The Engineering of Mixed Reality Systems 2010
Emmanuel Dubois, Philip D. Gray, Laurence Nigay (Eds.):
The Engineering of Mixed Reality Systems.
Human-Computer Interaction Series Springer 2010, ISBN 978-1-84882-732-5
Interaction Design
- Emmanuel Dubois, Philip D. Gray, Laurence Nigay:
Introduction.
1-6

- Céline Coutrix, Laurence Nigay:
An Integrating Framework for Mixed Systems.
9-31

- Susanna Nilsson, Björn J. E. Johansson, Arne Jönsson:
A Holistic Approach to Design and Evaluation of Mixed Reality Systems.
33-55

- Holger Schnädelbach, Areti Galani, Martin Flintham:
Embedded Mixed Reality Environments.
57-78

- Andrea Resmini, Luca Rosati:
The Semantic Environment: Heuristics for a Cross-Context Human-Information Interaction Model.
79-99

- Nadine Couture, Guillaume Rivière, Patrick Reuter:
Tangible Interaction in Mixed Reality Systems.
101-120

- Khoo Eng Tat, Tim Robert Merritt, Adrian David Cheok:
Designing a Mixed Reality Intergenerational Entertainment System.
121-141

- Pontus Larsson, Aleksander Väljamäe, Daniel Västfjäll, Ana Tajadura-Jiménez, Mendel Kleiner:
Auditory-Induced Presence in Mixed Reality Environments and Related Technology.
143-163

- Florian Mueller, Martin R. Gibbs, Frank Vetere:
An Exploration of Exertion in Mixed Reality Systems via the "Table Tennis for Three" Game.
165-182

- Guillaume Gauffre, Syrine Charfi, Christophe Bortolaso, Cédric Bach, Emmanuel Dubois:
Developing Mixed Interactive Systems: A Model-Based Process for Generating and Managing Design Solutions.
183-208

Software Design and Implementation
- Benjamin Avery, Ross T. Smith, Wayne Piekarski, Bruce H. Thomas:
Designing Outdoor Mixed Reality Hardware Systems.
211-231

- John Williamson, Roderick Murray-Smith:
Multimodal Excitatory Interfaces with Automatic Content Classification.
233-250

- Peter Keitler, Daniel Pustka, Manuel Huber, Florian Echtler, Gudrun Klinker:
Management of Tracking for Mixed and Augmented Reality Systems.
251-273

- Jan M. V. Misker, Jelle van der Ster:
Authoring Immersive Mixed Reality Experiences.
275-291

- Christopher Wolfe, J. David Smith, W. Greg Phillips, T. C. Nicholas Graham:
Fiia: A Model-Based Approach to Engineering Collaborative Augmented Reality.
293-312

- Sophie Dupuy-Chessa, Guillaume Godet-Bar, Jorge Luis Pérez-Medina, Dominique Rieu, David Juras:
A Software Engineering Method for the Design of Mixed Reality Systems.
313-334

Applications of Mixed Reality
- Vladimir Stantchev:
Enhancing Health-Care Services with Mixed Reality Systems.
337-356

- Ulysses Bernardet, Sergi Bermúdez i Badia, Armin Duff, Martin Inderbitzin, Sylvain Le Groux, Jônatas Manzolli, Zenon Mathews, Anna Mura, Aleksander Väljamäe, Paul F. M. J. Verschure:
The eXperience Induction Machine: A New Paradigm for Mixed-Reality Interaction Design and Psychological Experimentation.
357-379

- Margit Biemans, Timber Haaker, Ellen Szwajcer:
MyCoach: In Situ User Evaluation of a Virtual and Physical Coach for Running.
381-397

- Reinhard Gerndt, Matthias Bohnen, Rodrigo da Silva Guerra, Minoru Asada:
The RoboCup Mixed Reality League - A Case Study.
399-418

- Stéphane Safin, Vincent Delfosse, Pierre Leclercq:
Mixed-Reality Prototypes to Support Early Creative Design.
419-445

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