Volume 15, Number 1, January 2008
Toward a model of innovation Welcome
On the language of Interactions
Key process, management & organizational interactions
- Hugh Dubberly:
Cover Story - Toward a model of innovation.
28-36

- Secil Watson:
Feature - The business of customer experience: lessons learned at Wells Fargo.
38-43

- Terry Winograd:
(P)review - Design education for business and engineering management students: a new approach.
44-45

- Paul Burke:
Feature - Designing for disagreement.
46-51

- Dennis R. Wixon, Randy J. Pagulayan:
That's Entertainmnt - Halo 3: the theory and practice of a research-design partnership.
52-55

Addressing critical challenges
- Gabriel White:
Feature - Designing for the last billion.
56-58

- Gary Marsden:
Under Development - New users, new paradigms, new challenges.
59-60

- Eli Blevis:
Sustainably ours - Two digital divides and four perspectives.
61-66

- Allison Druin:
Lifelong Interactions - My father's kitchen table.
67-68

Unanticipated consequences & influences
- Donald A. Norman:
The way I see it - Filling much-needed holes.
70-71

- Steve Portigal:
True Tales - Persona non grata.
72-73

- Glenn Kowack:
Time Lines - Unanticipated and contingent influences on the evolution of the internet.
74-78

Interactions cafe
Volume 15, Number 2, March 2008
Pencils before pixels:
a primer in hand-generated sketching Welcome
The mess we've gotten ourselves into
Design:
what it is, and how to teach and learn it
Crossing the thresholds of indignation and inclusiveness
Interactions cafe
Volume 15, Number 3, May 2008
Optimistic futurism Looking at things differently
The Challenge at the Interface
- Donald A. Norman:
The way I see it - Waiting: a necessary part of life.
36-37

- Elizabeth F. Churchill:
Ps and Qs - Keep your hair on: designed and emergent interactions for graphical virtual worlds.
38-41

- Allison Druin:
Lifelong Interactions - Designing online interactions: what kids want and what designers know.
42-44

- Tom Chi, Kevin Cheng:
OK/Cancel - Parents just don't understand.
44

- John Hopson:
That's Entertainment - HCI impact and uncitedness.
45-47

- Steve Portigal:
True Tales - The journey is the reward.
48-50

Optimistic futurism
Interactions cafe
Volume 15, Number 4, July 2008
Changing energy use through design - Welcome
The changing relationships between producers and consumers
- James Pierce, David Roedl:
Cover Story - Changing energy use through design.
6-12

- Hugh Dubberly:
On Modeling - Learning curves for design.
13-16

- Conor Brady:
Feature - Organic digital marketing 2.0.
17-21

- Michael Graber:
Feature - Mashing up the marketing mix: introducing the 6th P...play.
22-25

- Xanthe Matychak:
Feature - Knowledge architecture that facilitates trust and collaboration.
26-30

Shifting perspective to look at things differently
Enabling better outcomes and experiences
- Gilbert Cockton:
Feature - Designing worth---connecting preferred means to desired ends.
54-57

- Matthew Kam:
Under Development - Involving local undergraduates in fieldwork.
58-60

- David Bishop:
Feature - The theory of conservation of complexity.
61-63

- Luke Wroblewski:
Feature - Web-conscious content experiences.
64-67

- D. Philip Haine:
(P)review - Web form design: filling in the blanks.
68-70

- Tom Chi, Kevin Cheng:
OK/Cancel - Top 10.
70

- Claude Y. Knaus:
Feature - Interaction design for software engineering: boost into programming future.
71-74

- Santosh Mathan:
Feature - Image search at the speed of thought.
76-77

Interactions cafe
Volume 15, Number 5, September 2008
We must redesign professional design education for the 21st century Welcome
The importance of personal relationships
Old models no longer suffice
Factors to no longer overlook
- Harold W. Thimbleby:
Feature - Ignorance of interaction programming is killing people.
52-57

- Charles Hannon:
Feature - Mental and conceptual models, and the problem of contingency.
58-64

- Jonathan Grudin:
Timelines - Why Engelbart wasn't given the keys to Fort Knox: revisiting three HCI landmarks.
65-67

- Gretchen Anderson:
Feature - Let's get physical.
68-72

- Rob Tannen:
Feature - The researcher-tool mismatch: improving the fit between user researchers and technology.
74-78

Interactions cafe
Volume 15, Number 6, November 2008
Designing games:
why and how Welcome
Emerging approaches to research and design practice
- Sus Lundgren:
Cover Story - Designing games: why and how.
6-12

- Liz Sanders:
On Modeling - An evolving map of design practice and design research.
13-17

- Donald A. Norman:
The way I see it - Signifiers, not affordances.
18-19

- Mike Kuniavsky:
Feature - User experience design for ubiquitous computing.
20-22

- Christine Satchell:
Feature - Cultural theory and design: identifying trends by looking at the action in the periphery.
23-25

- Janet C. Read, Panos Markopoulos:
Lifelong Interactions - Understanding children's interactions: evaluating children's interactive products.
26-29

Reflections on innovation
- Richard W. Pew:
Timelines - An exciting interface foray into early digital music: the Kurzweil 250.
30-32

- Steve Portigal:
True Tales - Some different approaches to making stuff.
33-34

- Nathan Shedroff:
Feature - Design: a better path to innovation.
35-41

- Bill Tomlinson:
Sustainably Ours - A call for pro-environmental conspicuous consumption in the online world.
42-45

- Elizabeth F. Churchill:
Ps and Qs - Of candied herbs and happy babies: seeking and searching on your own terms.
46-49

Cultural and personal impact
Last update Thu May 23 18:59:49 2013
CET by the DBLP Team —
Data released under the ODC-BY 1.0 license — See also our legal information page