Volume 26,
Number 1,
2007
- David Duke, Roberto Scopigno:
Editorial.
- Guillaume Lavoué, Florent Dupont, Atilla Baskurt:
A framework for quad/triangle subdivision surface fitting: Application to mechanical objects.
1-14
- Tianshu Zhou, Jim X. Chen, J. Mark Pullen:
Accurate Depth of Field Simulation in Real Time.
15-23
- K. C. Hui, A. H. C. Lee, Y. H. Lai:
Accelerating Refractive Rendering of Transparent Objects.
24-33
- Hongbo Fu, Oscar Kin-Chung Au, Chiew-Lan Tai:
Effective Derivation of Similarity Transformations for Implicit Laplacian Mesh Editing.
34-45
- Markus Giegl, Michael Wimmer:
Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions.
46-49
State of the Art Review
Volume 26,
Number 2,
2007
Volume 26,
Number 3,
2007,
EG 2007 Proceedings
- Henrik Wann Jensen:
Reverse Engineering Nature.
- Ben Sawyer:
Serious Games: Broadening Games Impact Beyond Entertainment.
- Radim Sára:
What can Computer Graphics expect from 3D Computer Vision?
Skinning and Mesh Deformation
- Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Markus H. Gross, Ming C. Lin:
Soft Articulated Characters with Fast Contact Handling.
243-253
- Shin Yoshizawa, Alexander G. Belyaev, Hans-Peter Seidel:
Skeleton-based Variational Mesh Deformations.
255-264
- Ofir Weber, Olga Sorkine, Yaron Lipman, Craig Gotsman:
Context-Aware Skeletal Shape Deformation.
265-274
- Basile Sauvage, Stefanie Hahmann, Georges-Pierre Bonneau:
Volume Preservation of Multiresolution Meshes.
275-283
Faces
Modeling and Segmentation
Deformation
Surfaces
Ray Tracing
- Maxim Shevtsov, Alexei Soupikov, Alexander Kapustin:
Highly Parallel Fast KD-tree Construction for Interactive Ray Tracing of Dynamic Scenes.
395-404
- Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Roberto Scopigno:
Ray-Casted BlockMaps for Large Urban Models Visualization.
405-413
- Stefan Popov, Johannes Günther, Hans-Peter Seidel, Philipp Slusallek:
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing.
415-424
Global Illumination (1)
Fluid and Motion Capture
Global Illumination (2)
- Minghao Pan, Rui Wang, Xinguo Liu, Qunsheng Peng, Hujun Bao:
Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes.
485-493
- Paul Green, Jan Kautz, Frédo Durand:
Efficient Reflectance and Visibility Approximations for Environment Map Rendering.
495-502
- Robert Herzog, Vlastimil Havran, Shin-ichi Kinuwaki, Karol Myszkowski, Hans-Peter Seidel:
Global Illumination using Photon Ray Splatting.
503-513
Shadows and Visibility
Material and Image Based Rendering
- Kun Xu, Yue Gao, Yong Li, Tao Ju, Shi-Min Hu:
Real-time homogenous translucent material editing.
545-552
- Carlos Andújar, Javier Boo, Pere Brunet, Marta Fairén González, Isabel Navazo, Pere-Pau Vázquez, Alvar Vinacua:
Omni-directional Relief Impostors.
553-560
- Michael Waschbüsch, Stephan Würmlin, Markus H. Gross:
3D Video Billboard Clouds.
561-569
Imaging (1)
Image and Color
Imaging (2)
Crowds and Animation
Interaction,
VR,
and Visualization
Volume 26,
Number 4,
2007
- David Duke, Roberto Scopigno:
Editorial.
- Steffi Beckhaus, Kristopher J. Blom:
Teaching, Exploring, Learning - Developing Tutorials for In-Class Teaching and Self-Learning.
725-736
- T. A. Davis:
Graphics-Based Learning in First-Year Computer Science.
737-742
- Gladimir V. G. Baranoski, Jon G. Rokne:
Rendering Plasma Phenomena: Applications and Challenges.
743-768
- António Coelho, Maximino Bessa, António Augusto de Sousa, Fernando Nunes Ferreira:
Expeditious Modelling of Virtual Urban Environments with Geospatial L-systems.
769-782
- L. Rodriguez, Isabel Navazo, Alvar Vinacua:
Data-driven Tetrahedral Mesh Subdivision.
783-793
- Sebastiano Battiato, Gianpiero di Blasi, Giovanni Maria Farinella, Giovanni Gallo:
Digital Mosaic Frameworks - An Overview.
794-812
- Patrick Marais, James E. Gain, D. Shreiner:
Distance-Ranked Connectivity Compression of Triangle Meshes.
813-823
- Min Chen, Carlos D. Correa, Shoukat Islam, Mark W. Jones, P.-Y. Shen, Deborah Silver, S. J. Walton, P. J. Willis:
Manipulating, Deforming and Animating Sampled Object Representations.
824-852
Copyright © Sat Nov 21 01:04:31 2009
by Michael Ley (ley@uni-trier.de)