The Visual Computer, Volume 16
Volume 16, Number 1, 2000
Editorial. 1
Ahmad H. Nasri: Interpolating meshes of boundary intersecting curves by subdivision surfaces. 3-14
Marc Alexa: Merging polyhedral shapes with scattered features. 26-37
Romain Raffin, Marc Neveu, Frédéric Jaar: Curvilinear displacement of free-form-based deformation. 38-46
Andrea Clematis, Andrea Coda, Bianca Falcidieno, Michela Spagnuolo: High-performance computing for surface modelling and analysis. 62-78
Volume 16, Number 2, 2000
Jiann-Rong Wu, Ming Ouhyoung: On latency compensation and its effects on head-motion trajectories in virtual environments. 79-90

Gill Barequet, Daniel Shapiro, Ayellet Tal: Multilevel sensitive reconstruction of polyhedral surfaces from parallel slices. 116-133
Yoshimasa Tokuyama: Skinning-surface generation based on spine-curve control. 134-140
Volume 16, Number 3-4, 2000
Editorial. 141
Leif Kobbelt: Discrete fairing and variational subdivision for freeform surface design. 142-158
Hiromasa Suzuki, Yusuke Sakurai, Takashi Kanai, Fumihiko Kimura: Interactive mesh dragging with an adaptive remeshing technique. 159-176
Kaihuai Qin: General matrix representations for B-splines. 177-186
Wenping Wang, Kaihuai Qin: Existence and computation of spherical rational quartic curves for Hermite interpolation. 187-196
Erik de Voogt, Aadjan van der Helm, Willem F. Bronsvoort: Ray tracing deformed generalized cylinders. 197-207
Joo-Haeng Lee, Sung Je Hong, Myung-Soo Kim: Polygonal boundary approximation for a 2D general sweep based on envelope and boolean operations. 208-240
Volume 16, Number 5, 2000
Malte Zöckler, Detlev Stalling, Hans-Christian Hege: Fast and intuitive generation of geometric shape transitions. 241-253
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii: Creating and retargetting motion by the musculoskeletal human body model. 254-270
Karol Myszkowski, Tosiyasu L. Kunii: A case study towards validation of global illumination algorithms: progressive hierarchical radiosity with clustering. 271-288
Volume 16, Number 6, 2000
Special issue for CGI '98. 305
Andrey Collison, Hanspeter Bieri: A component-based system for storing and manipulating graphics objects of different representations. 322-338
A. Dreger, Markus H. Gross, J. Schlegel: Construction of multiresolution triangular B-spline surfaces using hexagonal filters. 339-356
Günther Greiner, Roberto Grosso: Hierarchical tetrahedral-octahedral subdivision for volume visualization. 357-369
Volume 16, Number 7, 2000

Kevin G. Suffern: Ray tracing four spheres at the vertices of a regular tetrahedron. 379-385
E. Guillou, Daniel Meneveaux, Eric Maisel, Kadi Bouatouch: Using vanishing points for camera calibration and coarse 3D reconstruction from a single image. 396-410
Adrian Hilton, Daniel Beresford, Thomas Gentils, Raymond S. Smith, Wei Sun, John Illingworth: Whole-body modelling of people from multiview images to populate virtual worlds. 411-436
Volume 16, Number 8, 2000
Stephane Cotin, Hervé Delingette, Nicholas Ayache: A hybrid elastic model for real-time cutting, deformations, and force feedback for surgery training and simulation. 437-452
Tsuyoshi Isshiki, Makoto Ishikawa, Hiroaki Kunieda: Cost-effective shadowing method using the ED-buffer on an adaptive light cube. 453-468




