Volume 26,
Number 1,
January 2007
- Alexander Hornung, Ellen Dekkers, Leif Kobbelt:
Character animation from 2D pictures and 3D motion data.
- Ravi Ramamoorthi, Dhruv Mahajan, Peter N. Belhumeur:
A first-order analysis of lighting, shading, and shadows.
- Jianye Lu, Athinodoros S. Georghiades, Andreas Glaser, Hongzhi Wu, Li-Yi Wei, Baining Guo, Julie Dorsey, Holly E. Rushmeier:
Context-aware textures.
- Sharif Elcott, Yiying Tong, Eva Kanso, Peter Schröder, Mathieu Desbrun:
Stable, circulation-preserving, simplicial fluids.
- Yaron Lipman, Daniel Cohen-Or, Ran Gal, David Levin:
Volume and shape preservation via moving frame manipulation.
- Ingo Wald, Solomon Boulos, Peter Shirley:
Ray tracing deformable scenes using dynamic bounding volume hierarchies.
Volume 26,
Number 2,
June 2007
- Philip Shilane, Thomas A. Funkhouser:
Distinctive regions of 3D surfaces.
- Tai-Pang Wu, Chi-Keung Tang, Michael S. Brown, Heung-Yeung Shum:
Natural shadow matting.
- Fabio Pellacini, Frank Battaglia, R. Keith Morley, Adam Finkelstein:
Lighting with paint.
- Martin Fuchs, Volker Blanz, Hendrik P. A. Lensch, Hans-Peter Seidel:
Adaptive sampling of reflectance fields.
- Aidong Lu, David S. Ebert, Wei Qiao, Martin Kraus, Benjamin Mora:
Volume illustration using wang cubes.
- Kenny Erleben:
Velocity-based shock propagation for multibody dynamics animation.
Volume 26,
Number 3,
July 2007 - Proceedings of ACM SIGGRAPH
Image analysis & enhancement
- Lu Yuan, Jian Sun, Long Quan, Heung-Yeung Shum:
Image deblurring with blurred/noisy image pairs.
1
- Johannes Kopf, Chi-Wing Fu, Daniel Cohen-Or, Oliver Deussen, Dani Lischinski, Tien-Tsin Wong:
Solid texture synthesis from 2D exemplars.
2
- Jean-François Lalonde, Derek Hoiem, Alexei A. Efros, Carsten Rother, John M. Winn, Antonio Criminisi:
Photo clip art.
3
- James Hays, Alexei A. Efros:
Scene completion using millions of photographs.
4
Character animation I
Image slicing & stretching
Squish,
bounce and collide
Shape depiction and stylization
- Hideki Todo, Ken-ichi Anjyo, William Baxter, Takeo Igarashi:
Locally controllable stylized shading.
17
- Yunjin Lee, Lee Markosian, Seungyong Lee, John F. Hughes:
Line drawings via abstracted shading.
18
- Tilke Judd, Frédo Durand, Edward H. Adelson:
Apparent ridges for line drawing.
19
- Simon Breslav, Karol Szerszen, Lee Markosian, Pascal Barla, Joëlle Thollot:
Dynamic 2D patterns for shading 3D scenes.
20
Point sets
Lighting
- Jonathan Ragan-Kelley, Charlie Kilpatrick, Brian W. Smith, Doug Epps, Paul Green, Christophe Hery, Frédo Durand:
The lightspeed automatic interactive lighting preview system.
25
- Milos Hasan, Fabio Pellacini, Kavita Bala:
Matrix row-column sampling for the many-light problem.
26
- Xin Sun, Kun Zhou, Yanyun Chen, Stephen Lin, Jiaoying Shi, Baining Guo:
Interactive relighting with dynamic BRDFs.
27
- Charles Han, Bo Sun, Ravi Ramamoorthi, Eitan Grinspun:
Frequency domain normal map filtering.
28
Illustration & sculpture
- Jie Xu, Craig S. Kaplan:
Image-guided maze construction.
29
- Paul Asente, Mike Schuster, Teri Pettit:
Dynamic planar map illustration.
30
- Wilmot Li, Lincoln Ritter, Maneesh Agrawala, Brian Curless, David Salesin:
Interactive cutaway illustrations of complex 3D models.
31
- Tim Weyrich, Jia Deng, Connelly Barnes, Szymon Rusinkiewicz, Adam Finkelstein:
Digital bas-relief from 3D scenes.
