Volume 6, Number 1, January 2008
A word from the editor
Video presentation
- Ian Kegel's presentation: December 6-7, 2007.

- Keith Baker's presentation: November 17, 2007.

Social television and user interaction
- Pablo César, Konstantinos Chorianopoulos, Jens F. Jensen:
Social television and user interaction.

- Regina Bernhaupt, Marianna Obrist, Astrid Weiss, Elke Beck, Manfred Tscheligi:
Trends in the living room and beyond: results from ethnographic studies using creative and playful probing.

- Mark Rice, Norman Alm:
Designing new interfaces for digital interactive television usable by older adults.

- Bart Hemmeryckx-Deleersnijder, Jeremy M. Thorne:
Awareness and conversational context-sharing to enrich TV-based communication.

- Gunnar Harboe, Noel Massey, Crysta J. Metcalf, David Wheatley, Guy Romano:
The uses of social television.

Analysis:
new media and new technology
Volume 6, Number 2, April/June 2008
A word from the editor
Video interviews
- Newton Lee:
Interview with Gabrielle Weinman at Team One.

- Newton Lee:
Interview with David Harris, MTV New Media.

Games
- Elina M. I. Ollila, Riku Suomela, Jussi Holopainen:
Using prototypes in early pervasive game development.

- Yvonne de Kort, Wijnand A. IJsselsteijn:
People, places, and play: player experience in a socio-spatial context.

- Marco Furini:
An architecture to easily produce adventure and movie games for the mobile scenario.

- Ben Cowley, Darryl Charles, Michaela M. Black, Ray J. Hickey:
Toward an understanding of flow in video games.

- Yuichi Fujiki, Konstantinos Kazakos, Colin Puri, Pradeep Buddharaju, Ioannis Pavlidis, James Levine:
NEAT-o-Games: blending physical activity and fun in the daily routine.

- Anders Tychsen, Michael Hitchens, Thea Brolund:
Character play: the use of game characters in multi-player role-playing games across platforms.

Entertainment Technology
- Styliani Sylaiou, M. Economou, Athanasis Karoulis, Martin White:
The evaluation of ARCO: a lesson in curatorial competence and intuition with new technology.

- Han Yu, Zhiqi Shen, Chunyan Miao:
A goal-oriented development tool to automate the incorporation of intelligent agents into interactive digital media applications.

- Xuexiang Xie, Feng Tian, Hock Soon Seah:
Style-learning with feature-based texture synthesis.

- Artur Lugmayr, Adrian Hornsby, Piotr Golebiowski, Satu Jumisko-Pyykkö, Fernando Ubis, Simon Reymann, Volker Bruns, Asta Kybartaite, Jarkko Kauranen, Dirk Matthes:
E = MC2 + 1: a fully digital, collaborative, high-definition (HD) production from scene to screen.

Analysis:
new media and new technology
Volume 6, Number 3, October 2008
- Newton Lee:
A word from the editor.

- Darren Tofts:
Interview with Stelarc (January 16, 2008).

- François Pachet:
The future of content is in ourselves.

- Gavin Sade:
Charmed: From concept to reality*.

- Stephen Barrass:
Creative practice-based research in interaction design.

- Andrew Buchanan:
Predicting user behavior—the creation of the immersion installation.

- Troy Innocent:
Blending realities in game space.

- Florian Mueller, Martin R. Gibbs, Frank Vetere, Stefan Agamanolis:
Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis.

- Roman Danylak, Ernest A. Edmonds:
Interactive film and the multiplied self.

- Paul Gilbertson, Paul Coulton, Fadi Chehimi, Tamás Vajk:
Using “tilt” as an interface to control “no-button” 3-D mobile games.

- Wilian Segatto, Eduardo Herzer, Cristiano L. Mazzotti, João Ricardo Bittencourt, Jorge Barbosa:
Mobio threat: A mobile game based on the integration of wireless technologies.

- Fernando Trinta, Davi Pedrosa, Carlos Ferraz, Geber Ramalho:
Evaluating a middleware for crossmedia games.

- Rossana Baptista Queiroz, Leandro Motta Barros, Soraia Raupp Musse:
Providing expressive gaze to virtual animated characters in interactive applications.

- Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Aura Conci, Anselmo Antunes Montenegro, Regina Leal-Toledo, Paulo A. Pagliosa, Luis Valente, Bruno Feijó:
A game loop architecture for the GPU used as a math coprocessor in real-time applications.

- Leandro Motta Barros, Soraia Raupp Musse:
Towards consistency in interactive storytelling: Tension arcs and dead-ends.

- Chris Davison:
Catch a wave: Digital water washes over 2008.

- Chris Davison:
The new world: An interview with Jerry Heneghan.

Volume 6, Number 4, December 2008
SPECIAL ISSUE:
Media Arts (Part II)
COLUMN:
Video interviews
- Mari Velonaki:
Interview with Mari Velonaki, Australian Center for Field Robotics.

- Michael Sanders:
Interview with Michael Sanders, Industrial Lights & Magic.

SECTION:
Artificial Intelligence and Robotics
SECTION:
Music
SECTION:
Tool for Digital Artists
- Marc Downie:
Field - a new environment for making digital art.

SECTION:
Games
SECTION:
Best of DIMEA 2007 (Extended Best Paper)
SECTION:
Analysis:
New Media and New Technology
SECTION:
COLUMN:
Announcements
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