Volume 3, Number 1, January-March 2010

Mike Sharples, Jeremy Roschelle: Guest Editorial: Special Section on Mobile and Ubiquitous Technologies for Learning. 4-6
Carsten Ullrich, Ruimin Shen, Ren Tong, Xiaohong Tan: A Mobile Live Video Learning System for Large-Scale Learning—System Design and Evaluation. 6-17
Divya Viswanathan, Jan Blom: New Metaphors from Old Practices—Mobile Learning to Revitalize Education in Developing Regions of the World. 18-23
Vanja Garaj: m-Learning in the Education of Multimedia Technologists and Designers at the University Level: A User Requirements Study. 24-32
Gill Clough: Geolearners: Location-Based Informal Learning with Mobile and Social Technologies. 33-44
Grace Ngai, Stephen C. F. Chan, Joey C. Y. Cheung, Winnie W. Y. Lau: Deploying a Wearable Computing Platform for Computing Education. 45-55
Jungho Park, David Parsons, Hokyoung Ryu: To Flow and Not to Freeze: Applying Flow Experience to Mobile Learning. 56-67
Don Passey: Mobile Learning in School Contexts: Can Teachers Alone Make It Happen?. 68-81
Volume 3, Number 2, April-June 2010


Brett E. Shelton, Jon Scoresby, Tim Stowell, Michael R. Capell, Marco A. Alvarez, K. Chad Coats: A Frankenstein Approach to Open Source: The Construction of a 3D Game Engine as Meaningful Educational Process. 85-90
Rafael de Santiago, André Luis Alice Raabe: Architecture for Learning Objects Sharing among Learning Institutions—LOP2P. 91-95
Hugh C. Davis, Leslie Carr, Jessie M. N. Hey, Yvonne Margaret Howard, David E. Millard, Debra Morris, Su White: Bootstrapping a Culture of Sharing to Facilitate Open Educational Resources. 96-109
Bjorn Hassler, Alan McNeil Jackson: Bridging the Bandwidth Gap: Open Educational Resources and the Digital Divide. 110-115
Teemu Leinonen, Jukka Purma, Hans Poldoja, Tarmo Toikkanen: Information Architecture and Design Solutions Scaffolding Authoring of Open Educational Resources. 116-128
Muhammad Wannous, Hiroshi Nakano: NVLab, a Networking Virtual Web-Based Laboratory that Implements Virtualization and Virtual Network Computing Technologies. 129-138
Andrés Moreno, Mike Joy, Niko Myller, Erkki Sutinen: Layered Architecture for Automatic Generation of Conflictive Animations in Programming Education. 139-151
Anuradha Phalke, Susan Lysecky: Adapting the eBlock Platform for Middle School STEM Projects: Initial Platform Usability Testing. 152-164
Fabian Abel, Ig Ibert Bittencourt, Evandro de Barros Costa, Nicola Henze, Daniel Krause, Julita Vassileva: Recommendations in Online Discussion Forums for E-Learning Systems. 165-176
Volume 3, Number 3, July - September 2010

Roland Hübscher: Assigning Students to Groups Using General and Context-Specific Criteria. 178-189
Nobel Khandaker, Leen-Kiat Soh: ClassroomWiki: A Collaborative Wiki for Instructional Use with Multiagent Group Formation. 190-202
Khaled Bachour, Frédéric Kaplan, Pierre Dillenbourg: An Interactive Table for Supporting Participation Balance in Face-to-Face Collaborative Learning. 203-213
Suleyman Cetintas, Luo Si, Yan Ping Xin, Casey Hord: Automatic Detection of Off-Task Behaviors in Intelligent Tutoring Systems with Machine Learning Techniques. 228-236
Raheel Siddiqi, Christopher J. Harrison, Rosheena Siddiqi: Improving Teaching and Learning through Automated Short-Answer Marking. 237-249
Neil Y. Yen, Timothy K. Shih, Louis R. Chao, Qun Jin: Ranking Metrics and Search Guidance for Learning Object Repository. 250-264
Nuno Sousa, Gustavo R. Alves, Manuel G. Gericota: An Integrated Reusable Remote Laboratory to Complement Electronics Teaching. 265-271
Patrick Salamin, Tej Tadi, Olaf Blanke, Frédéric Vexo, Daniel Thalmann: Quantifying Effects of Exposure to the Third and First-Person Perspectives in Virtual-Reality-Based Training. 272-276
Volume 3, Number 4, October - December 2010

Timothy K. Shih, Kurt Squire, Rynson W. H. Lau: Guest Editorial: Special Section on Game-Based Learning. 278-280
Kristoffer Getchell, Alan Miller, Ross Nicoll, Rebecca Sweetman, Colin Allison: Games Methodologies and Immersive Environments for Virtual Fieldwork. 281-293
Teemu Henrikki Laine, Carolina Islas Sedano, Mike Joy, Erkki Sutinen: Critical Factors for Technology Integration in Game-Based Pervasive Learning Spaces. 294-306
Morris S. Y. Jong, Junjie Shang, Fong-lok Lee, Jimmy Ho-Man Lee: An Evaluative Study on VISOLE - Virtual Interactive Student-Oriented Learning Environment. 307-318
Jui-Feng Weng, Shian-Shyong Tseng, Tsung-Ju Lee: Teaching Boolean Logic through Game Rule Tuning. 319-328
James M. Thomas, R. Michael Young: Annie: Automated Generation of Adaptive Learner Guidance for Fun Serious Games. 329-343
Javier Sanz-Rodriguez, Juan Manuel Dodero, Salvador Sánchez Alonso: Ranking Learning Objects through Integration of Different Quality Indicators. 358-363



