| 2003 | ||
|---|---|---|
| c5 | Michael J. Allen, Norman E. Gough, Quasim H. Mehdi, Brian Wink: A Review of Eye-Tracking and Usability in Computer Games. GAME-ON 2003: 26- | |
| 2002 | ||
| j2 | Michael J. Allen: Review: GAME-ON 2001 2nd Conference on Intelligent Games and Simulation. Int. J. Intell. Games & Simulation 1(1) (2002) | |
| 2001 | ||
| j1 | Michael J. Allen, Qassim H. Mehdi, Norman E. Gough: Efficient Object Location in Frame Sequences Using Adaptive Fuzzy-Tuned Scanpaths. I. J. Comput. Appl. 8(2) (2001) | |
| c4 | Michael J. Allen, Hussam Suliman, Zhigang Wen, Quasim H. Mehdi, Norman E. Gough: Directions for Future Games Development. GAME-ON 2001: 22- | |
| 2000 | ||
| c3 | Michael J. Allen, Quasim H. Mehdi, Norman E. Gough, Ian M. Coulson: Efficient Object Location in Frame Sequences using Adaptive Fuzzy-Tuned Scanpaths. ISCA Conference on Intelligent Systems 2000: 126-130 | |
| c2 | Quasim H. Mehdi, Zhigang Wen, Norman E. Gough, Michael J. Allen: Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending. GAME-ON 2000: 5- | |
| c1 | Quasim H. Mehdi, Hussam Suliman, E. Asloglou, Norman E. Gough, Michael J. Allen: Artificial Neural Networks in Future Computer Games. GAME-ON 2000: 29- | |
| 1 | E. Asloglou | |
| 2 | Ian M. Coulson | |
| 3 | Norman E. Gough | |
| 4 | Qassim H. Mehdi | |
| 5 | Quasim H. Mehdi | |
| 6 | Hussam Suliman | |
| 7 | Zhigang Wen | |
| 8 | Brian Wink |
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