| 2013 | ||
|---|---|---|
| j32 | Bedrich Benes, Daniel G. Aliaga: Foreword to special section on advances in procedural modeling. Computers & Graphics 37(4): 3 (2013) | |
| 2012 | ||
| j31 | Carlos A. Vanegas, Tom Kelly, Basil Weber, Jan Halatsch, Daniel G. Aliaga, Pascal Müller: Procedural Generation of Parcels in Urban Modeling. Comput. Graph. Forum 31(2): 681-690 (2012) | |
| j30 | Daniel G. Aliaga, Yu Hong Yeung, Alvin J. Law, Behzad Sajadi, Aditi Majumder: Fast high-resolution appearance editing using superimposed projections. ACM Trans. Graph. 31(2): 13 (2012) | |
| j29 | Vitor F. Pamplona, Manuel M. Oliveira, Daniel G. Aliaga, Ramesh Raskar: Tailored displays to compensate for visual aberrations. ACM Trans. Graph. 31(4): 81 (2012) | |
| j28 | Carlos A. Vanegas, Ignacio Garcia-Dorado, Daniel G. Aliaga, Bedrich Benes, Paul Waddell: Inverse design of urban procedural models. ACM Trans. Graph. 31(6): 168 (2012) | |
| j27 | Carlos A. Vanegas, Daniel G. Aliaga, Bedrich Benes: Automatic Extraction of Manhattan-World Building Masses from 3D Laser Range Scans. IEEE Trans. Vis. Comput. Graph. 18(10): 1627-1637 (2012) | |
| c30 | Yi-Liu Chao, Daniel G. Aliaga: Hiding a Second Appearance in a Physical Relief Surface. Information Hiding 2012: 94-109 | |
| c29 | Alvin J. Law, Daniel G. Aliaga: Spatial augmented reality for environmentally-lit real-world objects. VR 2012: 7-10 | |
| 2011 | ||
| j26 | Alvin J. Law, Daniel G. Aliaga, Behzad Sajadi, Aditi Majumder, Zygmunt Pizlo: Perceptually Based Appearance Modification for Compliant Appearance Editing. Comput. Graph. Forum 30(8): 2288-2300 (2011) | |
| j25 | Alvin J. Law, Daniel G. Aliaga: Single viewpoint model completion of symmetric objects for digital inspection. Computer Vision and Image Understanding 115(5): 603-610 (2011) | |
| j24 | Daniel G. Aliaga, Elisa Bertino, Stefano Valtolina: DECHO - a framework for the digital exploration of cultural heritage objects. JOCCH 3(3): 12 (2011) | |
| j23 | Ji Zhang, Mireille Boutin, Daniel G. Aliaga: Pose-Free Structure From Motion Using Depth From Motion Constraints. IEEE Transactions on Image Processing 20(10): 2937-2953 (2011) | |
| j22 | Manuel M. Oliveira, Daniel G. Aliaga: Guest Editor's Introduction: Special Section on the Symposium on Interactive 3D Graphics and Games (I3D). IEEE Trans. Vis. Comput. Graph. 17(8): 1034-1035 (2011) | |
| c28 | Bedrich Benes, Michel Abdul-Massih, Philip Jarvis, Daniel G. Aliaga, Carlos A. Vanegas: Urban ecosystem design. SI3D 2011: 167-174 | |
| 2010 | ||
| j21 | Carlos A. Vanegas, Daniel G. Aliaga, Peter Wonka, Pascal Müller, Paul Waddell, Benjamin Watson: Modelling the Appearance and Behaviour of Urban Spaces. Comput. Graph. Forum 29(1): 25-42 (2010) | |
| j20 | Ondrej Stava, Bedrich Benes, Radomír Mech, Daniel G. Aliaga, Peter Kristof: Inverse Procedural Modeling by Automatic Generation of L-systems. Comput. Graph. Forum 29(2): 665-674 (2010) | |
| j19 | Daniel G. Aliaga, Yi Xu: A Self-Calibrating Method for Photogeometric Acquisition of 3D Objects. IEEE Trans. Pattern Anal. Mach. Intell. 32(4): 747-754 (2010) | |
| j18 | Yi Xu, Daniel G. Aliaga: Modeling Repetitive Motions Using Structured Light. IEEE Trans. Vis. Comput. Graph. 16(4): 676-689 (2010) | |
| j17 | Alvin J. Law, Daniel G. Aliaga, Aditi Majumder: Projector Placement Planning for High Quality Visualizations on Real-World Colored Objects. IEEE Trans. Vis. Comput. Graph. 16(6): 1633-1641 (2010) | |
| c27 | Daniel G. Aliaga: Designing smarter cities by integrating urban behavioral and geometrical simulation. COM.Geo 2010 | |
