Volume 1, Number 1, 2009
- Patrick M. O'Shea, Rebecca Mitchell, Catherine Johnston, Christopher J. Dede:
Lessons Learned about Designing Augmented Realities.
1-15

- Jan L. Plass, Bruce D. Homer, Catherine Milne, Trace Jordan, Slava Kalyuga, Minchi Kim, Hyunjeong Lee:
Design Factors for Effective Science Simulations: Representation of Information.
16-35

- Elizabeth Bagley, David Williamson Shaffer:
When People Get in the Way: Promoting Civic Thinking Through Epistemic Gameplay.
36-52

- Constance Steinkuehler, Barbara Z. Johnson:
Computational Literacy in Online Games: The Social Life of Mods.
53-65

- René Weber, Patrick Shaw:
Player Types and Quality Perceptions: A Social Cognitive Theory Based Model to Predict Video Game Playing.
66-89

- Erik W. Black, Richard E. Ferdig, Joseph C. DiPietro, Feng Liu, Baird Whalen:
Visual Analyses of the Creation of Avatars.
90-107

Volume 1, Number 2, 2009
- Edward Castronova, Mark W. Bell, Robert D. Cornell, James J. Cummings, Will Emigh, Matthew Falk, Michael Fatten, Paul LaFourest, Nathan Mishler:
A Test of the Law of Demand in a Virtual World: Exploring the Petri Dish Approach to Social Science.
1-16

- Catherine Norton-Barker, Margaret Corbit, Richard Bernstein, Ebonie Greene:
Leveraging Game-Play in a 3D World: A Comparative Study in a Biology Classroom.
17-31

- Yam San Chee, Swee Kin Loke, Ek Ming Tan:
Becoming Citizens Through Game-Based Learning: A Values-Driven, Process Approach to Citizenship Education.
32-51

- Sabine Trepte, Leonard Reinecke, Katharina-Maria Behr:
Creating Virtual Alter Egos or Superheroines? Gamers' Strategies of Avatar Creation in Terms of Gender and Sex.
52-76

Volume 1, Number 3, 2009
Volume 1, Number 4, 2009
Last update Sat May 18 20:32:07 2013
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