Volume 19,
Number 1,
January 1999
- John Charles:
Finding Beauty in Mathematics.
4-5
- Jeffrey Abouaf:
The Florentine Pietà: Can Visualization Solve the 450-Year-Old Mystery?
6-10
- Brian F. Goldiez, Rodney Rogers, Pam Woodard:
Real-Time Visual Simulation on PCs.
11-15
- Christoph Busch, Klara Nahrstedt, Ioannis Pitas:
Guest Editors' Introduction: Image Security.
16-17
- George Voyatzis, Ioannis Pitas:
Protecting Digital-Image Copyrights: A Framework.
18-24
- Christoph Busch, Wolfgang Funk, Stephen D. Wolthusen:
Digital Watermarking: From Concepts to Real-Time Video Applications.
25-35
- Boon-Lock Yeo, Minerva M. Yeung:
Watermarking 3D Objects for Verification.
36-45
- Oliver Benedens:
Geometry-Based Watermarking of 3D Models.
46-55
- Bernd Lintermann, Oliver Deussen:
Interactive Modeling of Plants.
56-65
- Jean-Michel Dischler, Djamchid Ghazanfarpour:
Interactive Image-based Modeling of Macrostructured Textures.
66-74
- Theo Pavlidis, Kevin D. Hunter:
Using Color in the X Window System versus Microsoft Windows: Part 2.
75-83
- Andrew S. Glassner:
Fourier Polygons.
84-91
- Carl Machover:
Top 10 Hardware of 1998.
92
- John Dill:
Top 10 Software of 1998.
93
Volume 19,
Number 2,
March 1999
- Mark Lawton:
Advancing 3D through VRML on the Web.
4-5
- Mel Slater, David-Paul Pertaub, Anthony Steed:
Public Speaking in Virtual Reality: Facing an Audience of Avatars.
6-9
- Ben Delaney:
VizSim Technology Helps Find Oil Faster.
10-16
- Maureen Stone:
Guest Editor's Introduction: Virtual Reality Modeling Language.
17
- David R. Nadeau:
Tutorial: Building Virtual Worlds with VRML.
18-29
- Martin Reddy, Yvan G. Leclerc, Lee Iverson, Nat Bletter:
TerraVision II: Visualizing Massive Terrain Databases in VRML.
30-38
- Keith Russ, Andrew Wetherelt:
Large-Scale Mine Visualization Using VRML.
39-44
- Stephen N. Matsuba, Bernie Roehl:
"Bottom, Thou Art Translated": The Making of VRML Dream.
45-51
- George S. Carson, Richard Puk, Rikk Carey:
Developing the VRML 97 International Standard.
52-58
- Mary Brady, Alden Dima, Len Gebase, Michael Kass, Carmelo Montanez-Rivera, Lynne Rosenthal:
VRML Testing: Making VRML Worlds Look the Same Everywhere.
59-67
- André Guéziec, Gabriel Taubin, William Horn, Francis Lazarus:
A Framework for Streaming Geometry in VRML.
68-78
- Stephen Chenney, Jeffrey Ichnowski, David A. Forsyth:
Dynamics Modeling and Culling.
79-87
- Andrew Glassner:
String Crossings.
88-95
Volume 19,
Number 3,
May 1999
- Margaret Weatherford:
Apparatus for Digesting 3D Thoughts.
4-5
- Jiang Yu Zheng, Zhong Li Zhang:
Virtual Recovery of Excavated Relics.
6-11
- Henry Sowizral, Michael F. Deering:
The Java 3D API and Virtual Reality.
12-15
- Eleftherios Koutsofios, Stephen C. North, Daniel A. Keim:
Visualizing Large Telecommunication Data Sets.
16-19
- Parvati Dev:
Guest Editor's Introduction: Imaging in Medical Education.
20
- Parvati Dev:
Tutorial: Imaging and Visualization in Medical Education.
21-31
- Steven Senger:
Visualizing and Segmenting Large Volumetric Data Sets.
32-37
- James F. Brinkley, Benjamin A. Wong, Kevin P. Hinshaw, Cornelius Rosse:
Design of an Anatomy Information System.
38-48
- Yong Zhou, Paul M. Thompson, Arthur W. Toga:
Extracting and Representing the Cortical Sulci.
49-55
- Stephen T. C. Wong, Kent Soo Hoo:
Digital Teaching Files in Diagnostic Imaging.
56-65
- James R. Miller:
Vector Geometry for Computer Graphics.
66-73
- Jintae Lee:
Simulating Oriental Black-Ink Painting.
74-81
- Andrew S. Glassner:
An Open and Shut Case.
82-92
- James F. Blinn:
Inferring Transforms.
93-98
Volume 19,
Number 4,
July 1999
- Jeffrey Abouaf:
Adventure Game Tools Get Smarter-"Prince of Persia 3D".
4-5
- Turner Whitted:
Draw on the Wall.
6-9
- Philip R. Cohen, David McGee, Sharon L. Oviatt, Lizhong Wu, Josh Clow, Rob King, Simon Julier, Lawrence J. Rosenblum:
Multimodal Interaction for 2D and 3D Environments.
