| 2012 | ||
|---|---|---|
| j19 | Sami Arpa, Abdullah Bulbul, Tolga K. Çapin, Bülent Özgüç: Perceptual 3D rendering based on principles of analytical cubism. Computers & Graphics 36(8): 991-1004 (2012) | |
| c9 | Gokcen Cimen, Abdullah Bulbul, Bülent Özgüç, Tolga K. Capin: Perceptual Caricaturization of 3D Models. ISCIS 2012: 201-207 | |
| 2010 | ||
| j18 | Serkan Bayraktar, Ugur Güdükbay, Bülent Özgüç: Particle-based simulation and visualization of fluid flows through porous media. J. Visualization 13(4): 327-336 (2010) | |
| 2009 | ||
| j17 | Serkan Bayraktar, Ugur Güdükbay, Bülent Özgüç: GPU-Based Neighbor-Search Algorithm for Particle Simulations. J. Graphics, GPU, & Game Tools 14(1): 31-42 (2009) | |
| 2008 | ||
| j16 | Rifat Aras, Barkin Basarankut, Tolga K. Çapin, Bülent Özgüç: 3D Hair sketching for real-time dynamic & key frame animations. The Visual Computer 24(7-9): 577-585 (2008) | |
| 2005 | ||
| c8 | Ayse Küçükyilmaz, Bülent Özgüç: An Animation System for Fracturing of Rigid Objects. ISCIS 2005: 688-697 | |
| 2004 | ||
| c7 | ||
| 2002 | ||
| j15 | Ugur Güdükbay, Okan Arikan, Bülent Özgüç: Visualizer: a mesh visualization system using view-dependent refinement. Computers & Graphics 26(3): 491-503 (2002) | |
| 1998 | ||
| j14 | Tahsin M. Kurç, Cevdet Aykanat, Bülent Özgüç: Object-space parallel polygon rendering on hypercubes. Computers & Graphics 22(4): 487-503 (1998) | |
| j13 | Ugur Akdemir, Bülent Özgüç, Ugur Güdükbay, Alper Selçuk: Right-triangular subdivision for texture mapping ray-traced objects. The Visual Computer 14(10): 445-454 (1998) | |
| c6 | ||
| 1997 | ||
| j12 | Ugur Güdükbay, Bülent Özgüç, Yilmaz Tokad: A spring force formulation for elastically deformable models. Computers & Graphics 21(3): 335-346 (1997) | |
| j11 | Tahsin M. Kurç, Cevdet Aykanat, Bülent Özgüç: A parallel scaled conjugate-gradient algorithm for the solution phase of gathering radiosity on hypercubes. The Visual Computer 13(1): 1-19 (1997) | |
| c5 | Tahsin M. Kurç, Hüuseyin Kutluca, Cevdet Aykanat, Bülent Özgüç: A Comparison of Spatial Subdivision Algorithms for Sort-First Rendering. HPCN Europe 1997: 137-146 | |
| 1996 | ||
| j10 | Cevdet Aykanat, Tolga K. Çapin, Bülent Özgüç: A parallel progressive radiosity algorithm based on patch data circulation. Computers & Graphics 20(2): 307-324 (1996) | |
| c4 | Tahsin M. Kurç, Cevdet Aykanat, Bülent Özgüç: Active Pixel Merging on Hypercube Multicomputers. HPCN Europe 1996: 319-326 | |
| 1995 | ||
| c3 | ||
| c2 | Egemen Tanin, Tahsin M. Kurç, Cevdet Aykanat, Bülent Özgüç: Comparison of Two Image-Space Subdivision Algorithms for Direct Volume Rendering on Distributed-Memory Multicomputers. PARA 1995: 503-512 | |
| 1994 | ||
| j9 | Bülent Özgüç: Special issue: Advances in animation, rendering and visualization. Computer-Aided Design 26(12): 859 (1994) | |
| j8 | Ugur Güdükbay, Bülent Özgüç: Animation of deformable models. Computer-Aided Design 26(12): 868-875 (1994) | |
| j7 | Cevdet Aykanat, Veysi Isler, Bülent Özgüç: Efficient parallel spatial subdivision algorithm for object-based parallel ray tracing. Computer-Aided Design 26(12): 883-890 (1994) | |
| 1993 | ||
| j6 | Ugur Güdükbay, Bülent Özgüç, Yilmaz Tokad: An animation system for rigid and deformable models. Computers & Graphics 17(1): 71-77 (1993) | |
| 1991 | ||
| j5 | Ahmet Cosar, Bülent Özgüç: A text, image, and graphics editor. Computers & Graphics 15(1): 57-66 (1991) | |
| j4 | ||
| 1990 | ||
| j3 | Ugur Güdükbay, Bülent Özgüç: Free-form solid modeling using deformations. Computers & Graphics 14(3-4): 491-500 (1990) | |
| 1988 | ||
| j2 | ||
| j1 | A. Kaya, Bülent Özgüç: Continuous Processing of Images through User Sketched Functional Blocks. Comput. Graph. Forum 7(4): 273-280 (1988) | |
| c1 | Cihan Tinaztepe, Bülent Özgüç: Functional Test Program Generation Through interactive Graphics. ITC 1988: 551-558 | |
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