| 2005 | ||
|---|---|---|
| j3 | Marie Sjölinder, Kristina Höök, Lars-Göran Nilsson, Gerd Andersson: Age differences and the acquisition of spatial knowledge in a three-dimensional environment: Evaluating the use of an overview map as a navigation aid. International Journal of Man-Machine Studies 63(6): 537-564 (2005) | |
| 2003 | ||
| j2 | Ana Paiva, Marco Costa, Ricardo Chaves, Moisés Piedade, Dário Mourão, Daniel Sobral, Kristina Höök, Gerd Andersson, Adrian Bullock: SenToy: an affective sympathetic interface. Int. J. Hum.-Comput. Stud. 59(1-2): 227-235 (2003) | |
| c5 | Ana Paiva, Ricardo Chaves, Moisés Piedade, Adrian Bullock, Gerd Andersson, Kristina Höök: SenToy: a tangible interface to control the emotions of a synthetic character. AAMAS 2003: 1088-1089 | |
| c4 | Kristina Höök, Phoebe Sengers, Gerd Andersson: Sense and sensibility: evaluation and interactive art. CHI 2003: 241-248 | |
| c3 | Ana Paiva, Rui Prada, Ricardo Chaves, Marco Vala, Adrian Bullock, Gerd Andersson, Kristina Höök: Towards tangibility in gameplay: building a tangible affective interface for a computer game. ICMI 2003: 60-67 | |
| c2 | Ana Paiva, Rui Prada, Ricardo Chaves, Marco Vala, Adrian Bullock, Gerd Andersson, Kristina Höök: Demo: playingfFantasyA with senToy. ICMI 2003: 303-304 | |
| 2002 | ||
| j1 | Ana Paiva, Gerd Andersson, Kristina Höök, Dário Mourão, Marco Costa, Carlos Martinho: SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game. Personal and Ubiquitous Computing 6(5/6): 378-389 (2002) | |
| c1 | Gerd Andersson, Kristina Höök, Dário Mourão, Ana Paiva, Marco Costa: Using a Wizard of Oz study to inform the design of SenToy. Symposium on Designing Interactive Systems 2002: 349-355 | |
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