Volume 21, Number 1, January 2002
Volume 21, Number 2, April 2002
Volume 21, Number 3, July 2002
Images and video
- Yung-Yu Chuang, Aseem Agarwala, Brian Curless, David Salesin, Richard Szeliski:
Video matting of complex scenes.
243-248

- Raanan Fattal, Dani Lischinski, Michael Werman:
Gradient domain high dynamic range compression.
249-256

- Frédo Durand, Julie Dorsey:
Fast bilateral filtering for the display of high-dynamic-range images.
257-266

- Erik Reinhard, Michael M. Stark, Peter Shirley, James A. Ferwerda:
Photographic tone reproduction for digital images.
267-276

- Tomihisa Welsh, Michael Ashikhmin, Klaus Mueller:
Transferring color to greyscale images.
277-280

Modeling and simulation
- Eitan Grinspun, Petr Krysl, Peter Schröder:
CHARMS: a simple framework for adaptive simulation.
281-290

- James F. O'Brien, Adam W. Bargteil, Jessica K. Hodgins:
Graphical modeling and animation of ductile fracture.
291-294

- Jeffrey Smith, Jessica K. Hodgins, Irving Oppenheim, Andrew P. Witkin:
Creating models of truss structures with optimization.
295-301

- Barbara Cutler, Julie Dorsey, Leonard McMillan, Matthias Müller, Robert Jagnow:
A procedural approach to authoring solid models.
302-311

Geometry
- Henning Biermann, Ioana M. Martin, Fausto Bernardini, Denis Zorin:
Cut-and-paste editing of multiresolution surfaces.
312-321

- Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus H. Gross:
Pointshop 3D: an interactive system for point-based surface editing.
322-329

- Ken Museth, David E. Breen, Ross T. Whitaker, Alan H. Barr:
Level set surface editing operators.
330-338

- Tao Ju, Frank Losasso, Scott Schaefer, Joe D. Warren:
Dual contouring of hermite data.
339-346

Parameterization and meshes
Character animation
- Tony Ezzat, Gadi Geiger, Tomaso Poggio:
Trainable videorealistic speech animation.
388-398

- Christoph Bregler, Lorie Loeb, Erika Chuang, Hrishi Deshpande:
Turning to the masters: motion capturing cartoons.
399-407

- C. Karen Liu, Zoran Popovic:
Synthesis of complex dynamic character motion from simple animations.
408-416

- Bruce Blumberg, Marc Downie, Yuri A. Ivanov, Matt Berlin, Michael Patrick Johnson, Bill Tomlinson:
Integrated learning for interactive synthetic characters.
417-426

3D acquisition and image based rendering
- Wojciech Matusik, Hanspeter Pfister, Addy Ngan, Paul A. Beardsley, Remo Ziegler, Leonard McMillan:
Image-based 3D photography using opacity hulls.
427-437

- Szymon Rusinkiewicz, Olaf A. Hall-Holt, Marc Levoy:
Real-time 3D model acquisition.
438-446

- Wei-Chao Chen, Jean-Yves Bouguet, Michael H. Chu, Radek Grzeszczuk:
Light field mapping: efficient representation and hardware rendering of surface light fields.
447-456

- Zhunping Zhang, Lifeng Wang, Baining Guo, Heung-Yeung Shum:
Feature-based light field morphing.
457-464

Animation from motion capture
- Yan Li, Tianshu Wang, Heung-Yeung Shum:
Motion texture: a two-level statistical model for character motion synthesis.
465-472

- Lucas Kovar, Michael Gleicher, Frederic H. Pighin:
Motion graphs.
473-482

- Okan Arikan, David A. Forsyth:
Interactive motion generation from examples.
483-490

- Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jessica K. Hodgins, Nancy S. Pollard:
Interactive control of avatars animated with human motion data.
491-500

- Katherine Pullen, Christoph Bregler:
Motion capture assisted animation: texturing and synthesis.
501-508

Lighting and appearance
- Lutz Latta, Andreas Kolb:
Homomorphic factorization of BRDF-based lighting computation.
509-516

- Ravi Ramamoorthi, Pat Hanrahan:
Frequency space environment map rendering.
517-526

- Peter-Pike J. Sloan, Jan Kautz, John Snyder:
Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments.
527-536

- Parag Tole, Fabio Pellacini, Bruce Walter, Donald P. Greenberg:
Interactive global illumination in dynamic scenes.
537-546

- Paul E. Debevec, Andreas Wenger, Chris Tchou, Andrew Gardner, Jamie Waese, Tim Hawkins:
A lighting reproduction approach to live-action compositing.
547-556

Shadows, translucency, and visibility
Soft things
Humans and animals
- Brett Allen, Brian Curless, Zoran Popovic:
Articulated body deformation from range scan data.
612-619

- Yanyun Chen, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum:
Interactive multiresolution hair modeling and editing.
620-629

- Yanyun Chen, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum:
Modeling and rendering of realistic feathers.
630-636

- Sooha Park Lee, Jeremy B. Badler, Norman I. Badler:
Eyes alive.
637-644

- Michael Meehan, Brent Insko, Mary C. Whitton, Frederick P. Brooks Jr.:
Physiological measures of presence in stressful virtual environments.
645-652

Texture synthesis
Graphics hardware
- Michael Deering, David Naegle:
The SAGE graphics architecture.
683-692

- Greg Humphreys, Mike Houston, Ren Ng, Randall Frank, Sean Ahern, Peter D. Kirchner, James T. Klosowski:
Chromium: a stream-processing framework for interactive rendering on clusters.
693-702

- Timothy J. Purcell, Ian Buck, William R. Mark, Pat Hanrahan:
Ray tracing on programmable graphics hardware.
703-712

- Paul Lalonde, Eric Schenk:
Shader-driven compilation of rendering assets.
713-720

Fluids and fire
Painting and non-photorealistic graphics
- Robert D. Kalnins, Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Joseph C. Lee, Phillip L. Davidson, Matthew Webb, John F. Hughes, Adam Finkelstein:
WYSIWYG NPR: drawing strokes directly on 3D models.
755-762

- David (grue) DeBry, Jonathan Gibbs, Devorah DeLeon Petty, Nate Robins:
Painting and rendering textures on unparameterized models.
763-768

- Douglas DeCarlo, Anthony Santella:
Stylization and abstraction of photographs.
769-776

- William A. Barrett, Alan S. Cheney:
Object-based image editing.
777-784

- David Benson, Joel Davis:
Octree textures.
785-790

Volume 21, Number 4, October 2002
Last update Sat May 18 20:59:37 2013
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