Volume 2,
Number 1,
January 2004
Letters to the editor
- Adrian David Cheok:
ACM SIGCHI international conference on advances in computer entertainment technology.
3
- Newton Lee:
VR for public consumption: workshop at IEEE VR 2004.
4
- Ben Sawyer:
The serious games summit: emergent use of interactive games for solving problems is serious effort.
5
- Graeme Kirkpatrick:
Computer game studies at Northumbria University.
6
- Michael van Lent:
University of Southern California's Institute for Creative Technologies.
7
Interviews
Virtual reality and interactive theaters
Storyrooms and playsets
Music
- François Pachet, Anna Rita Addessi:
When children reflect on their own playing style: experiments with continuator and children.
14
- Homei Miyashita:
Development and utilization of Asobiuta karaoke for elementary music education on the internet.
15
Synopsis - books et al.
- Kim Rose:
Powerful ideas in the classroom: using squeak to enhance math and science learning.
16
Volume 2,
Number 2,
April 2004
Letters to the editor
- Newton Lee:
Electronic arts game design program at USC CNTV.
3
- Joel H. Josephson:
The content digital divide.
4
- Injong Rhee:
NC State scientists develop breakthrough internet protocol.
5
- Marco Roccetti:
IEEE Communications magazine: entertainment everywhere: system and networking issues in emerging network-centric entertainment sytems.
6
- Marco Roccetti:
IEEE first workshop on networking issues on multimedia entertainment.
7
- Newton Lee:
The women's game conference.
8
Interviews
Movies and Performing Arts
Animatronics and Robotics
Music and Games
Synopsis - Books and Software
Volume 2,
Number 3,
July 2004
Letters to the editor
- Newton Lee:
IOSONO.
3
- Newton Lee:
Samsung Electronics brings the world cyber games finals to the U.S. for the first time in 2004.
4
- Claude Ghaoui:
Call for short articles: encyclopedia of human computer interaction.
5
- Marco Roccetti:
Multimedia tools and applications (MTAP) an international journal: special issue on advances in consumer communications and networking.
6
- Newton Lee:
The Third International Conference on Active Media Technology.
7
Interviews
Robotics
Wireless game and game story
3d animation and iTV
Synosis - books et al.
- David Freeman:
Creating emotion in games: the craft and art of Emotioneering.
15
Volume 2,
Number 4,
October 2004
First anniversary issue
Letters to the editor
Interviews
Games
Games and user interface
Audio and media streaming
University and industry
- Dana Plautz:
A look at Intel's research council funding in sensor networks for feature film production and interactive drama.
17
- Charles S. Swartz:
On the cusp: bridging research and application.
18
Copyright © Wed Nov 11 05:04:28 2009
by Michael Ley (ley@uni-trier.de)