Funology - From Usability to Enjoyment 2005
Mark Blythe, Kees Overbeeke, Andrew F. Monk, Peter C. Wright (Eds.):
Funology - From Usability to Enjoyment.
Human-Computer Interaction Series Vol. 3 Springer 2005, ISBN 978-1-4020-2966-0
Theories and Concepts
- Kees Overbeeke, Tom Djajadiningrat, Caroline Hummels, Stephan Wensveen, Joep W. Frens:
Let's Make Things Engaging.
7-17

- Phoebe Sengers:
The Engineering of Experience.
19-29

- Marc Hassenzahl:
The Thing and I: Understanding the Relationship Between User and Product.
31-42

- Peter C. Wright, John C. McCarthy, Lisa Meekison:
Making Sense of Experience.
43-53

- Petter Bae Brandtzæg, Asbjørn Følstad, Jan Heim:
Enjoyment: Lessons from Karasek.
55-65

- Darren J. Reed:
Fun on the Phone: The Situated Experience of Recreational Telephone Conferences.
67-79

- John C. McCarthy, Peter C. Wright:
The Enchantments of Technology.
81-90

- Mark Blythe, Marc Hassenzahl:
The Semantics of Fun: Differentiating Enjoyable Eeperiences.
91-100

Methods and Techniques
- Jakob Nielsen:
User Empowerment and the Fun Factor - Questions and Answers with Jakob Nielsen.
103-105

- Pieter Desmet:
Measuring Emotion: Development and Application of an Instrument to Measure Emotional Responses to Products.
111-123

- John Karat, Clare-Marie Karat:
That's Entertainment!
125-136

- Randy J. Pagulayan, Keith Steury, Bill Fulton, Ramon L. Romero:
Designing for Fun: User-Testing Case Studies.
137-150

- Kristina Andersen, Margot Jacobs, Laura Polazzi:
Playing Games in the Emotional Space.
151-163

- Alan Dix:
Deconstructing Experience: Pulling Crackers Apart.
165-178

- Richard Hull, Jo Reid:
Designing Engaging Experiences with Children and Artists.
179-187

- Antonio Rizzo, Patrizia Marti, Françoise Decortis, Job Rutgers, Paul Thursfield:
Building Narrative Experiences for Children Through Real Time Media Manipulation: Pogo World.
189-199

Case Studies in Design
- Hubertus Hohl, Klaus Wissmann, Manfred Burger:
The Joy of Telephony: Designing Appealing Interactions.
205-211

- Sara Ljungblad, Tobias Skog, Lars Erik Holmquist:
From Usable to Enjoyable Information Displays.
213-221

- Mary Beth Rosson, John M. Carroll:
Fun for All: Promoting Engagement and Paraticipation in Community Programming Projects.
223-232

- Norbert Braun:
Storytelling & Conversation to Improve the Fun Factor in Software Applications.
233-241

- Jonathan Sykes, Richard Wiseman:
Deconstructing Ghosts.
243-248

- Jennica Falk:
Interfacing the Narrative Experience.
249-256

- Erik Blankinship, Pilapa Esara:
Whose Line is It Anyway? Enabling Creative Appropriation of Television.
257-263

- Caroline Hummels, Kees Overbeeke, Aadjan van der Helm:
The Interactive Installation ISH: In Search of Resonant Human Product Interaction.
265-274

- Stephan Wensveen, Kees Overbeeke:
Fun with Your Alarm Clock: Designing for Engaging Experiences Through Emotionally Rich Interaction.
275-281

Last update Sat May 18 18:00:55 2013
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