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Okan Arikan
2010 – today
- 2011
[j9]Christian Miller, Okan Arikan, Don Fussell: Frankenrigs: Building Character Rigs from Multiple Sources. IEEE Trans. Vis. Comput. Graph. 17(8): 1060-1070 (2011)- 2010
[c8]Christian Miller, Okan Arikan, Don Fussell: Frankenrigs: building character rigs from multiple sources. SI3D 2010: 31-38
2000 – 2009
- 2009
[j8]Leslie Ikemoto, Okan Arikan, David A. Forsyth: Generalizing motion edits with Gaussian processes. ACM Trans. Graph. 28(1) (2009)- 2007
[c7]Adam G. Kirk, Okan Arikan: Real-time ambient occlusion for dynamic character skins. SI3D 2007: 47-52
[c6]Perumaal Shanmugam, Okan Arikan: Hardware accelerated ambient occlusion techniques on GPUs. SI3D 2007: 73-80
[c5]Leslie Ikemoto, Okan Arikan, David A. Forsyth: Quick transitions with cached multi-way blends. SI3D 2007: 145-151- 2006
[j7]
[c4]- 2005
[j6]David A. Forsyth, Okan Arikan, Leslie Ikemoto, James F. O'Brien, Deva Ramanan: Computational Studies of Human Motion: Part 1, Tracking and Motion Synthesis. Foundations and Trends in Computer Graphics and Vision 1(2/3) (2005)
[j5]Okan Arikan, David A. Forsyth, James F. O'Brien: Fast and detailed approximate global illumination by irradiance decomposition. ACM Trans. Graph. 24(3): 1108-1114 (2005)
[c3]Okan Arikan, David A. Forsyth, James F. O'Brien: Pushing people around. Symposium on Computer Animation 2005: 59-66- 2003
[j4]Okan Arikan, David A. Forsyth, James F. O'Brien: Motion synthesis from annotations. ACM Trans. Graph. 22(3): 402-408 (2003)
[j3]Bryan E. Feldman, James F. O'Brien, Okan Arikan: Animating suspended particle explosions. ACM Trans. Graph. 22(3): 708-715 (2003)- 2002
[j2]Ugur Güdükbay, Okan Arikan, Bülent Özgüç: Visualizer: a mesh visualization system using view-dependent refinement. Computers & Graphics 26(3): 491-503 (2002)
[j1]Okan Arikan, David A. Forsyth: Interactive motion generation from examples. ACM Trans. Graph. 21(3): 483-490 (2002)
[c2]- 2000
[c1]
Coauthor Index
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last updated on 2012-12-02 21:26 CET by the dblp team



