Volume 134, Number 1-2, January 2002
- Jonathan Schaeffer, H. Jaap van den Herik:
Games, computers, and artificial intelligence.
1-7

- Richard E. Korf, Ariel Felner:
Disjoint pattern database heuristics.
9-22

- Michael L. Littman, Greg A. Keim, Noam M. Shazeer:
A probabilistic approach to solving crossword puzzles.
23-55

- Murray Campbell, A. Joseph Hoane Jr., Feng-hsiung Hsu:
Deep Blue.
57-83

- Michael Buro:
Improving heuristic mini-max search by supervised learning.
85-99

- Vadim V. Anshelevich:
A hierarchical approach to computer Hex.
101-120

- Hiroyuki Iida, Makoto Sakuta, Jeff Rollason:
Computer shogi.
121-144

- Martin Müller:
Computer Go.
145-179

- Gerald Tesauro:
Programming backgammon using self-teaching neural nets.
181-199

- Darse Billings, Aaron Davidson, Jonathan Schaeffer, Duane Szafron:
The challenge of poker.
201-240

- Brian Sheppard:
World-championship-caliber Scrabble.
241-275

- H. Jaap van den Herik, Jos W. H. M. Uiterwijk, Jack van Rijswijck:
Games solved: Now and in the future.
277-311

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