Volume 12, Number 1, February 2003
IEEE Virtual Reality 2002 Conference
- R. Bowen Loftin, Larry Rosenblum:
Guest Editor's Introduction .

- Winyu Chinthammit, Eric J. Seibel, Thomas A. Furness:
A Shared-Aperture Tracking Display for Augmented Reality .
1-18

- John T. Kelso, Steven G. Satterfield, Lance E. Arsenault, Peter M. Ketchan, Ronald D. Kriz:
DIVERSE: A Framework for Building Extensible and Reconfigurable Device-Independent Virtual Environments and Distributed Asynchronous Simulations.
19-36

- Helmuth Trefftz, Ivan Marsic, Michael Zyda:
Handling Heterogeneity in Networked Virtual Environments.
37-51

- Dieter Schmalstieg, Gerhard Reitmayr, Gerd Hesina:
Distributed Applications for Collaborative Three-Dimensional Workspaces.
52-67

- Jim Purbrick, Chris Greenhalgh:
An Extensible Event-Bsed Infrastructure for Networked Virtual Worlds .
68-84

- Ashish Sharma, Aiichiro Nakano, Rajiv K. Kalia, Priya Vashishta, Sanjay Kodiyalam, Paul Miller, Wei Zhao, Xinlian Liu, Timothy Campbell, Andy Haas:
Immersive and Interactive Exploration of Billion-Atom Systems.
85-95

- Makoto Kano, Kunihiro Nishimura, Shuichi Tsutsumi, Hiroyuki Aburatani, Koichi Hirota, Michitaka Hirose:
Cluster Overlap Distribution Map: Visualization for Gene Expression Analysis Using Immersive Projection Technology.
96-109

- Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo:
Real-Time Haptic and Visual Simulation of Bone Dissection.
110-122

Volume 12, Number 2, April 2003
- ChangHoon Park, Sang Chul Ahn, Yong-Moo Kwon, Hyoung-Gon Kim, Heedong Ko, Taiyun Kim:
Gyeongju VR Theater: A Journey into the Breath of Seorabol.
125-139

- Roy A. Ruddle, Justin C. D. Savage, Dylan M. Jones:
Levels of Control during a Collaborative Carrying Task.
149-155

- Anne M. Murray, Roberta L. Klatzky, Pradeep K. Khosla:
Psychophysical Characterization and Testbed Validation of a Wearable Vibrotactile Glove for Telemanipulation.
156-182

- Crystal L. Hoyt, Christopher Rex, Kimberly R. Swinth:
Social Inhibition in Immersive Virtual Environments.
183-195

- Constanze Wartenberg, Per Wiborg:
Precision of Exocentric Distance Judgments in Desktop and Cube Presentation.
196-206

- Louise Moody, Chris Baber, Theodoros N. Arvanitis, Martin Elliott:
Objective Metrics for the Evaluation of Simple Surgical Skills in Real and Virtual Domains.
207-221

- Julián Flores, Jose M. Ferro, José A. Taboada, Juan E. Arias:
The "Botafumeiro" VR: Virtual Reality in the Liturgy of the Middle AgesJulián.
222-228

Volume 12, Number 3, June 2003
Forum
Volume 12, Number 4, August 2003
Fourth International Workshop on Presence
Fourth International Workshop on Presence
- Carrie Heeter:
Reflections on Real Presence by a Virtual Person.
335-345

- Christoph Klimmt, Peter Vorderer:
Media Psychology "is not yet there": Introducing Theories on Media Entertainment to the Presence Debate.
346-359

- Yvonne de Kort, Wijnand A. IJsselsteijn, Jolien Kooijman, Yvon Schuurmans:
Virtual Laboratories: Comparability of Real and Virtual Environments for Environmental Psychology.
360-373

- Wooyoung Shim, Gerard Jounghyun Kim:
Designing for Presence and Performance: The Case of the Virtual Fish Tank.
374-386

- Douglas A. Reece:
Movement Behavior for Soldier Agents on a Virtual Battlefield.
387-410

- Benoit Bideau, Richard Kulpa, Stéphane Ménardais, Laetitia Fradet, Franck Multon, Paul Delamarche, Bruno Arnaldi:
Real Handball Goalkeeper vs. Virtual Handball Thrower.
411-421

Forum
Volume 12, Number 5, October 2003
Forum
- Corina Sas, Gregory M. P. O'Hare:
Presence Equation: An Investigation into Cognitive Factors Underlying Presence.
523-537

- Tim Marsh:
Presence as Experience: Film Informing Ways of Staying There.
538-549

Reviews
- Simon Lessels:
Virtual Reality and the Built Environment by Jennifer Whyte.
550-

- Roy A. Ruddle:
Real-Time Rendering by Thomas Akenine-Mo"ller and Eric Haines.
550-552

Volume 12, Number 6, December 2003
- Jauvane C. de Oliveira, Nicolas D. Georganas:
VELVET: An Adaptive Hybrid Architecture for VEry Large Virtual EnvironmenTs.
555-580

- Kouichi Matsuda:
Can We Sell a Virtual Object in a Virtual Society? E-commerce Evaluations in PAW2, A Personal Agent-Oriented Virtual Society.
581-598

- Alan Liu, Frank Tendick, Kevin Cleary, Christoph Kaufmann:
A Survey of Surgical Simulation: Applications, Technology, and Education.
599-614

- Benjamin Lok, Samir Naik, Mary C. Whitton, Frederick P. Brooks Jr.:
Effects of Handling Real Objects and Self-Avatar Fidelity on Cognitive Task Performance and Sense of Presence in Virtual Environments.
615-628

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