Volume 24, Number 1, March 2005
- Guiqing Li, Weiyin Ma, Hujun Bao:
A New Interpolatory Subdivision for Quadrilateral Meshes.
3-16

- Feng Dong, Hai Lin, Gordon Clapworthy:
Cutting and Pasting Irregularly Shaped Patches for Texture Synthesis.
17-26

- Dave Rudolf, David Mould, Eric Neufeld:
A Bidirectional Deposition Model of Wax Crayons.
27-39

- Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel:
Efficient Rendering of Local Subsurface Scattering.
41-49

- Koichi Onoue, Tomoyuki Nishita:
An Interactive Deformation System for Granular Material.
51-60

State of the Art Reviews
- Matthias Teschner, Stefan Kimmerle, Bruno Heidelberger, Gabriel Zachmann, Laks Raghupathi, Arnulph Fuhrmann, Marie-Paule Cani, François Faure, Nadia Magnenat-Thalmann, Wolfgang Straßer, Pascal Volino:
Collision Detection for Deformable Objects.
61-81

- Gero Müller, Jan Meseth, Mirko Sattler, Ralf Sarlette, Reinhard Klein:
Acquisition, Synthesis, and Rendering of Bidirectional Texture Functions.
83-109

- Dirk Bartz:
Virtual Endoscopy in Research and Clinical Practice.
111-126

Volume 24, Number 2, 2005
- Stefan Schlechtweg, Tobias Germer, Thomas Strothotte:
RenderBots-Multi-Agent Systems for Direct Image Generation.
137-148

- Aditi Majumder, M. Gopi:
Modeling Color Properties of Tiled Displays.
149-163

- Nicholas Diakopoulos, Peter D. Stephenson:
Anti-Aliased Lines Using Run-Masks.
165-172

- Frederic Cordier, Nadia Magnenat-Thalmann:
A Data-Driven Approach for Real-Time Clothes Simulation.
173-183

- Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima:
Glare Generation Based on Wave Optics.
185-193

- Scott Schaefer, Joe D. Warren:
Dual Marching Cubes: Primal Contouring of Dual Grids.
195-201

State of the Art Reviews
- G. Ryder, A. M. Day:
Survey of Real-Time Rendering Techniques for Crowds.
203-215

- Ken Brodlie, John Brooke, Min Chen, David Chisnall, Ade J. Fewings, Chris Hughes, Nigel W. John, Mark W. Jones, Mark Riding, Nicolas Roard:
Visual Supercomputing: Technologies, Applications and Challenges.
217-245

Volume 24, Number 3, August-September 2005
Invited Presentations
- Rob Cook:
Movie Making at Pixar: A Collaboration of Art and Technology.
xix

- Steven Collins:
Kinematics, Dynamics, Biomechanics: Evolution of Autonomy in Game Animation.
xx

- Pat Hanrahan:
Realistic or Abstract Imagery: The Future of Computer Graphics?
xxi

Interaction
Geometry I
Rendering I
Animation
Rendering II
Image and Video Processing
- Karl Rasche, Robert Geist, James Westall:
Re-coloring Images for Gamuts of Lower Dimension.
423-432

- Holger Winnemöller, Ankit Mohan, Jack Tumblin, Bruce Gooch:
Light Waving: Estimating Light Positions From Photographs Alone.
433-438

- Volker Scholz, Timo Stich, Michael Keckeisen, Markus Wacker, Marcus A. Magnor:
Garment Motion Capture Using Color-Coded Patterns.
439-447

- Bernard Tiddeman, Michael Stirrat, David I. Perrett:
Towards Realism in Facial Image Transformation: Results of a Wavelet MRF Method.
449-456

Geometry II
Modelling Nature
Geometry III
Texture
Geometry IV
Perception
Points
GPU & Hardware
Volume 24, Number 4, December 2005
- Carlos Eduardo Scheidegger, João Luiz Dihl Comba, Rudnei Dias da Cunha:
Practical CFD Simulations on Programmable Graphics Hardware using SMAC.
715-728

- Siome Goldenstein, Christian Vogler, Luiz Velho:
Adaptive Deformable Models for Graphics and Vision.
729-741

- Ania Wojdel, Léon J. M. Rothkrantz:
Parametric Generation of Facial Expressions Based on FACS.
743-757

- Jianhui Zhao, Ling Li, Kwoh Chee Keong:
3D Posture Reconstruction and Human Animation from 2D Feature Points.
759-771

- Gustavo Patow, Xavier Pueyo:
A Survey of Inverse Surface Design From Light Transport Behavior Specification.
773-789

- Jordi Esteve, Pere Brunet, Alvar Vinacua:
Approximation of a Variable Density Cloud of Points by Shrinking a Discrete Membrane.
791-807

- Ken W. Brodlie, Muhammed Rafiq Asim, Keith Unsworth:
Constrained Visualization Using the Shepard Interpolation Family.
809-820

- Ken Museth, David E. Breen, Ross T. Whitaker, Sean Mauch, David Johnson:
Algorithms for Interactive Editing of Level Set Models.
821-841

- Jon Hasselgren, Tomas Akenine-Möller, Samuli Laine:
A Family of Inexpensive Sampling Schemes.
843-848

Last update Tue May 21 18:30:13 2013
CET by the DBLP Team —
Data released under the ODC-BY 1.0 license — See also our legal information page