Volume 20,
Number 1,
April 2004
Volume 20,
Number 2-3,
May 2004
- Jin Kook Kim, Jong Beom Ra:
A real-time terrain visualization algorithm using wavelet-based compression.
67-85
- Jiyong Ma, Ronald Cole:
Animating visible speech and facial expressions.
86-105
- Chang-Hsing Wu, Yueh-Yi Lai, Wen-Kai Tai:
A hybrid-based texture synthesis approach.
106-129
- Benjamin Schmitt, Alexander A. Pasko, Christophe Schlick:
Constructive sculpting of heterogeneous volumetric objects using trivariate B-splines.
130-148
- Claudio Rocchini, Paolo Cignoni, Fabio Ganovelli, Claudio Montani, Paolo Pingi, Roberto Scopigno:
The Marching Intersections algorithm for merging range images.
149-164
- Joel Brown, Jean-Claude Latombe, Kevin Montgomery:
Real-time knot-tying simulation.
165-179
- Guiqing Li, Weiyin Ma, Hujun Bao:
v2 Subdivision for quadrilateral meshes.
180-198
- Lihua You, Jian J. Zhang, Peter Comninos:
Blending surface generation using a fast and accurate analytical solution of a fourth-order PDE with three shape control parameters.
199-214
Volume 20,
Number 4,
June 2004
Volume 20,
Number 5,
July 2004
Volume 20,
Number 6,
August 2004
Volume 20,
Number 7,
2004
Volume 20,
Number 8-9,
2004
Volume 20,
Number 10,
2004
- Shin Ota, Machiko Tamura, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba:
A hybrid method for real-time animation of trees swaying in wind fields.
613-623
- Tsai-Yen Li, Wen-Hsiang Hsu:
A data management scheme for effective walkthrough in large-scale virtual environments.
624-634
- Ronald A. Metoyer, Jessica K. Hodgins:
Reactive pedestrian path following from examples.
635-649
- Yisong Chen, Horace Ho-Shing Ip:
Texture evolution: 3D texture synthesis from single 2D growable texture pattern.
650-664
- Petru-Aurelian Simionescu, David Beale:
Visualization of hypersurfaces and multivariable (objective) functions by partial global optimization.
665-681
- Sebastian Kubiesa, Hassan Ugail, Michael J. Wilson:
Interactive design using higher order PDEs.
682-693
- Chang Woo Chu, Gi Su Jeon, Soon Ki Jung:
A hand-held approach to 3D reconstruction using light stripe projections onto a cube frame.
694
Copyright © Thu Nov 26 19:48:07 2009
by Michael Ley (ley@uni-trier.de)