, Patrick Shaw
: Player Types and Quality Perceptions: A Social Cognitive Theory Based Model to Predict Video Game Playing.
: Beyond Choices: A Typology of Ethical Computer Game Designs.
: Using Recommendation Systems to Adapt Gameplay.
: The Play of Persuasion: Why "Serious" Isn't the Opposite of Fun by Nicholas Fortugno.
: Investigating Perceptions of Avatar Creation for Use in Educational MUVEs.