Volume 3, Number 1, 2008
- E. Brown, M. Hobbs, M. Gordon:
A Virtual World Environment for Group Work.
1-12

- Evangelos Triantafillou, Elissavet Georgiadou, Anastasios A. Economides:
CAT-MD: Computerized Adaptive Testing on Mobile Devices.
13-20

- Ana Isabel González-Tablas Ferreres, A. Orfila Ramos, Arturo Ribagorda:
EVAWEB V2: Enhancing a Web-Based Assessment Systems Focused on Nonrepudiation Use and Teaching.
21-32

- Maria Cristina Azevedo Joly Rodrigues, Ronei Ximenes Martins:
Digital Media Performance and Reading Comprehension: A Correlational Study with Brazilian Students.
33-42

- Fredrik Paulsson, Mikael Berglund:
Suggesting an SOA Framework for Modular Virtual Learning Environments: Comparing Two Implementation Approaches.
43-57

- Milena Reichel, Andrea Kohlhase:
Embodied Conceptualizations: Social Tagging and E-Learning.
58-67

- Ángels Ruis Gavidia, Miguel Ángel Sicilia Urbán, Elena García Barriocanal, G. Macarro Plazuelos:
Towards Automated Specifications of Scenarios in Enhanced Learning Technology.
68-77

- Howard Spoelstra, Ellen Rusman, Jan van Bruggen, Rob Koper, Maristella Matera:
Bridging the Gap Between Instructional Design and Double-Loop Learning.
78-89

- Giustina Secundo, Gianluca Elia, Cesare Taurino:
A Process-Oriented and Technology-Based Model of Virtual Communities of Practices: Evidence from a Case Study in Higher Education.
90-102

- Denis Zampuniéris:
Implementation of Efficient Proactive Computing Using Lazy Evaluation in a Learning Management System.
103-109

Volume 3, Number 2, 2008
Volume 3, Number 3, 2008
- Dionysis Karaiskakis, Dimitris Kalles, Thanasis Hadzilacos:
Profiling Group Activity of Online Academic Workspaces: The Hellenic Open University Case Study.
1-15

- Reinhard Bernsteiner, Herwig Ostermann, Roland Staudinger:
Facilitating E-Learning with Social Software: Attitudes and Usage from the Student's Point of View.
16-33

- Francesca Pozzi:
Teaching Dimension in Web-Based Learning Communities.
34-43

- Zane L. Berge, Lenora Giles:
Implementing and Sustaining E-Learning in the Workplace.
44-53

- Morris Siu Yung Jong, Junjie Shang, Fong Lok Lee, Jimmy Ho-Man Lee:
Harnessing Computer Games in Education.
54-61

- Jeffrey Hsu:
Innovative Technologies for Education and Learning: Education and Knowledge-Oriented Applications of Blogs, Wikis, Podcasts, and More.
62-81

Volume 3, Number 4, 2008
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