Volume 24, Number 1, January 2005
- Eugene Zhang, Konstantin Mischaikow, Greg Turk:
Feature-based surface parameterization and texture mapping.
1-27

- Scott Schaefer, Joe D. Warren:
On C2 triangle/quad subdivision.
28-36

- Gladimir V. G. Baranoski, Justin W. L. Wan, Jon G. Rokne, Ian Bell:
Simulating the dynamics of auroral phenomena.
37-59

- Mirela Ben-Chen, Craig Gotsman:
On the optimality of spectral compression of mesh data.
60-80

- Oh-Young Song, Hyuncheol Shin, Hyeong-Seok Ko:
Stable but nondissipative water.
81-97

- Seyoon Tak, Hyeong-Seok Ko:
A physically-based motion retargeting filter.
98-117

- Aditi Majumder, Rick Stevens:
Perceptual photometric seamlessness in projection-based tiled displays.
118-139

- Lin Shi, Yizhou Yu:
Controllable smoke animation with guiding objects.
140-164

- Adnan Sulejmanpasic, Jovan Popovic:
Adaptation of performed ballistic motion.
165-179

Volume 24, Number 2, April 2005
- John C. Hart:
Editorial.
181

- Ghassan Al-Regib, Yucel Altunbasak, Jarek Rossignac:
Error-resilient transmission of 3D models.
182-208

- Michael Garland, Yuan Zhou:
Quadric-based simplification in any dimension.
209-239

- Sundar Vedula, Simon Baker, Takeo Kanade:
Image-based spatio-temporal modeling and view interpolation of dynamic events.
240-261

- Jonathan Dinerstein, Parris K. Egbert:
Fast multi-level adaptation for interactive autonomous characters.
262-288

- Huong Quynh Dinh, Anthony J. Yezzi, Greg Turk:
Texture transfer during shape transformation.
289-310

- Alla Sheffer, Bruno Lévy, Maxim Mogilnitsky, Alexander Bogomyakov:
ABF++: fast and robust angle based flattening.
311-330

- Erika Chuang, Christoph Bregler:
Mood swings: expressive speech animation.
331-347

- Aravind Kalaiah, Amitabh Varshney:
Statistical geometry representation for efficient transmission and rendering.
348-373

Volume 24, Number 3, July 2005 - Proceedings of ACM SIGGRAPH
Skin & Faces
- Doug L. James, Christopher D. Twigg:
Skinning mesh animations.
399-407

- Dragomir Anguelov, Praveen Srinivasan, Daphne Koller, Sebastian Thrun, Jim Rodgers, James Davis:
SCAPE: shape completion and animation of people.
408-416

- Eftychios Sifakis, Igor Neverov, Ronald Fedkiw:
Automatic determination of facial muscle activations from sparse motion capture marker data.
417-425

- Daniel Vlasic, Matthew Brand, Hanspeter Pfister, Jovan Popovic:
Face transfer with multilinear models.
426-433

Hardware rendering
- Sven Woop, Jörg Schmittler, Philipp Slusallek:
RPU: a programmable ray processing unit for realtime ray tracing.
434-444

- Fabio Pellacini:
User-configurable automatic shader simplification.
445-452

- Nathaniel Duca, Krzysztof Niski, Jonathan Bilodeau, Matthew Bolitho, Yuan Chen, Jonathan D. Cohen:
A relational debugging engine for the graphics pipeline.
453-463

- Fabio Pellacini, Kiril Vidimce, Aaron E. Lefohn, Alex Mohr, Mark Leone, John Warren:
Lpics: a hybrid hardware-accelerated relighting engine for computer cinematography.
464-470

Mesh manipulation
- Matthias Müller, Bruno Heidelberger, Matthias Teschner, Markus H. Gross:
Meshless deformations based on shape matching.
471-478

- Yaron Lipman, Olga Sorkine, David Levin, Daniel Cohen-Or:
Linear rotation-invariant coordinates for meshes.
479-487

- Robert W. Sumner, Matthias Zwicker, Craig Gotsman, Jovan Popovic:
Mesh-based inverse kinematics.
488-495

- Kun Zhou, Jin Huang, John Snyder, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum:
Large mesh deformation using the volumetric graph Laplacian.
496-503

Illustration and image based modeling
- Nelson Siu-Hang Chu, Chiew-Lan Tai:
MoXi: real-time ink dispersion in absorbent paper.
504-511

- Michael Burns, Janek Klawe, Szymon Rusinkiewicz, Adam Finkelstein, Douglas DeCarlo:
Line drawings from volume data.
512-518

- Ce Liu, Antonio Torralba, William T. Freeman, Frédo Durand, Edward H. Adelson:
Motion magnification.
519-526

- Hongcheng Wang, Qing Wu, Lin Shi, Yizhou Yu, Narendra Ahuja:
Out-of-core tensor approximation of multi-dimensional matrices of visual data.
527-535