| c26 | Carlos A. Vanegas, Daniel G. Aliaga, Bedrich Benes: Building reconstruction using manhattan-world grammars. CVPR 2010: 358-365 | |
| c25 | ||
| e3 | Daniel G. Aliaga, Manuel M. Oliveira, Amitabh Varshney, Chris Wyman (Eds.): Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA. ACM 2010, isbn 978-1-60558-939-8 | |
| e2 | Daniel G. Aliaga, Manuel M. Oliveira, Amitabh Varshney, Chris Wyman (Eds.): 3D technologies for the World Wide Web, Proceedings of the 15th International Conference on Web 3D Technology, Web3D 2010, Los Angeles, California, July 24-25, 2010. ACM 2010, isbn 978-1-4503-0209-8 | |
| 2009 | ||
| j16 | Daniel G. Aliaga, Mikhail J. Atallah: Genuinity Signatures: Designing Signatures for Verifying 3D Object Genuinity. Comput. Graph. Forum 28(2): 437-446 (2009) | |
| j15 | Carlos A. Vanegas, Daniel G. Aliaga, Bedrich Benes, Paul Waddell: Interactive design of urban spaces using geometrical and behavioral modeling. ACM Trans. Graph. 28(5) (2009) | |
| j14 | Daniel G. Aliaga, Ji Zhang, Mireille Boutin: A framework for modeling 3D scenes using pose-free equations. ACM Trans. Graph. 29(1) (2009) | |
| j13 | Carlos A. Vanegas, Daniel G. Aliaga, Bedrich Benes, Paul Waddell: Visualization of Simulated Urban Spaces: Inferring Parameterized Generation of Streets, Parcels, and Aerial Imagery. IEEE Trans. Vis. Comput. Graph. 15(3): 424-435 (2009) | |
| j12 | Yi Xu, Daniel G. Aliaga: An Adaptive Correspondence Algorithm for Modeling Scenes with Strong Interreflections. IEEE Trans. Vis. Comput. Graph. 15(3): 465-480 (2009) | |
| e1 | Eric Haines, Morgan McGuire, Daniel G. Aliaga, Manuel M. Oliveira, Stephen N. Spencer (Eds.): Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA. ACM 2009, isbn 978-1-60558-429-4 | |
| 2008 | ||
| j11 | Daniel G. Aliaga, Bedrich Benes, Carlos A. Vanegas, Nathan Andrysco: Interactive Reconfiguration of Urban Layouts. IEEE Computer Graphics and Applications 28(3): 38-47 (2008) | |
| j10 | Daniel G. Aliaga, Alvin J. Law, Yu Hong Yeung: A virtual restoration stage for real-world objects. ACM Trans. Graph. 27(5): 149 (2008) | |
| j9 | Daniel G. Aliaga, Carlos A. Vanegas, Bedrich Benes: Interactive example-based urban layout synthesis. ACM Trans. Graph. 27(5): 160 (2008) | |
| c24 | ||
| c23 | Daniel G. Aliaga: Digital inspection: an interactive stage for viewing surface details. SI3D 2008: 53-60 | |
| 2007 | ||
| j8 | Daniel G. Aliaga, Yi Xu, Voicu Popescu: Occlusion-Resistant Camera Design for Acquiring Active Environments. IEEE Computer Graphics and Applications 27(5): 68-78 (2007) | |
| j7 | Daniel G. Aliaga, Paul A. Rosen, Daniel R. Bekins: Style Grammars for Interactive Visualization of Architecture. IEEE Trans. Vis. Comput. Graph. 13(4): 786-797 (2007) | |
| c22 | ||
| c21 | Yi Xu, Daniel G. Aliaga: Robust pixel classification for 3D modeling with structured light. Graphics Interface 2007: 233-240 | |
| c20 | Daniel G. Aliaga, Ji Zhang, Mireille Boutin: Simplifying the Reconstruction of 3D Models using Parameter Elimination. ICCV 2007: 1-8 | |
| c19 | ||
| 2006 | ||
| j6 | Daniel G. Aliaga, Yi Xu, Voicu Popescu: Lag Camera: A Moving Multi-Camera Array for Scence-Acquisition. JVRB 3 (2006) | |
| j5 | Daniel G. Aliaga, Paul Rosen, Voicu Popescu, Ingrid Carlbom: Image warping for compressing and spatially organizing a dense collection of images. Sig. Proc.: Image Comm. 21(9): 755-769 (2006) | |
| c18 | Jeffrey Zhang, Daniel G. Aliaga, Mireille Boutin, Robert Insley: Angle Independent Bundle Adjustment Refinement. 3DPVT 2006: 1108-1116 | |
