Volume 7,
Number 1,
February 2009
SPECIAL ISSUE:
Media Arts and Games
COLUMN:
Video interviews
- Kerry Shea:
Interview with Kerry Shea, The Jim Henson Company.
- Don Marinelli:
Interview with Don Marinelli, Carnegie Mellon ETC.
SECTION:
Media Arts
SECTION:
Games
SECTION:
Best of SBGames 2007 (extended papers)
SECTION:
Analysis:
New Media and New Technology
SECTION:
COLUMN:
Announcements
Volume 7,
Number 2,
June 2009
SPECIAL ISSUE:
Media Arts and Games (Part II) COLUMN:
A word from the editor
COLUMN:
Video interviews
SECTION:
Media Arts
- Larissa Hjorth:
The big bang: An example of mobile media as new media.
- Andrew Murphie:
Joyce Hinterding and David Haines: High res resonations with the milky way.
SECTION:
Games
- Chang Yun, Zhigang Deng, Merrill Hiscock:
Can local avatars satisfy a global audience? A case study of high-fidelity 3D facial avatar animation in subject identification and emotion perception by US and international groups.
- Barbaros Bostan:
Player motivations: A psychological perspective.
- Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Ludovica Primavera:
Enhancing the educational value of video games.
- Mark John Taylor, M. Baskett:
The science and art of computer games development for undergraduate students.
- Kalle Jegers:
Elaborating eight elements of fun: Supporting design of pervasive player enjoyment.
- Panagiotis Zaharias, Anthony Papargyris:
The gamer experience: Investigating relationships between culture and usability in massively multiplayer online games.
- Peter K. K. Loh, Edmond C. Prakash:
Novel moving target search algorithms for computer gaming.
- Thomas P. Hartley, Quasim H. Mehdi:
Online action adaptation in interactive computer games.
- Emanuel Montero Reyno, José Á. Carsí Cubel:
Automatic prototyping in model-driven game development.
SECTION:
Analysis:
New Media and New Technology
SECTION:
Announcements
Volume 7,
Number 3,
September 2009
SPECIAL ISSUE:
TV and Video Entertainment Environments COLUMN:
A word from the editor
SECTION:
Introduction
SECTION:
Viewpoints
SECTION:
Production,
Interactivity,
and Narrative
- Stacey Hand, Duane Varan:
Interactive stories and the audience: Why empathy is important.
- Dirkjan Joor, Wilco Beekhuizen, Lidwien van de Wijngaert, Eva Baaren:
The emperor's clothes in high resolution: An experimental study of the framing effect and the diffusion of HDTV.
- Marian Florin Ursu, Vilmos Zsombori, John Wyver, Lucie Conrad, Ian Kegel, Doug Williams:
Interactive documentaries: A Golden Age.
- Inger Lindstedt, Jonas Löwgren, Bo Reimer, Richard Topgaard:
Nonlinear news production and consumption: A collaborative approach.
SECTION:
TV and its Applications Around the World
- Koji Miyauchi, Taro Sugahara, Hiromi Oda:
Relax or study? A qualitative user study on the usage of live mobile TV and mobile video.
- Marianna Obrist, Marc Miletich, Teresa Holocher, Elke Beck, Sara Kepplinger, Paul Muzak, Regina Bernhaupt, Manfred Tscheligi:
Local communities and IPTV: Lessons learned in an early design and development phase.
- Elizabeth Furtado, Thais Kampf, Lara Schibelsky G. Piccolo, Maria Cecília Calani Baranauskas:
Prospecting the appropriation of digital TV in a Brazilian project.
SECTION:
Analysis:
New Media and New Technology
SECTION:
Announcements
Volume 7,
Number 4,
December 2009
SPECIAL ISSUE:
Games COLUMN:
A word from the editor
COLUMN:
Video interviews
SECTION:
Games Research
- Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Leal-Toledo, Aura Conci, Paulo A. Pagliosa, Luis Valente, Bruno Feijó:
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU.
- Alessandro Ribeiro Da Silva, Wallace Santos Lages, Luiz Chaimowicz:
Boids that see: Using self-occlusion for simulating large groups on GPUs.
- Yalmar Ponce Atencio, Guina Sotomayor Alzamora, Claudio Esperança:
Enhanced physically-based animation of deformable bodies using shape-matching.
- Erick Baptista Passos, Jonhnny Weslley S. Sousa, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Leonardo Gresta Paulino Murta:
Smart composition of game objects using dependency injection.
- Anton Gustafsson, Cecilia Katzeff, Magnus Bång:
Evaluation of a pervasive game for domestic energy engagement among teenagers.
- Angelo E. M. Ciarlini, Simone Diniz Junqueira Barbosa, Marco A. Casanova, Antonio L. Furtado:
Event relations in plan-based plot composition.
- Sicilia Ferreira Judice, Bruno Barcellos S. Coutinho, Gilson A. Giraldi:
Lattice methods for fluid animation in games.
- Erick Baptista Passos, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua, Cesar Tadeu Pozzer, Vinicius Azevedo:
Neuronal editor agent for scene cutting in game cinematography.
- Rossana Baptista Queiroz, Marcelo Cohen, Soraia Raupp Musse:
An extensible framework for interactive facial animation with facial expressions, lip synchronization and eye behavior.
- Lucas Machado, Bruno Feijó:
Parallel culling and sorting based on adaptive static balancing.
- Erick Baptista Passos, Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Aura Conci, Bruno Feijó:
A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU.
- Jakob Leitner, Michael Haller, Kyungdahm Yun, Woontack Woo, Maki Sugimoto, Masahiko Inami, Adrian David Cheok, Henry Been-Lirn Duh:
Physical interfaces for tabletop games.
Last update Fri May 25 09:01:15 2012
CET by the DBLP Team —
Data released under the ODC-BY 1.0 license — See also our legal information page