Volume 20, Number 1, January 2008
- Antti Oulasvirta, Jan Blom:
Motivations in personalisation behaviour.
- Ling Chen, Gencai Chen, Chengzhe Xu, Jack March, Steve Benford:
EmoPlayer: A media player for video clips with affective annotations.
- José A. Macías, Fabio Paternò:
Customization of Web applications through an intelligent environment exploiting logical interface descriptions.
- Tobias Uldall-Espersen, Erik Frøkjær, Kasper Hornbæk:
Tracing impact in a usability improvement process.
- Saleema Amershi, Giuseppe Carenini, Cristina Conati, Alan K. Mackworth, David Poole:
Pedagogy and usability in interactive algorithm visualizations: Designing and evaluating CIspace.
- Christian Spannagel, Raimund Girwidz, Herbert Löthe, Andreas Zendler, Ulrik Schroeder:
Animated demonstrations and training wheels interfaces in a complex learning environment.
- José Luis Sierra, Baltasar Fernández-Manjón, Alfredo Fernández-Valmayor:
A language-driven approach for the design of interactive applications.
- William H. Edmondson, Russell Beale:
Projected Cognition - extending Distributed Cognition for the study of human interaction with computers.
- Flore Barcellini, Françoise Détienne, Jean-Marie Burkhardt, Warren Sack:
A socio-cognitive analysis of online design discussions in an Open Source Software community.
- Juan Pablo Hourcade, Theresa R. Berkel:
Simple pen interaction performance of young and older adults using handheld computers.
- Anita Komlodi, Wayne G. Lutters:
Collaborative use of individual search histories.
Volume 20, Number 2, March 2008
AT Commentary papers
Volume 20, Number 3, May 2008 Special Issue:
On the Abuse and Misuse of Social Agents
- Sheryl Brahnam, Antonella De Angeli:
Special issue on the abuse and misuse of social agents.
- George Veletsianos, Cassandra Scharber, Aaron Doering:
When sex, drugs, and violence enter the classroom: Conversations between adolescents and a female pedagogical agent.
- Antonella De Angeli, Sheryl Brahnam:
I hate you! Disinhibition with virtual partners.
- Matthias Rehm:
"She is just stupid" - Analyzing user-agent interactions in emotional game situations.
- Blay Whitby:
Sometimes it's hard to be a robot: A call for action on the ethics of abusing artificial agents.
- Alan J. Dix:
Response to "Sometimes it's hard to be a robot: A call for action on the ethics of abusing artificial agents".
- Harold W. Thimbleby:
Robot ethics? Not yet: A reflection on Whitby's "Sometimes it's hard to be a robot".
- Marco De Boni, Alannah Richardson, Robert Hurling:
Humour, Relationship Maintenance and Personality Matching in automated dialogue: A controlled study.
- Ian Oakley, Junseok Park:
Did you feel something? Distracter tasks and the recognition of vibrotactile cues.
- Tao Lin, Atsumi Imamiya, Xiaoyang Mao:
Using multiple data sources to get closer insights into user cost and task performance.
- Bendik Bygstad, Gheorghita Ghinea, Eivind Brevik:
Software development methods and usability: Perspectives from a survey in the software industry in Norway.
- Tatiana Evreinova, Grigori E. Evreinov, Roope Raisamo:
Non-visual game design and training in gameplay skill acquisition - A puzzle game case study.
- Samit Bhattacharya, Debasis Samanta, Anupam Basu:
User errors on scanning keyboards: Empirical study, model and design principles.
- Paul van Schaik, Jonathan Ling:
Modelling user experience with web sites: Usability, hedonic value, beauty and goodness.
Volume 20, Number 6, December 2008
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- Kasper Hornbæk, Erik Frøkjær:
Comparison of techniques for matching of usability problem descriptions.
- Salvador Bueno, Jose L. Salmeron:
TAM-based success modeling in ERP.
- Wu-Yuin Hwang, Chin-Yu Wang, Gwo-Jen Hwang, Yueh-Min Huang, Susan Huang:
A web-based programming learning environment to support cognitive development.
- Christos Katsanos, Nikolaos K. Tselios, Nikolaos M. Avouris:
Automated semantic elaboration of web site information architecture.
- Emilio Sanchez, Hector Garcia-Rodicio:
The use of modality in the design of verbal aids in computer-based learning environments.
- Maxime Collomb, Mountaz Hascoët:
Extending drag-and-drop to new interactive environments: A multi-display, multi-instrument and multi-user approach.
- Zereh Lalji, Judith Good:
Designing new technologies for illiterate populations: A study in mobile phone interface design.