| c17 | Daniel G. Aliaga, Yi Xu, Voicu Popescu: Lag camera: A moving multi-camera array for scene acquisition. GRAPP 2006: 98-107 | |
| c16 | Ji Zhang, Mireille Boutin, Daniel G. Aliaga: Robust Bundle Adjustment for Structure from Motion. ICIP 2006: 2185-2188 | |
| c15 | ||
| 2005 | ||
| c14 | Daniel G. Aliaga, Ingrid Carlbom: A spatial image hierarchy for compression in image-based-rendering. ICIP (1) 2005: 609-612 | |
| c13 | Daniel R. Bekins, Daniel G. Aliaga: Build-by-Number: Rearranging the Real World to Visualize Novel Architectural Spaces. IEEE Visualization 2005: 19 | |
| 2003 | ||
| j4 | Daniel G. Aliaga, Thomas A. Funkhouser, Dimah Yanovsky, Ingrid Carlbom: Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments. IEEE Computer Graphics and Applications 23(6): 22-30 (2003) | |
| c12 | Daniel G. Aliaga, Dimah Yanovsky, Thomas A. Funkhouser, Ingrid Carlbom: Interactive image-based rendering using feature globalization. SI3D 2003: 163-170 | |
| 2002 | ||
| c11 | Daniel G. Aliaga, Thomas A. Funkhouser, Dimah Yanovsky, Ingrid Carlbom: Sea of Images. IEEE Visualization 2002: 331-338 | |
| 2001 | ||
| c10 | Daniel G. Aliaga: Accurate Catadioptric Calibration for Real-time Pose Estimation of Room-size Environments. ICCV 2001: 127-134 | |
| c9 | Daniel G. Aliaga, Ingrid Carlbom: Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs. SIGGRAPH 2001: 443-450 | |
| c8 | Jonathan D. Cohen, Daniel G. Aliaga, Weiqiand Zhang: Hybrid Simplification: Combining Multi-Resolution Polygon and Point Rendering. IEEE Visualization 2001 | |
| 1999 | ||
| c7 | Daniel G. Aliaga, Jonathan D. Cohen, Andrew T. Wilson, Eric Baker, Hansong Zhang, Carl Erikson, Kenneth E. Hoff III, Thomas C. Hudson, Wolfgang Stürzlinger, Rui Bastos, Mary C. Whitton, Frederick P. Brooks Jr., Dinesh Manocha: MMR: an interactive massive model rendering system using geometric and image-based acceleration. SI3D 1999: 199-206 | |
| c6 | Daniel G. Aliaga, Anselmo Lastra: Automatic Image Placement to Provide a Guaranteed Frame Rate. SIGGRAPH 1999: 307-316 | |
| 1998 | ||
| j3 | Daniel G. Aliaga, Anselmo Lastra: Smooth transitions in texture-based simplification. Computers & Graphics 22(1): 71-81 (1998) | |
| j2 | Matthew M. Rafferty, Daniel G. Aliaga, Voicu Popescu, Anselmo Lastra: Images for Accelerating Architectural Walkthroughs. IEEE Computer Graphics and Applications 18(6): 38-45 (1998) | |
| c5 | Voicu Popescu, Anselmo Lastra, Daniel G. Aliaga, Manuel Menezes de Oliveira Neto: Efficient warping for architectural walkthroughs using layered depth images. IEEE Visualization 1998: 211-215 | |
| 1997 | ||
| j1 | ||
| c4 | Daniel G. Aliaga, Anselmo Lastra: Architectural walkthroughs using portal textures. IEEE Visualization 1997: 355-362 | |
| 1996 | ||
| c3 | Daniel G. Aliaga: Visualization of Complex Models Using Dynamic Texture-based Simplification. IEEE Visualization 1996: 101-106 | |
| 1993 | ||
| c2 | Daniel G. Aliaga, Matthias Schneider-Hufschmidt: Prototyping of Graphing Tools by Direct GUI Composition. Requirements Engineering 1993: 317-334 | |
| 1991 | ||
| c1 | Robert C. Zeleznik, D. Brookshire Conner, Matthias M. Wloka, Daniel G. Aliaga, Nathan T. Huang, Philip M. Hubbard, Brian Knep, Henry Kaufman, John F. Hughes, Andries van Dam: An object-oriented framework for the integration of interactive animation techniques. SIGGRAPH 1991: 105-112 | |
Colors in the list of coauthors
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