Volume 23, Number 1, January / February 2012
Editorials Special Issue Papers
- Armel Ulrich Kemloh Wagoum, Mohcine Chraibi, Jonas Mehlich, Armin Seyfried, Andreas Schadschneider:
Efficient and validated simulation of crowds for an evacuation assistant.
3-15

- Libo Sun, Alexander Shoulson, Pengfei Huang, Nicole Nelson, Wenhu Qin, Ani Nenkova, Norman I. Badler:
Animating synthetic dyadic conversations with variations based on context and agent attributes.
17-32

- A. Beacco, Carlos Andájar, Nuria Pelechano, Bernhard Spanlang:
Efficient rendering of animated characters through optimized per-joint impostors.
33-47

- Soraia Raupp Musse, Vinicius J. Cassol, Cláudio Rosito Jung:
Towards a quantitative approach for comparing crowds.
49-57

- Wouter van Toll, Atlas F. Cook IV, Roland Geraerts:
Real-time density-based crowd simulation.
59-69

Volume 23, Number 2, March / April 2012
Special Issue Papers
- Sandy Brand, Rafael Bidarra:
Multi-core scalable and efficient pathfinding with Parallel Ripple Search.
73-85

- Thomas Lopez, Fabrice Lamarche, Tsai-Yen Li:
Space-time planning in changing environments : using dynamic objects for accessibility.
87-99

- Dan Casas, Margara Tejera, Jean-Yves Guillemaut, Adrian Hilton:
Parametric animation of performance-captured mesh sequences.
101-111

- Witawat Rungjiratananon, Yoshihiro Kanamori, Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita:
Animating strings with twisting, tearing and flicking effects.
113-124

Research Articles
Volume 23, Numbers 3-4, May / August 2012
CASA' 2012 Special Issue
- Kai Jiang, Xiaowu Chen, Yu Zhang, Qinping Zhao:
Video event representation and inference on And-Or graph.
145-154

- Jinmo Kim, Hyungje Cho:
Efficient modeling of numerous trees by introducing growth volume for real-time virtual ecosystems.
155-165

- Ming Zeng, Lin Liang, Xinguo Liu, Hujun Bao:
Video-driven state-aware facial animation.
167-178

- Yang Shen, Xiao Lin, Yan Gao, Bin Sheng, Qisong Liu:
Video composition by optimized 3D mean-value coordinates.
179-190

- Dongwann Kang, Yong-Jin Ohn, Myoung-Hun Han, Kyunghyun Yoon:
Generation of coherent mosaic animations: enhancement and evaluation of temporal coherence.
191-202

- Yusuke Yoshiyasu, Nobutoshi Yamazaki:
Example-based inverse kinematics using cage.
203-213

- Charlie Irawan Tan, Wen-Kai Tai:
Characteristics preserving racer animation: a data-driven race path synthesis in formation space.
215-223

- Yusuke Yoshiyasu, Nobutoshi Yamazaki:
Detail-aware spatial deformation transfer.
225-233

- Wan-Chun Ma, Yi-Hua Tina Wang, Graham Fyffe, Bing-Yu Chen, Paul E. Debevec:
A blendshape model that incorporates physical interaction.
235-243

- Sang Won Lee, Kang Hoon Lee:
Interactive buildup of animation sequences with captured motion data.
245-251

- Young-Min Kang, Chang-Sik Cho:
Photorealistic cloth in real-time applications.
253-265

- Meng Yang, Longsheng Jiang, Xiaosheng Li, Youquan Liu, Xuehui Liu, Enhua Wu:
Interactive coupling between a tree and raindrops.
267-277

- Changbo Wang, Qiang Zhang, Huajun Xiao, Qiuyan Shen:
Simulation of multiple fluids with solid-liquid phase transition.
279-289

- Seungtaik Oh, Seunghyup Shin, Hyeryeong Jun:
Practical simulation of hierarchical brittle fracture.
291-300

- Khalid Djado, Richard Egli, Fabrice Granger:
Particle-based drop animation on meshes in real time.
301-309

- Thomas Jund, Pierre Kraemer, David Cazier:
A unified structure for crowd simulation.
311-320

- Cathy Ennis, Carol O'Sullivan:
Perceptually plausible formations for virtual conversers.
321-329

- Ahyoung Choi, Celso de Melo, Woontack Woo, Jonathan Gratch:
Affective engagement to emotional facial expressions of embodied social agents in a decision-making game.
331-342

- Weizi Li, Zichao Di, Jan M. Allbeck:
Crowd distribution and location preference.
343-351

- Xiaowu Chen, Hengyuan Zhang, Qinping Zhao:
Virtual calligraphic carving through smoothness scalar field and brush-pressure distribution.
353-361

- Hyeon-Joong Kim, A. Cengiz Öztireli, Markus H. Gross, Soo-Mi Choi:
Adaptive surface splatting for facial rendering.
363-373

- Peng Du, Min Tang, Ruofeng Tong:
Fast continuous collision culling with deforming noncollinear filters.
375-383

- Myungsoo Bae, Jinwook Kim, Young J. Kim:
User-guided volumetric approximation using swept sphere volumes for physically based animation.
385-394

- Youquan Liu, Yanyun Chen, Wen Wu, Nelson L. Max, Enhua Wu:
Physically based object withering simulation.
395-406

- Xu Zhao, Zhong Zhou, Ye Duan, Wei Wu:
Detail-feature-preserving surface reconstruction.
407-416

- Hwan-Jik Lee, Hyun Joon Shin, Jung-Ju Choi:
Single image summarization of 3D animation using depth images.
417-424

- Luis F. Gutiérrez, Iker Aguinaga, Matthias Harders, Félix Ramos:
Speeding up the simulation of deformable objects through mesh improvement.
425-433

- John Ferraris, Feng Tian, Christos Gatzidis:
Feature-based probabilistic texture blending with feature variations for terrains.
435-445

- Yong Zhao, Bin Pan, Chunxia Xiao, Qunsheng Peng:
Dual-domain deformation transfer for triangular meshes.
447-456

- Marco Fratarcangeli:
Position-based facial animation synthesis.
457-466

Volume 23, Number 5, September / October 2012
Editorial Research Articles
Volume 23, Number 6, November / December 2012
Editorial
Special Issue Papers
Research Article
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