32
Performance capture
- Bernd Bickel, Mario Botsch, Roland Angst, Wojciech Matusik, Miguel A. Otaduy, Hanspeter Pfister, Markus H. Gross:
Multi-scale capture of facial geometry and motion.
33
- Ryan White, Keenan Crane, David A. Forsyth:
Capturing and animating occluded cloth.
34
- Daniel Vlasic, Rolf Adelsberger, Giovanni Vannucci, John Barnwell, Markus H. Gross, Wojciech Matusik, Jovan Popovic:
Practical motion capture in everyday surroundings.
35
- Ramesh Raskar, Hideaki Nii, Bert de Decker, Yuki Hashimoto, Jay Summet, Dylan Moore, Yong Zhao, Jonathan Westhues, Paul H. Dietz, John Barnwell, Shree K. Nayar, Masahiko Inami, Philippe Bekaert, Michael Noland, Vlad Branzoi, Erich Bruns:
Prakash: lighting aware motion capture using photosensing markers and multiplexed illuminators.
36
Light field & high dynamic range imaging
- Eino-Ville Talvala, Andrew Adams, Mark Horowitz, Marc Levoy:
Veiling glare in high dynamic range imaging.
37
- Ahmet Oguz Akyüz, Roland W. Fleming, Bernhard E. Riecke, Erik Reinhard, Heinrich H. Bülthoff:
Do HDR displays support LDR content?: a psychophysical evaluation.
38
- Allan G. Rempel, Matthew Trentacoste, Helge Seetzen, H. David Young, Wolfgang Heidrich, Lorne Whitehead, Greg Ward:
Ldr2Hdr: on-the-fly reverse tone mapping of legacy video and photographs.
39
- Andrew Jones, Ian McDowall, Hideshi Yamada, Mark T. Bolas, Paul E. Debevec:
Rendering for an interactive 360degree light field display.
40
Sketching 3D shapes
- Andrew Nealen, Takeo Igarashi, Olga Sorkine, Marc Alexa:
FiberMesh: designing freeform surfaces with 3D curves.
41
- Tao Ju, Qian-Yi Zhou, Shi-Min Hu:
Editing the topology of 3D models by sketching.
42
- Andrei Sharf, Thomas Lewiner, Gil Shklarski, Sivan Toledo, Daniel Cohen-Or:
Interactive topology-aware surface reconstruction.
43
- Tai-Pang Wu, Chi-Keung Tang, Michael S. Brown, Heung-Yeung Shum:
ShapePalettes: interactive normal transfer via sketching.
44
- Yuki Mori, Takeo Igarashi:
Plushie: an interactive design system for plush toys.
45
Physical simulation
- Robert Bridson, Jim Houriham, Marcus Nordenstam:
Curl-noise for procedural fluid flow.
46
- Jeong-Mo Hong, Tamar Shinar, Ronald Fedkiw:
Wrinkled flames and cellular patterns.
47
- Bart Adams, Mark Pauly, Richard Keiser, Leonidas J. Guibas:
Adaptively sampled particle fluids.
48
- Rony Goldenthal, David Harmon, Raanan Fattal, Michel Bercovier, Eitan Grinspun:
Efficient simulation of inextensible cloth.
49
- Miklós Bergou, Saurabh Mathur, Max Wardetzky, Eitan Grinspun:
TRACKS: toward directable thin shells.
50
Appearance capture & editing
Geometry processing I
Light transport
- Ivo Ihrke, Gernot Ziegler, Art Tevs, Christian Theobalt, Marcus A. Magnor, Hans-Peter Seidel:
Eikonal rendering: efficient light transport in refractive objects.
59
- Jeppe Revall Frisvad, Niels Jørgen Christensen, Henrik Wann Jensen:
Computing the scattering properties of participating media using Lorenz-Mie theory.
60
- Carsten Dachsbacher, Marc Stamminger, George Drettakis, Frédo Durand:
Implicit visibility and antiradiance for interactive global illumination.
61
- Dhruv Mahajan, Ira Kemelmacher-Shlizerman, Ravi Ramamoorthi, Peter N. Belhumeur:
A theory of locally low dimensional light transport.
62
Geometry processing II
- Niloy J. Mitra, Leonidas J. Guibas, Mark Pauly:
Symmetrization.
63
- Martin Kilian, Niloy J. Mitra, Helmut Pottmann:
Geometric modeling in shape space.
64
- Helmut Pottmann, Yang Liu, Johannes Wallner, Alexander I. Bobenko, Wenping Wang:
Geometry of multi-layer freeform structures for architecture.
