Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Abdennour El Rhalibi (Eds.):
Transactions on Edutainment I.
Lecture Notes in Computer Science 5080 Springer 2008, ISBN 978-3-540-69737-4
Papers from Edutainment 2008
- Vít Sisler, Cyril Brom:
Designing an Educational Game: Case Study of 'Europe 2045'.
1-16

- Gi Sook Jung, Sang Yun Kim, Soon Ki Jung, Seung Deuk Byun, Yang Soo Lee:
Timed Automata-Based Rehabilitation Training Game Design for the Affected Lower Extremity of Hemiparetic Patient.
17-27

- Makoto Sato, Xiangning Liu, Jun Murayama, Katsuhito Akahane, Masaharu Isshiki:
A Haptic Virtual Environment for Molecular Chemistry Education.
28-39

- Sejin Oh, Woontack Woo:
ARGarden: Augmented Edutainment System with a Learning Companion.
40-50

- Jia-Jiunn Lo, Nai-Wei Ji, Ya-Huei Syu, Wan-Jyun You, Yi-Ting Chen:
Developing a Digital Game-Based Situated Learning System for Ocean Ecology.
51-61

- Jie Li, Danli Wang, Guozhong Dai:
A Pen-Based 3D Role Modeling Tool for Children.
62-73

- Wenfeng Hu:
A Reusable Eduventure Game Framework.
74-85

- Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu:
Construction and Evaluation of a Robot Dance System.
86-95

- Sewon Na, Mark Billinghurst, Woontack Woo:
TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality.
96-106

- María Teresa Linaza, Ander García, Isabel Torre, Jose Ignacio Torres:
Interacting with Augmented Assets in Cultural Tourism.
107-117

- Madjid Merabti, Abdennour El Rhalibi, Yuanyuan Shen, Jorge Daniel, Alcantara Melendez, Marc Price:
Interactive Storytelling: Approaches and Techniques to Achieve Dynamic Stories.
118-134

- Carlos Delgado-Mata, Jesús Ibáñez-Martínez, Felipe Gómez-Caballero, Oscar Miguel Guillén-Hernández:
Behavioural Reactive Agents to Define Personality Traits in the Videogame Überpong.
135-149

Regular Papers
- Ulrike Spierling:
'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents.
150-161

- Ana Paiva:
From Pencil to Magic Wand: Tangibles as Gateways to Virtual Stories.
162-171

- Alke Martens, Holger Diener, Steffen Malo:
Game-Based Learning with Computers - Learning, Simulations, and Games.
172-190

- Myint Swe Khine, Mohamad Shalleh Bin Suja'ee:
Core Attributes of Interactive Computer Games and Adaptive Use for Edutainment.
191-205

- Kok Wee Goh, Gangwen Mei, Shuzhi Sam Ge:
Interactive Media Authoring Systems.
206-230

- Elinda Ai-Lim Lee, Kok Wai Wong:
A Review of Using Virtual Reality for Learning.
231-241

- Achille Peternier, Frédéric Vexo, Daniel Thalmann:
The Mental Vision Framework - A Platform for Teaching, Practicing and Researching with Computer Graphics and Virtual Reality.
242-260

- Maiga Chang, Stis Wu, Jia-Sheng Heh:
Making the Real World as a Game World to Learners by Applying Game-Based Learning Scenes into Ubiquitous Learning Environment.
261-277

- Yiyu Cai, Chandrasekaran Indhumathi, W. Y. Chen, J. M. Zheng:
VR Bio X Games.
278-287

- Pablo Moreno-Ger, Carl Blesius, Paul Currier, José Luis Sierra, Baltasar Fernández-Manjón:
Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations.
288-304

Last update Mon May 20 04:03:48 2013
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