Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Abdennour El Rhalibi (Eds.):
Transactions on Edutainment II.
Lecture Notes in Computer Science 5660 Springer 2009, ISBN 978-3-642-03269-1
- Javier Torrente, Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasar Fernández-Manjón:
Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments.
1-18
- Chris Carter, Abdennour El Rhalibi, Madjid Merabti, Marc Price:
Networking Middleware and Online-Deployment Mechanisms for Java-Based Games.
19-32
- Stefan Tolic, Helmut Hlavacs:
A Testbed for P2P Gaming Using Time Warp.
33-47
- I. Abiyasa Suhardi, Jörn Loviscach:
How to Steer Characters in Group Games.
48-58
- Worapat Paireekreng, Kowit Rapeepisarn, Kok Wai Wong:
Time-Based Personalised Mobile Game Downloading.
59-69
- Peiren Shao, Weimin Liao, Zhigeng Pan:
Adopting Virtual Characters in Virtual Systems from the Perspective of Communication Studies.
70-89
- Ulrich Wechselberger:
Teaching Me Softly: Experiences and Reflections on Informal Educational Game Design.
90-104
- Olga Sourina, Jaume Torres, Jing Wang:
Visual Haptic-Based Biomolecular Docking and Its Applications in E-Learning.
105-118
- Shinhyun Ahn, Chung-Kon Shi:
Exploring Movie Recommendation System Using Cultural Metadata.
119-134
- Nicolas Mollet, Ryad Chellali, Luca Giulio Brayda:
Virtual and Augmented Reality Tools for Teleoperation: Improving Distant Immersion and Perception.
135-159
- Jia-Jiunn Lo, Chuen-Jung Chang, Hsiao-Han Tu, Shiou-Wen Yeh:
HES-SPATO: An Online History Educational System Based on SCORM.
160-175
- Thomas Gaudy, Stéphane Natkin, Dominique Archambault:
Pyvox 2: An Audio Game Accessible to Visually Impaired People Playable without Visual Nor Verbal Instructions.
176-186
- Louise Sauvé:
Design Tools for Online Educational Games: Concept and Application.
187-202
- Gloria Brown-Simmons, Falko Kuester, Christopher J. H. Knox, So Yamaoka:
Earth and Planetary System Science Game Engine.
203-218
- Jiming Chen, Yan Zhuang, Shiguang Ju, Jingui Pan:
A XML Tree Based Leveled Filtering Method and Its Application.
219-227
- Etsuji Yamaguchi, Shigenori Inagaki, Masanori Sugimoto, Fusako Kusunoki, Akiko Deguchi, Yuichiro Takeuchi, Takao Seki, Sanae Tachibana, Tomokazu Yamamoto:
Fostering Students' Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces.
228-245
- Ginés García-Mateos, José Luis Fernández Alemán:
Make Learning Fun with Programming Contests.
246-257
- Hiroyuki Tarumi, Keitaro Yamada, Takafumi Daikoku, Fusako Kusunoki, Shigenori Inagaki, Makiko Takenaka, Toshihiro Hayashi, Masahiko Yano:
KEI-Time Traveler: A Virtual Time Machine with Mobile Phones for Learning Local History.
258-281
- Jiung-yao Huang, Ming-Chih Tung, Huan-Chao Keh, Ji-Jen Wu, Kun-Hang Lee, Chung-Hsien Tsai:
A 3D Campus on the Internet - A Networked Mixed Reality Environment.
282-298
- Zhigeng Pan, Huansen Li, Mingmin Zhang, Yibin Ye, Xi Cheng, Alvin Tang, Ruigang Yang:
Photo Realistic 3D Cartoon Face Modeling Based on Active Shape Model.
299-311
Copyright © Tue Nov 24 00:06:46 2009
by Michael Ley (ley@uni-trier.de)