Volume 2, Number 1, March 2010
- Cameron Browne, Frédéric Maire:
Evolutionary Game Design.
1-16

- Hao Wang, Yang Gao, Xingguo Chen:
RL-DOT: A Reinforcement Learning NPC Team for Playing Domination Games.
17-26

- Mingliang Xu, Zhigeng Pan, Hongxing Lu, Yangdong Ye, Pei Lv, Abdennour El Rhalibi:
Moving-Target Pursuit Algorithm Using Improved Tracking Strategy.
27-39

- Edward P. Manning:
Using Resource-Limited Nash Memory to Improve an Othello Evaluation Function.
40-53

- Christopher Pedersen, Julian Togelius, Georgios N. Yannakakis:
Modeling Player Experience for Content Creation.
54-67

Volume 2, Number 2, June 2010
- Arnav Jhala, R. Michael Young:
Cinematic Visual Discourse: Representation, Generation, and Evaluation.
69-81

- Mike Preuss, Nicola Beume, Holger Danielsiek, Tobias Hein, Boris Naujoks, Nico Piatkowski, Raphael Stür, Andreas Thom, Simon Wessing:
Towards Intelligent Team Composition and Maneuvering in Real-Time Strategy Games.
82-98

- Andrea Bolognesi, Paolo Ciancarini, Gian Piero Favini:
Progress Through Uncertainty in Some Kriegspiel Endings.
99-110

- Jonathon Doran, Ian Parberry:
Controlled Procedural Terrain Generation Using Software Agents.
111-119

- Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu:
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems.
120-130

- Daniele Loiacono, Pier Luca Lanzi, Julian Togelius, Enrique Onieva, David A. Pelta, Martin V. Butz, Thies D. Lönneker, Luigi Cardamone, Diego Perez, Yago Sáez, Mike Preuss, Jan Quadflieg:
The 2009 Simulated Car Racing Championship.
131-147

Volume 2, Number 3, September 2010
Volume 2, Number 4, December 2010
- Chang-Shing Lee, Martin Müller, Olivier Teytaud:
Special Issue on Monte Carlo Techniques and Computer Go.
225-228

- Arpad Rimmel, Olivier Teytaud, Chang-Shing Lee, Shi-Jim Yen, Mei-Hui Wang, Shang-Rong Tsai:
Current Frontiers in Computer Go.
229-238

- Mark H. M. Winands, Yngvi Björnsson, Jahn-Takeshi Saito:
Monte Carlo Tree Search in Lines of Action.
239-250

- Broderick Arneson, Ryan B. Hayward, Philip Henderson:
Monte Carlo Tree Search in Hex.
251-258

- Markus Enzenberger, Martin Müller, B. Arneson, R. Segal:
Fuego - An Open-Source Framework for Board Games and Go Engine Based on Monte Carlo Tree Search.
259-270

- Jean Méhat, Tristan Cazenave:
Combining UCT and Nested Monte Carlo Search for Single-Player General Game Playing.
271-277

- Yusuke Soejima, Akihiro Kishimoto, Osamu Watanabe:
Evaluating Root Parallelization in Go.
278-287

- Shogo Takeuchi, Tomoyuki Kaneko, Kazunori Yamaguchi:
Evaluation of Game Tree Search Methods by Game Records.
288-302

- Hendrik Baier, P. D. Drake:
The Power of Forgetting: Improving the Last-Good-Reply Policy in Monte Carlo Go.
303-309

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