Volume 29,
Number 1,
January/February 2009
- Gary Singh:
Fun with Fractal Art.
4-5
- Nathan Andrysco, Kevin R. Gurney, Bedrich Benes, Kathy Corbin:
Visual Exploration of the Vulcan CO2 Data.
6-11
- Min Chen, David S. Ebert, Hans Hagen, Robert S. Laramee, Robert van Liere, Kwan-Liu Ma, William Ribarsky, Gerik Scheuermann, Deborah Silver:
Data, Information, and Knowledge in Visualization.
12-19
- Xuetao Yin, Peter Wonka, Anshuman Razdan:
Generating 3D Building Models from Architectural Drawings: A Survey.
20-30
- Kevin Boulanger, Sumanta N. Pattanaik, Kadi Bouatouch:
Rendering Grass in Real Time with Dynamic Lighting.
32-41
- Margarita Bratkova, Solomon Boulos, Peter Shirley:
oRGB: A Practical Opponent Color Space for Computer Graphics.
42-55
- Ki-Uk Kyung, Jun-Young Lee:
Ubi-Pen: A Haptic Interface with Texture and Vibrotactile Display.
56-64
- Musawir A. Shah, Jaakko Konttinen, Sumanta N. Pattanaik:
Image-Space Subsurface Scattering for Interactive Rendering of Deformable Translucent Objects.
66-78
- Maria Roussou:
A VR Playground for Learning Abstract Mathematics Concepts.
82-85
- Michael R. Macedonia:
Virtual Worlds: A New Reality for Treating Post-Traumatic Stress Disorder.
86-88
Volume 29,
Number 2,
March/April 2009
- Gary Singh:
The Spiral Effect.
4-5
- James R. Parker, Nathan Sorenson, Nooshin Esmaeili, Ronan Sicre, Phillipa Gil, Vishal Kochlar, Lori Shyba, John Heerema:
The Booze Cruise: Impaired Driving in Virtual Spaces.
6-10
- Remco Chang, Caroline Ziemkiewicz, Tera Marie Green, William Ribarsky:
Defining Insight for Visual Analytics.
14-17
- Tiffany Barnes, L. Miguel Encarnação, Christopher D. Shaw:
Serious Games.
18-19
- Zerrin Kasap, Maher Ben Moussa, Parag Chaudhuri, Nadia Magnenat-Thalmann:
Making Them Remember - Emotional Virtual Characters with Memory.
20-29
- Priyesh N. Dixit, G. Michael Youngblood:
Discovering 3D Surface Information Values from Gameplayers.
30-38
- Jeff Sinclair, Philip Hingston, Martin Masek, Kazunori Nosaka:
Using a Virtual Body to Aid in Exergaming System Development.
39-48
- Marjorie A. Zielke, Monica J. Evans, Frank Dufour, Timothy V. Christopher, Jumanne K. Donahue, Phillip Johnson, Erin B. Jennings, Brent S. Friedman, Phonesury L. Ounekeo, Ricardo Flores:
Serious Games for Immersive Cultural Training: Creating a Living World.
49-60
- Lenka Jerábková, Torsten Kuhlen:
Stable Cutting of Deformable Objects in Virtual Environments Using XFEM.
61-71
- Chang-Min Chou, Din-Chang Tseng:
Affine-Transformation-Invariant Public Fragile Watermarking for 3D Model Authentication.
72-79
- Robert W. Lindeman, Dirk Reiners, Anthony Steed:
Practicing What We Preach: IEEE VR 2009 Virtual Program Committee Meeting.
80-83
- Christian Chabot:
Demystifying Visual Analytics.
84-87
Volume 29,
Number 3,
May/June 2009
- Gary Singh:
Digital Master.
4-5
- Huw Read, Konstantinos Xynos, Andrew Blyth:
Presenting DEViSE: Data Exchange for Visualizing Security Events.
6-11
- Daniel Wagner, Dieter Schmalstieg:
Making Augmented Reality Practical on Mobile Phones, Part 1.
12-15
- Catherine Plaisant, Georges G. Grinstein, Jean Scholtz:
Visual-Analytics Evaluation.
16-17
- Ross Maciejewski, Ryan Hafen, Stephen Rudolph, George Tebbetts, William S. Cleveland, Shaun J. Grannis, David S. Ebert:
Generating Synthetic Syndromic-Surveillance Data for Evaluating Visual-Analytics Techniques.
18-28
- Michael Smuc, Eva Mayr, Tim Lammarsch, Wolfgang Aigner, Silvia Miksch, Gä Johannes rtner:
To Score or Not to Score? Tripling Insights for Participatory Design.
29-38
- Adam Perer, Ben Shneiderman:
Integrating Statistics and Visualization for Exploratory Power: From Long-Term Case Studies to Design Guidelines.
39-51
- Wenwen Dou, Dong Hyun Jeong, Felesia Stukes, William Ribarsky, Heather Richter Lipford, Remco Chang:
Recovering Reasoning Processes from User Interactions.
52-61
- Manuel Peinado, Damien Maupu, Daniel Raunhardt, Daniel Meziat, Daniel Thalmann, Ronan Boulic:
Full-Body Avatar Control with Environment Awareness.
62-75
- Mel Slater, Pankaj Khanna, Jesper Mortensen, Insu Yu:
Visual Realism Enhances Realistic Response in an Immersive Virtual Environment.
76-84
- Lars Linsen, Tran Van Long, Paul Rosenthal:
Linking Multidimensional Feature Space Cluster Visualization to Multifield Surface Extraction.
