Volume 1, Number 1, 2011
Volume 1, Number 2, 2011
Volume 1, Number 3, 2011
- Wolfgang Bösche, Florian Kattner:
Fear of (Serious) Digital Games and Game-Based Learning?: Causes, Consequences and a Possible Countermeasure.
1-15

- Monica J. Evans, Erin B. Jennings, Michael Andreen:
Assessment through Achievement Systems: A Framework for Educational Game Design.
16-29

- Cagin Kazimoglu, Mary Kiernan, Liz Bacon, Lachlan M. MacKinnon:
Understanding Computational Thinking before Programming: Developing Guidelines for the Design of Games to Learn Introductory Programming through Game-Play.
30-52

- Stephanie B. Linek, Birgit Marte, Dietrich Albert:
Background Music in Educational Games: Motivational Appeal and Cognitive Impact.
53-64

- Dennis Maciuszek, Sebastian Ladhoff, Alke Martens:
Content Design Patterns for Game-Based Learning.
65-82

- Brett E. Shelton, Tom Satwicz, Tom Caswell:
Historical Perspectives on Games and Education from the Learning Sciences.
83-106

Volume 1, Number 4, 2011
- Matthew Ian Bates, David Brown, Wayne Cranton, James Lewis:
Formulating a Serious-Games Design Project for Adult Offenders with the Probation Service.
1-10

- Lindsay J. Evett, Allan Ridley, Liz Keating, Patrick Merritt, Nick Shopland, David J. Brown:
Designing Serious Games for People with Disabilities: Game, Set and Match to the Wii™.
11-19

- Mark Griffiths, Zaheer Hussain, Sabine M. Grüsser, Ralf Thalemann, Helena Cole, Mark N. O. Davies, Darren Chappell:
Social Interactions in Online Gaming.
20-36

- Rebecca Petley, Guy Parker, Jill Attewell:
The Mobile Learning Network: Getting Serious about Games Technologies for Learning.
37-48

- Maria Saridaki, Constantinos Mourlas:
Motivational Aspects of Gaming for Students with Intellectual Disabilities.
49-59

- Andrew M. Burton, Hao Liu, Steven Battersby, David J. Brown, Nasser Sherkat, Penny J. Standen, Marion Walker:
The Use of Motion Tracking Technologies in Serious Games to Enhance Rehabilitation in Stroke Patients.
60-73

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