Enhua Wu: Leaf Movement Simulation. J. Comput. Sci. Technol. 16(2): 189- (2001) | |
| 8 | Zhang Xiaopeng, Yanyun Chen, Enhua Wu: Hair Image Generation Using Connected Texels. J. Comput. Sci. Technol. 16(4): 341-350 (2001) | |
| 2000 | ||
| 7 | Xuehui Liu, Hanqiu Sun, Enhua Wu: A hybrid method of image synthesis in IBR for novel viewpoints. VRST 2000: 55-60 | |
| 1999 | ||
| 6 | Guangzheng Fei, Enhua Wu: A real-time generation algorithm for progressive meshes in dynamic environments. VRST 1999: 178-179 | |
| 5 | Wencheng Wang, Enhua Wu, Nelson L. Max: A selective rendering method for data visualization. Journal of Visualization and Computer Animation 10(3): 123-131 (1999) | |
| 1998 | ||
| 4 | Hongju Li, Enhua Wu: A representation for composition of virtual indoor environment. VRST 1998: 171-178 | |
| 1997 | ||
| 3 | Nelson L. Max, Durtis Mobley, Brett Keating, Enhua Wu: Plane-Parallel Radiance Transport for Global Illumination in Vegetation. Rendering Techniques 1997: 239-250 | |
| 2 | Wencheng Wang, Ding-Hong Zhou, Enhua Wu: Accelerating techniques in volume rendering of irregular data. Computers & Graphics 21(3): 289-295 (1997) | |
| 1990 | ||
| 1 | Hong Chen, Enhua Wu: An efficient radiosity solution for bump texture generation. SIGGRAPH 1990: 125-134 | |