Researching Learning in Virtual Worlds 2010
Anna Peachey, Julia Gillen, Daniel Livingstone, Sarah Smith-Robbins (Eds.):
Researching Learning in Virtual Worlds.
Human-Computer Interaction Series Springer 2010, ISBN 978-1-84996-046-5
- Kieron Sheehy:
Virtual Environments: Issues and Opportunities for Researching Inclusive Educational Practices.
1-15

- Diane Carr, Martin Oliver, Andrew Burn:
Learning, Teaching and Ambiguity in Virtual Worlds.
17-30

- Elena Moschini:
The Second Life Researcher Toolkit - An Exploration of Inworld Tools, Methods and Approaches for Researching Educational Projects in Second Life.
31-51

- Peter Twining, Shri Footring:
The Schome Park Programme: Exploring Educational Alternatives.
53-74

- Julia Gillen:
New Literacies in Schome Park.
75-90

- Anna Peachey:
The Third Place in Second Life: Real Life Community in a Virtual World.
91-110

- Maria Toro-Troconis, Karim Meeran, Jenny Higham, Ulf Mellström, Martyn Partridge:
Design and Delivery of Game-Based Learning for Virtual Patients in Second Life: Initial Findings.
111-138

- Liz Thackray, Judith Good, Katherine Howland:
Learning and Teaching in Virtual Worlds: Boundaries, Challenges and Opportunities.
139-158

- Daniel Livingstone, Peter Russell Bloomfield:
Mixed-Methods and Mixed-Worlds: Engaging Globally Distributed User Groups for Extended Evaluation and Studies.
159-176

- Mark W. Bell, Sarah Smith-Robbins, Greg Withnail:
This is Not a Game - Social Virtual Worlds, Fun, and Learning.
177-191

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