65
- Patrick Mullen, Alexander McKenzie, Yiying Tong, Mathieu Desbrun:
A variational approach to Eulerian geometry processing.
66
Computational cameras
- Francesc Moreno-Noguer, Peter N. Belhumeur, Shree K. Nayar:
Active refocusing of images and videos.
67
- Paul Green, Wenyang Sun, Wojciech Matusik, Frédo Durand:
Multi-aperture photography.
68
- Ashok Veeraraghavan, Ramesh Raskar, Amit K. Agrawal, Ankit Mohan, Jack Tumblin:
Dappled photography: mask enhanced cameras for heterodyned light fields and coded aperture refocusing.
69
- Anat Levin, Robert Fergus, Frédo Durand, William T. Freeman:
Image and depth from a conventional camera with a coded aperture.
70
Articulation
Perception & color
Sampling
Shape deformation
- Robert W. Sumner, Johannes Schmid, Mark Pauly:
Embedded deformation for shape manipulation.
80
- Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbrun, Hujun Bao, Baining Guo:
Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics.
81
- Alec R. Rivers, Doug L. James:
FastLSM: fast lattice shape matching for robust real-time deformation.
82
- Oscar Kin-Chung Au, Hongbo Fu, Chiew-Lan Tai, Daniel Cohen-Or:
Handle-aware isolines for scalable shape editing.
83
- Weiwei Xu, Kun Zhou, Yizhou Yu, Qifeng Tan, Qunsheng Peng, Baining Guo:
Gradient domain editing of deforming mesh sequences.
84
Image-based modeling
- Pascal Müller, Gang Zeng, Peter Wonka, Luc J. Van Gool:
Image-based procedural modeling of facades.
85
- Anton van den Hengel, Anthony R. Dick, Thorsten Thormählen, Ben Ward, Philip H. S. Torr:
VideoTrace: rapid interactive scene modelling from video.
86
- Ping Tan, Gang Zeng, Jingdong Wang, Sing Bing Kang, Long Quan:
Image-based tree modeling.
87
- Boris Neubert, Thomas Franken, Oliver Deussen:
Approximate image-based tree-modeling using particle flows.
88
Graphics architecture
- Pedro V. Sander, Diego Nehab, Joshua Barczak:
Fast triangle reordering for vertex locality and reduced overdraw.
89
- Tim Weyrich, Simon Heinzle, Timo Aila, Daniel Bernhard Fasnacht, Stephan Oetiker, Mario Botsch, Cyril Flaig, Simon Mall, Kaspar Rohrer, Norbert Felber, Hubert Kaeslin, Markus H. Gross:
A hardware architecture for surface splatting.
90
- Kun Zhou, Xin Huang, Weiwei Xu, Baining Guo, Heung-Yeung Shum:
Direct manipulation of subdivision surfaces on GPUs.
91
- Jon Hasselgren, Tomas Akenine-Möller:
PCU: the programmable culling unit.
92
Big images
Fluids
- Paul W. Cleary, Soon Hyoung Pyo, Mahesh Prakash, Bon Ki Koo:
Bubbling and frothing liquids.
97
- ByungMoon Kim, Yingjie Liu, Ignacio Llamas, Xiangmin Jiao, Jarek Rossignac:
Simulation of bubbles in foam with the volume control method.
98
- Cem Yuksel, Donald H. House, John Keyser:
Wave particles.
99
- Christopher Batty, Florence Bertails, Robert Bridson:
A fast variational framework for accurate solid-fluid coupling.
100
Video processing
Character animation II
Volume 26,
Number 4,
October 2007
- Jaakko Lehtinen:
A framework for precomputed and captured light transport.
- Kestutis Karciauskas, Jörg Peters:
Bicubic polar subdivision.
- Rüyam Acar:
Level set driven flows.
- Michael Bang Nielsen, Ola Nilsson, Andreas Söderström, Ken Museth:
Out-of-core and compressed level set methods.
- Doug L. James, Christopher D. Twigg, Andrew Cove, Robert Y. Wang:
Mesh Ensemble Motion Graphs: Data-driven mesh animation with constraints.
- Paul S. A. Reitsma, Nancy S. Pollard:
Evaluating motion graphs for character animation.
- Hui Xu, Nathan Gossett, Baoquan Chen:
Knowledge and heuristic-based modeling of laser-scanned trees.
- Aaron E. Lefohn, Shubhabrata Sengupta, John D. Owens:
Resolution-matched shadow maps.
Copyright © Sun Nov 8 03:52:54 2009
by Michael Ley (ley@uni-trier.de)