Volume 252, Number 1-2, 6 February 2001
CG 1998
- H. Jaap van den Herik, Hiroyuki Iida:
Papers from CG 1998 - Foreword.
1-3

- Aviezri S. Fraenkel, Dmitri Zusman:
A new heap game.
5-12

- Aviezri S. Fraenkel, Ofer Rahat:
Infinite cyclic impartial games.
13-22

- William L. Spight:
Extended thermography for multiple kos in Go.
23-43

- Steven Willmott, Julian Richardson, Alan Bundy, John Levine:
Applying adversarial planning techniques to Go.
45-82

- Xinbo Gao, Hiroyuki Iida, Jos W. H. M. Uiterwijk, H. Jaap van den Herik:
Strategies anticipating a difference in search depth using opponent-model search.
83-104

- Donald F. Beal, Martin C. Smith:
Temporal difference learning applied to game playing and the results of application to Shogi.
105-119

- Dennis M. Breuker, H. Jaap van den Herik, Jos W. H. M. Uiterwijk, L. Victor Allis:
A solution to the GHI problem for best-first search.
121-149

- Andreas Junghanns, Jonathan Schaeffer:
Sokoban: improving the search with relevance cuts.
151-175

- Yngvi Björnsson, T. Anthony Marsland:
Multi-cut alpha-beta-pruning in game-tree search.
177-196

- Wim Pijls, Arie de Bruin:
Game tree algorithms and solution trees.
197-215

- Ian Frank, David A. Basin:
A theoretical and empirical investigation of search in imperfect information games.
217-256

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