Volume 6, Number 1, January-March 2000
Volume 6, Number 2, April-June 2000
Papers from IEEE Visualization '99
Regular Papers
- Yoshinobu Sato, Carl-Fredrik Westin, Abhir Bhalerao, Shin Nakajima, Nobuyuki Shiraga, Shinichi Tamura, Ron Kikinis:
Tissue Classification Based on 3D Local Intensity Structures for Volume Rendering.
160-180

- Steven Haker, Sigurd Angenent, Allen Tannenbaum, Ron Kikinis, Guillermo Sapiro, Michael Halle:
Conformal Surface Parameterization for Texture Mapping.
181-189

- Renato Pajarola, Jarek Rossignac:
Corrections to 'Compressed Progressive Meshes'.
190

Volume 6, Number 3, July-September 2000
Volume 6, Number 4, October-December 2000
- Céline Loscos, George Drettakis, Luc Robert:
Interactive Virtual Relighting of Real Scenes.
289-305

- Stéphane Mérillou, Jean-Michel Dischler, Djamchid Ghazanfarpour:
A BRDF Postprocess to Integrate Porosity on Rendered Surfaces.
306-318

- William A. Hoff, Tyrone Vincent:
Analysis of Head Pose Accuracy in Augmented Reality.
319-334

- George J. Grevera, Jayaram K. Udupa, Dewey Odhner:
An Order of Magnitude Faster Isosurface Rendering in Software on a PC than Using Dedicated, General Purpose Rendering Hardware.
335-345

- Yongduek Seo, Ki-Sang Hong:
Calibration-Free Augmented Reality in Perspective.
346-359

- Karol Myszkowski, Przemyslaw Rokita, Takehiro Tawara:
Perception-Based Fast Rendering and Antialiasing of Walkthrough Sequences.
360-379

- James T. Klosowski, Cláudio T. Silva:
Corrections to 'The Prioritized-Layered Projection Algorithm for Visible Set Estimation'.
380

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