85-89
- Matthew Cottam, Katie Wray:
Sketching Tangible Interfaces: Creating an Electronic Palette for the Design Community.
90-95
Volume 29,
Number 4,
July 2009
- Gary Singh:
Dressing It Up.
4-5
- Daniel Wagner, Dieter Schmalstieg:
Making Augmented Reality Practical on Mobile Phones, Part 2.
6-9
- Justin A. Ehrlich, James R. Miller:
A Virtual Environment for Teaching Social Skills: AViSSS.
10-16
- Norman I. Badler, Carol O'Sullivan:
Guest Editors' Introduction: Virtual Populace.
17-18
- Paul Kanyuk:
Brain Springs: Fast Physics for Large Crowds in WALL•E.
19-25
- Erdal Yilmaz, Veysi Isler, Yasemin Yardimci Çetin:
The Virtual Marathon: Parallel Computing Supports Crowd Simulations.
26-33
- Sébastien Paris, Stéphane Donikian:
Activity-Driven Populace: A Cognitive Approach to Crowd Simulation.
34-43
- Jonathan Maïm, Barbara Yersin, Julien Pettré, Daniel Thalmann:
YaQ: An Architecture for Real-Time Navigation and Rendering of Varied Crowds.
44-53
- Christopher Peters, Cathy Ennis:
Modeling Groups of Plausible Virtual Pedestrians.
54-63
- Joono Cheong, Jongwoo Park, Silviu-Iulian Niculescu:
Physically Based Collaborative Simulations under Ring-Like Network Configurations.
64-80
- Amit Agrawal:
Non-photorealistic Rendering: Unleashing the Artist's Imagination [Graphically Speaking].
81-85
- David W. Sprague, Melanie Tory:
Motivation and Procrastination: Methods for Evaluating Pragmatic Casual Information Visualizations.
86-91
Volume 29,
Number 5,
September 2009
- Gary Singh:
Revisualizing Visualization.
4-5
- Min-Joon Yoo, In-Kwon Lee:
Creating Musical-Fountain Shows.
6-13
- Marientina Gotsis:
Games, Virtual Reality, and the Pursuit of Happiness.
14-19
- Frank van Ham, Fernanda B. Viégas:
Guest Editors' Introduction: Collaborative Visualization.
20-21
- Karrie Karahalios, Tony Bergstrom:
Social Mirrors as Social Signals: Transforming Audio into Graphics.
22-32
- Yedendra Babu Shrinivasan, Jarke J. van Wijk:
Supporting Exploration Awareness in Information Visualization.
34-43
- Petra Isenberg, Anastasia Bezerianos, Nathalie Henry, M. Sheelagh T. Carpendale, Jean-Daniel Fekete:
CoCoNutTrix: Collaborative Retrofitting for Information Visualization.
44-57
- Pak Chung Wong, L. Ruby Leung, Ning Lu, Michael J. Scott, Patrick Mackey, Harlan Foote, James Correia Jr., Z. Todd Taylor, Jianhua Xu, Stephen D. Unwin, Antonio Sanfilippo:
Designing a Collaborative Visual Analytics Tool for Social and Technological Change Prediction.
58-68
- Arturo Nakasone, Helmut Prendinger, Simon Holland, Piet Hut, Jun Makino, Ken Miura:
AstroSim: Collaborative Visualization of an Astrophysics Simulation in Second Life.
69-81
- Jeong-Ho Woo, Ju-Ho Sohn, Hyejung Kim, Hoi-Jun Yoo:
A Low-Power Multimedia SoC with Fully Programmable 3D Graphics for Mobile Devices.
82-90
- Zhigeng Pan, Wenzhi Chen, Mingmin Zhang, Jianfeng Liu, Gangshan Wu:
Virtual Reality in the Digital Olympic Museum.
91-95
- Mike Bailey:
Using GPU Shaders for Visualization.
96-100
Volume 29,
Number 6,
November 2009
- Gary Singh:
Soft as a Whisper.
4-5
- Jennis Meyer-Spradow, Timo Ropinski, Jörg Mensmann, Klaus Hinrichs:
Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations.
6-13
- Kwan-Liu Ma:
In Situ Visualization at Extreme Scale: Challenges and Opportunities.
14-19
- Bernd Froehlich, Doug A. Bowman:
3D User Interfaces.
20-21
- Alexander Kulik:
Building on Realism and Magic for Designing 3D Interaction Techniques.
22-33
- Ferran Argelaguet, Carlos Andújar:
Efficient 3D Pointing Selection in Cluttered Virtual Environments.
34-43
- Karin Nieuwenhuizen, Lei Liu, Robert van Liere, Jean-Bernard Martens:
Insights from Dividing 3D Goal-Directed Movements into Meaningful Phases.
44-53
- Marc Wolter, Irene Tedjo-Palczynski, Bernd Hentschel, Torsten Kuhlen:
Spatial Input for Temporal Navigation in Scientific Visualizations.
54-64
- Pierre Fite Georgel, Pierre Schroeder, Nassir Navab:
Navigation Tools for Viewing Augmented CAD Models.
65-73
- Hirofumi Otori, Shigeru Kuriyama:
Texture Synthesis for Mobile Data Communications.
74-81
- Jonathan Maïm, Barbara Yersin, Daniel Thalmann:
Unique Character Instances for Crowds.
82-90
- Alberto Raposo, Ismael H. F. dos Santos, Luciano P. Soares, Gustavo N. Wagner, Eduardo T. L. Corseuil, Marcelo Gattass:
Environ: Integrating VR and CAD in Engineering Projects.
91-95
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