10-13
- Y. Arthur Lin:
Parametric Wafer Map Visualization.
14-17
- Phil Robertson, Jürgen Schönhut:
Guest Editors' Introduction: Color in Computer Graphics.
18-19
- Lindsay W. MacDonald:
Tutorial: Using Color Effectively in Computer Graphics.
20-35
- Roy Hall:
Comparing Spectral Color Computation Methods.
36-45
- Garrett M. Johnson, Mark D. Fairchild:
Full-Spectral Color Calculations in Realistic Image Synthesis.
47-53
- Patrick Emmel, Roger D. Hersch:
Towards A Color Prediction Model for Printed Patches.
54-60
- Yinlong Sun, F. David Fracchia, Thomas W. Calvert, Mark S. Drew:
Deriving Spectra from Colors and Rendering Light Interference.
61-67
- James R. Miller:
Applications of Vector Geometry for Robustness and Speed.
68-73
- Matthew D. Segall, Dan Z. Reinstein, Neil F. Johnson:
Visualizing VHF Ultrasound of the Human Cornea.
74-82
- James F. Blinn:
How Many Rational Parametric Cubic Curves Are There? Part 1: Inflection Points.
84-87
- Andrew Glasner:
O Say, Can You See?.
88-93
Volume 19,
Number 5,
September 1999
- Margaret Weatherford:
Animal, Vegetable, Digital.
4-5
- Keri Schreiner:
Night Vision: Infrared Takes to the Road.
6-10
- Patrick S. McCormick, Ji Qiang, Robert D. Ryne:
Visualizing High-Resolution Accelerator Physics.
11-13
- Julien Berta:
Integrating VR and CAD.
14-19
- Pak Chung Wong:
Guest Editor's Introduction: Visual Data Mining.
20-21
- Alexander Hinneburg, Daniel A. Keim, Markus Wawryniuk:
HD-Eye: Visual Mining of High-Dimensional Data.
22-31
- William Ribarsky, Jochen Katz, Frank Jiang, Aubrey Holland:
Discovery Visualization Using Fast Clustering.
32-39
- Randall M. Rohrer, John L. Sibert, David S. Ebert:
A Shape-Based Visual Interface for Text Retrieval.
40-46
- Kwan-Liu Ma, Frits H. Post:
Guest Editors' Introduction: Visualization Case Studies-Drawing a Roadmap for Future Visualization.
48-49
- Elisha Sacks, Charles J. Pisula, Leo Joskowicz:
Visualizing 3D Configuration Spaces for Mechanical Design.
50-53
- Norman D. Cook, Takefumi Hayashi, Nobuaki Yoshida:
Visualizing the Atomic Nucleus.
54-60
- Paul Chapman, Derek Wills, Graham R. Brookes, Peter Stevens:
Visualizing Underwater Environments Using Multifrequency Sonar.
61-65
- Philip D. Heermann:
First-Generation ASCI Production Visualization Environment.
66-71
- Lloyd Treinish:
Task-Specific Visualization Design.
72-77
- Andrew S. Glassner:
Celtic Knotwork, Part I.
78-84
Volume 19,
Number 6,
November 1999
- F. Kenton Musgrave:
Towards a Synthetic Universe.
4-5
- Michael V. Capps, Kent Watsen, Michael Zyda:
Cyberspace and Mock Apple Pie: A Vision of the Future of Graphics and Virtual Environments.
8-11
- Ben Delaney:
The NYSE's 3D Trading Floor.
12-15
- Frederick P. Brooks Jr.:
What's Real About Virtual Reality?
16-27
- Peter Astheimer, Lawrence J. Rosenblum:
Guest Editors' Introduction: A Business View of Virtual Reality.
28-29
- Hiroo Iwata:
The Torus Treadmill: Realizing Locomotion in VEs.
30-35
- Suya You, Ulrich Neumann, Ronald Azuma:
Orientation Tracking for Outdoor Augmented Reality Registration.
36-42
- Sankar Jayaram, Uma Jayaram, Yong Wang, Hrishikesh Tirumali, Kevin W. Lyons, Peter Hart:
VADE: A Virtual Assembly Design Environment.
44-50
- Joseph L. Gabbard, Deborah Hix, J. Edward Swan II:
User-Centered Design and Evaluation of Virtual Environments.
51-59
- Andrew E. Johnson, Thomas G. Moher, Stellan Ohlsson, Mark Gillingham:
The Round Earth Project-Collaborative VR for Conceptual Learning.
60-69
- Judith R. Brown, Andy van Dam, Rae A. Earnshaw, José L. Encarnação, Richard Guedj, Jennifer Preece, Ben Shneiderman, John A. Vince:
Human-Centered Computing, Online Communities, and Virtual Environments.
70-74
- Gershon Elber, Myung-Soo Kim:
Computing Rational Bisectors.
76-81
- Andrew S. Glassner:
Celtic Knots, Part 2.
82-86
- James F. Blinn:
How Many Different Parametric Cubic Curves Are There? Part 2: The "Same" Game.
88-92
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