Meshes I
- Diego Nehab, Szymon Rusinkiewicz, James Davis, Ravi Ramamoorthi:
Efficiently combining positions and normals for precise 3D geometry.
536-543

- Shachar Fleishman, Daniel Cohen-Or, Cláudio T. Silva:
Robust moving least-squares fitting with sharp features.
544-552

- Vitaly Surazhsky, Tatiana Surazhsky, Danil Kirsanov, Steven J. Gortler, Hugues Hoppe:
Fast exact and approximate geodesics on meshes.
553-560

- Tao Ju, Scott Schaefer, Joe D. Warren:
Mean value coordinates for closed triangular meshes.
561-566

Video & image matting
- Morgan McGuire, Wojciech Matusik, Hanspeter Pfister, John F. Hughes, Frédo Durand:
Defocus video matting.
567-576

- Derek Hoiem, Alexei A. Efros, Martial Hebert:
Automatic photo pop-up.
577-584

- Jue Wang, Pravin Bhat, Alex Colburn, Maneesh Agrawala, Michael F. Cohen:
Interactive video cutout.
585-594

- Yin Li, Jian Sun, Heung-Yeung Shum:
Video object cut and paste.
595-600

Meshes II
Perception
Motion capture data:
interaction and selection
Plants
- Adam Runions, Martin Fuhrer, Brendan Lane, Pavol Federl, Anne-Gaëlle Rolland-Lagan, Przemyslaw Prusinkiewicz:
Modeling and visualization of leaf venation patterns.
702-711

- Lifeng Wang, Wenle Wang, Julie Dorsey, Xu Yang, Baining Guo, Heung-Yeung Shum:
Real-time rendering of plant leaves.
712-719

- Takashi Ijiri, Shigeru Owada, Makoto Okabe, Takeo Igarashi:
Floral diagrams and inflorescences: interactive flower modeling using botanical structural constraints.
720-726

- Stephen R. Marschner, Stephen H. Westin, Adam Arbree, Jonathan T. Moon:
Measuring and modeling the appearance of finished wood.
727-734

Capturing reality I
- Ren Ng:
Fourier slice photography.
735-744

- Pradeep Sen, Billy Chen, Gaurav Garg, Stephen R. Marschner, Mark Horowitz, Marc Levoy, Hendrik P. A. Lensch:
Dual photography.
745-755

- Andreas Wenger, Andrew Gardner, Chris Tchou, Jonas Unger, Tim Hawkins, Paul E. Debevec:
Performance relighting and reflectance transformation with time-multiplexed illumination.
756-764

- Bennett Wilburn, Neel Joshi, Vaibhav Vaish, Eino-Ville Talvala, Emilio R. Antúnez, Adam Barth, Andrew Adams, Mark Horowitz, Marc Levoy:
High performance imaging using large camera arrays.
765-776

Texture synthesis
Capturing reality II
- Tim Hawkins, Per Einarsson, Paul E. Debevec:
Acquisition of time-varying participating media.
812-815

- Yichen Wei, Eyal Ofek, Long Quan, Heung-Yeung Shum:
Modeling hair from multiple views.
816-820

- Aseem Agarwala, Ke Colin Zheng, Chris Pal, Maneesh Agrawala, Michael F. Cohen, Brian Curless, David Salesin, Richard Szeliski:
Panoramic video textures.
821-827

- Amit K. Agrawal, Ramesh Raskar, Shree K. Nayar, Yuanzhen Li:
Removing photography artifacts using gradient projection and flash-exposure sampling.
828-835

Image processing
- Yuanzhen Li, Lavanya Sharan, Edward H. Adelson:
Compressing and companding high dynamic range images with subband architectures.
836-844

- Eric P. Bennett, Leonard McMillan:
Video enhancement using per-pixel virtual exposures.
845-852

- Yung-Yu Chuang, Dan B. Goldman, Ke Colin Zheng, Brian Curless, David Salesin, Richard Szeliski:
Animating pictures with stochastic motion textures.
853-860

- Jian Sun, Lu Yuan, Jiaya Jia, Heung-Yeung Shum:
Image completion with structure propagation.
861-868

Large models & large displays
- Louis Borgeat, Guy Godin, François Blais, Philippe Massicotte, Christian Lahanier:
GoLD: interactive display of huge colored and textured models.
869-877

- Enrico Gobbetti, Fabio Marton:
Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms.
878-885

- Sung-Eui Yoon, Peter Lindstrom, Valerio Pascucci, Dinesh Manocha:
Cache-oblivious mesh layouts.
886-893

- Daniel J. Sandin, Todd Margolis, Jinghua Ge, Javier Girado, Tom Peterka, Thomas A. DeFanti:
The VarrierTM autostereoscopic virtual reality display.
894-903

