Volume 13, Number 1, January 1994
Volume 13, Number 2, June 1994
Volume 13, Number 3, 1994
Eurographics '94 Conference Proceedings
- Christopher Giertsen, A. Lucas:
3D Visualization for 2D GIS: an Analysis of the Users' Needs and a Review of Techniques.
1-12

- K. Ch. Graf, Martin Suter, J. Hagger, Daniel Nüesch:
Computer Graphics and Remote Sensing - an Synthesis for Environmental Planning and Civil Engineering.
13-22

- A. R. Dixon, G. H. Kirby, D. P. M. Wills:
Towards Context Dependent Interpolation of Digital Elevation Models.
23-32

- A. Agrawal, Aristides A. G. Requicha:
A Paradigm for the Robust Design of Algorithms for Geometric Modeling.
33-44

- Kokichi Sugihara:
A Robust and Consistent Algorithm for Intersecting Convex Polyhedra.
45-54

- N. Yoshida, M. Shiokawa, Fujio Yamaguchi:
Solid Modeling Based on a New Paradigm.
55-64

- C. T. Howie, Edwin H. Blake:
The Mesh Propagation Algorithm for Isosurface Construction.
65-74

- Mark W. Jones, Min Chen:
A New Approach to the Construction of Surfaces from Contour Data.
75-84

- Yoshinori Dobashi, Kazufumi Kaneda, T. Nakashima, Hideo Yamashita, Tomoyuki Nishita, Katsumi Tadamura:
Skylight for Interior Lighting Design.
85-96

- Pascal M. Deville, Slimane Merzouk, Dorothée Cazier, Jean-Claude Paul:
Spectral Data Modeling for a Lighting Application.
97-106

- Salim S. Abi-Ezzi, S. Subramaniam:
Fast Dynamic Tessellation of Trimmed NURBS Surfaces.
107-126

- Alain Fournier, John W. Buchanan:
Chebyshev Polynomials for Boxing and Intersections of Parametric Curves and Surfaces.
127-142

- Günther Greiner:
Variational Design and Fairing of Spline Surfaces.
143-154

- Nadia Magnenat-Thalmann:
Efficient Self-Collision Detection on Smoothly Discretized Surface Animations using Geometrical Shape Regularity.
155-166

- R. M. Sanso, Daniel Thalmann:
A Hand Control and Automatic Grasping System for Synthetic Actors.
167-177

- Jarek Rossignac, Anil Kaul:
AGRELs and BIPs: Metamorphosis as a Bézier Curve in the Space of Polyhedra.
179-184

- Robert Schleich, Martin J. Dürst:
Beyond WYSIWYG: Display of Hidden Information in Graphics Editors.
185-194

- Fabio Paternò, Ales Leonardi:
A Semantics-Based Approach for the Design and Implementation of Interaction Objects.
195-204

- T. Pudet:
Real Time Fitting of Hand-Sketched Pressure Brushstrokes.
205-220

- P. Ris, Didier Arquès:
Parallel Ray Tracing Based upon a Multilevel Topological Knowledge Acquisition of the Scene.
221-232

- Christophe Schlick:
An Inexpensive BRDF Model for Physically-Based Rendering.
233-246

- B. Tabatabai, E. A. Sessarego, H. F. Mayer:
Volume Rendering on Non-Regular Grids.
247-258

- Nur Arad:
Designing and Implementing a Grid-Distortion Mapping Based on Variational Principles.
259-270

- Tomoyuki Nishita, Eihachiro Nakamae:
A Method for Displaying Metaballs by using Bézier Clipping.
271-280

- Rémi Ronfard, Jarek Rossignac:
Triangulating Multiply-Connected Polygons: a Simple, yet Efficient Algorithm.
281-292

- Thomas Frühauf:
Raycasting of Non regularly Structured Volume Data.
293-303

- B. Hausmann, Hans-Peter Seidel:
Visualization of Regular Polytopes in Three and Four Dimensions.
305-316

- Paolo Cignoni, Claudio Montani, Roberto Scopigno:
MagicSphere: an Insight Tool for 3D Data Visualization.
317-328

- Travis L. Hilton, Parris K. Egbert:
Vector Fields: an Interactive Tool for Animation, Modeling and Simulation with Physically Based 3D Particle Systems and Soft Objects.
329-338

- Theo van Walsum, Frits H. Post:
Selective Visualization of Vector Fields.
339-347

- Peter R. van Nieuwenhuizen, O. Kiewiet, Willem F. Bronsvoort:
An Integrated Line Tracking and Vectorization Algorithm.
349-359

- A. M. Day, S. M. Turner, David B. Arnold:
Improved Visualisation of Marine Data: Algae and Acid Rain.
361-370

- Juan Carlos Torres, Buenaventura Clares Rodríguez:
A Formal Approach to the Specification of Graphic Objects Functions.
371-380

- Philippe Nehlig, David A. Duce:
GKS-9x: The Design Output Primitive, an Approach to a Specification.
381-392

- David A. Duce, David J. Duke, Paul J. W. ten Hagen, Graham J. Reynolds:
PREMO - An Initial Approach to a Formal Definition.
393-406

- Sumanta N. Pattanaik, Kadi Bouatouch:
Fast Wavelet Radiosity Method.
407-420

- Mathias Paulin, Jean-Pierre Jessel:
Adaptive Mesh Generation for Progressive Radiosity: A Ray-tracing Based Algorithm.
421-432

- Martin Feda, Werner Purgathofer:
A Median Cut Algorithm for Efficient Sampling of Radiosity Functions.
433-442

- Philipp Slusallek, Thomas Pflaum, Hans-Peter Seidel:
Implementing RenderMan - Practice, Problems and Enhancements.
443-454

- Thomas Strothotte, Bernhard Preim, Andreas Raab, Jutta Schumann, David R. Forsey:
How to Render Frames and Influence People.
455-466

- Toshimitsu Tanaka, Tokiichiro Takahashi:
Cross Scan Buffer and its Applications.
467-376

- M. Akeo, H. Hashimoto, T. Kobayashi, T. Shibusawa:
Computer Graphics System for Reproducing Three-dimensional Shape from Idea Sketch.
477-488

- V. Branco, A. Costa, F. Nunes Ferreira:
Sketching 3D Models with 2D Interaction Devices.
489-502

- Jiann-Rong Wu, Ming Ouhyoung:
Reducing the Latency in Head-Mounted Displays by a Novel Prediction Method using Grey System Theory.
503-512

Volume 13, Number 4, 1994
Volume 13, Number 5, 1994
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