Fluid simulation
Reprise of UIST and I3D:
UIST (user interface software and technology)
I3D (symposium on interactive 3D graphics)
Dynamics of solids
Deformable models
- Yongning Zhu, Robert Bridson:
Animating sand as a fluid.
965-972

- Eran Guendelman, Andrew Selle, Frank Losasso, Ronald Fedkiw:
Coupling water and smoke to thin deformable and rigid shells.
973-981

- Jernej Barbic, Doug L. James:
Real-Time subspace integration for St. Venant-Kirchhoff deformable models.
982-990

- Naga K. Govindaraju, David Knott, Nitin Jain, Ilknur Kabul, Rasmus Tamstorf, Russell Gayle, Ming C. Lin, Dinesh Manocha:
Interactive collision detection between deformable models using chromatic decomposition.
991-999

Geometry on GPUs
Transparency & Translucency
Shape & texture
- Takeo Igarashi, Tomer Moscovich, John F. Hughes:
As-rigid-as-possible shape manipulation.
1134-1141

- Andrew Nealen, Olga Sorkine, Marc Alexa, Daniel Cohen-Or:
A sketch-based interface for detail-preserving mesh editing.
1142-1147

- Kun Zhou, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-Yeung Shum:
TextureMontage.
1148-1155

Styles of human motion
Appearance & illumination
- Bruce Walter, Sebastian Fernandez, Adam Arbree, Kavita Bala, Michael Donikian, Donald P. Greenberg:
Lightcuts: a scalable approach to illumination.
1098-1107

- Okan Arikan, David A. Forsyth, James F. O'Brien:
Fast and detailed approximate global illumination by irradiance decomposition.
1108-1114

- Frédo Durand, Nicolas Holzschuch, Cyril Soler, Eric Chan, François X. Sillion:
A frequency analysis of light transport.
1115-1126

- Yanyun Chen, Lin Xia, Tien-Tsin Wong, Xin Tong, Hujun Bao, Baining Guo, Heung-Yeung Shum:
Visual simulation of weathering by gamma-ton tracing.
1127-1133

Ray tracing
- Samuli Laine, Timo Aila, Ulf Assarsson, Jaakko Lehtinen, Tomas Akenine-Möller:
Soft shadow volumes for ray tracing.
1156-1165

- Petrik Clarberg, Wojciech Jarosz, Tomas Akenine-Möller, Henrik Wann Jensen:
Wavelet importance sampling: efficiently evaluating products of complex functions.
1166-1175

- Alexander Reshetov, Alexei Soupikov, Jim Hurley:
Multi-level ray tracing algorithm.
1176-1185

- David Cline, Justin Talbot, Parris K. Egbert:
Energy redistribution path tracing.
1186-1195

Precomputed light transport
- Kun Zhou, Yaohua Hu, Stephen Lin, Baining Guo, Heung-Yeung Shum:
Precomputed shadow fields for dynamic scenes.
1196-1201

- Rui Wang, John Tran, David P. Luebke:
All-frequency interactive relighting of translucent objects with single and multiple scattering.
1202-1207

- Anders Wang Kristensen, Tomas Akenine-Möller, Henrik Wann Jensen:
Precomputed local radiance transfer for real-time lighting design.
1208-1215

- Peter-Pike J. Sloan, Ben Luna, John Snyder:
Local, deformable precomputed radiance transfer.
1216-1224

Volume 24, Number 4, October 2005
- Luis Gustavo Nonato, Alex Jesus Cuadros-Vargas, Rosane Minghim, Maria Cristina Ferreira de Oliveira:
Beta-connection: Generating a family of models from planar cross sections.
1239-1258

- Doron Chen, Daniel Cohen-Or, Olga Sorkine, Sivan Toledo:
Algebraic analysis of high-pass quantization.
1259-1282

- Yong Cao, Wen C. Tien, Petros Faloutsos, Frederic H. Pighin:
Expressive speech-driven facial animation.
1283-1302

- Liu Ren, Gregory Shakhnarovich, Jessica K. Hodgins, Hanspeter Pfister, Paul A. Viola:
Learning silhouette features for control of human motion.
1303-1331

- Stephan Bischoff, Darko Pavic, Leif Kobbelt:
Automatic restoration of polygon models.
1332-1352

- Jörg Haber, Marcus A. Magnor, Hans-Peter Seidel:
Physically-based simulation of twilight phenomena.
1353-1373

- Alex Yvart, Stefanie Hahmann, Georges-Pierre Bonneau:
Hierarchical triangular splines.
1374-1391

- Benjamin Mora, David S. Ebert:
Low-complexity maximum intensity projection.
1392-1416

- Sang Hun Lee:
Feature-based multiresolution modeling of solids.
1417-1441

- Ares Lagae, Philip Dutré:
A procedural object distribution function.
1442-1461

- Gregory S. Johnson, Juhyun Lee, Christopher A. Burns, William R. Mark:
The irregular Z-buffer: Hardware acceleration for irregular data structures.
1462-1482

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