| 2013 | ||
|---|---|---|
| j15 | Léo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lécuyer: Personified and Multistate Camera Motions for First-Person Navigation in Desktop Virtual Reality. IEEE Trans. Vis. Comput. Graph. 19(4): 652-661 (2013) | |
| 2012 | ||
| c22 | Léo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lécuyer: The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step. 3DUI 2012: 19-26 | |
| c21 | Andrés Saraos Luna, Valérie Gouranton, Bruno Arnaldi: Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans. Edutainment 2012: 1-12 | |
| c20 | Quentin Avril, Valérie Gouranton, Bruno Arnaldi: Fast Collision Culling in Large-Scale Environments Using GPU Mapping Function. EGPGV 2012: 71-80 | |
| c19 | Rozenn Bouville Berthelot, Jérôme Royan, Thierry Duval, Bruno Arnaldi: 3DFC: a new Container model for 3D File formats compositing. Web3D 2012: 27-35 | |
| 2011 | ||
| c18 | Léo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lécuyer: Short Paper: Comparing Virtual Trajectories Made in Slalom UsingWalking-In-Place and Joystick Techniques. EGVE/EuroVR 2011: 55-58 | |
| c17 | Rozenn Bouville Berthelot, Jérôme Royan, Thierry Duval, Bruno Arnaldi: Scene graph adapter: an efficient architecture to improve interoperability between 3D formats and 3D applications engines. Web3D 2011: 21-29 | |
| 2010 | ||
| j14 | Fabien Lotte, Aurélien van Langhenhove, Fabrice Lamarche, Thomas Ernest, Yann Renard, Bruno Arnaldi, Anatole Lécuyer: Exploring Large Virtual Environments by Thoughts Using a Brain-Computer Interface Based on Motor Imagery and High-Level Commands. Presence 19(1): 54-70 (2010) | |
| c16 | Cédric Fleury, Thierry Duval, Valérie Gouranton, Bruno Arnaldi: A New Adaptive Data Distribution Model for Consistency Maintenance in Collaborative Virtual Environments. EGVE/EuroVR/VEC 2010: 29-36 | |
| c15 | Léo Terziman, Maud Marchal, Mathieu Emily, Franck Multon, Bruno Arnaldi, Anatole Lécuyer: Shake-your-head: revisiting walking-in-place for desktop virtual reality. VRST 2010: 27-34 | |
| 2009 | ||
| j13 | Stéphanie Gerbaud, Bruno Arnaldi: Humains virtuels et collaboration dans un environnement virtuel de formation. Technique et Science Informatiques 28(6-7): 741-766 (2009) | |
| j12 | Laurent Aguerreche, Thierry Duval, Bruno Arnaldi: Analyse de techniques de coopération en environnements virtuels 3D. Technique et Science Informatiques 28(6-7): 767-797 (2009) | |
| j11 | Loïc Tching, Georges Dumont, Bruno Arnaldi, Jérôme Perret: Interactions haptiques au sein de simulations dynamiques Traitement dynamique des contacts et des chocs entre objets rigides. Technique et Science Informatiques 28(8): 953-981 (2009) | |
| j10 | Fabien Lotte, Anatole Lécuyer, Bruno Arnaldi: FuRIA: an inverse solution based feature extraction algorithm using fuzzy set theory for brain-computer interfaces. IEEE Transactions on Signal Processing 57(8): 3253-3263 (2009) | |
| c14 | Stéphanie Gerbaud, Valérie Gouranton, Bruno Arnaldi: Adaptation in Collaborative Virtual Environments for Training. Edutainment 2009: 316-327 | |
| c13 | Jean Sreng, Anatole Lécuyer, Claude Andriot, Bruno Arnaldi: Spatialized Haptic Rendering: Providing Impact Position Information in 6DOF Haptic Simulations Using Vibrations. VR 2009: 3-9 | |
| 2008 | ||
| c12 | Stéphanie Gerbaud, Nicolas Mollet, Franck Ganier, Bruno Arnaldi, Jacques Tisseau: GVT: a platform to create virtual environments for procedural training. VR 2008: 225-232 | |
| c11 | Stéphanie Gerbaud, Bruno Arnaldi: Scenario sharing in a collaborative virtual environment for training. VRST 2008: 109-112 | |
| 2007 | ||
| j9 | Stéphanie Gerbaud, Bruno Arnaldi, Jacques Tisseau: GVT: Virtual Training in Maintenance Procedures. ERCIM News 2007(71) (2007) | |
| c10 | Stéphanie Gerbaud, Nicolas Mollet, Bruno Arnaldi: Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids. Edutainment 2007: 116-127 | |
| c9 | Nicolas Mollet, Stéphanie Gerbaud, Bruno Arnaldi: An Operational VR Platform for Building Virtual Training Environments. Edutainment 2007: 140-151 | |
| i1 | Stéphanie Gerbaud, Nicolas Mollet, Bruno Arnaldi: Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids. CoRR abs/0708.0712 (2007) | |
| 2006 | ||
| j8 | Caroline Larboulette, Marie-Paule Cani, Bruno Arnaldi: Ajout de détails dynamiques à une animation temps-réel de personnage. Technique et Science Informatiques 25(6): 759-789 (2006) | |
| c8 | Nicolas Mollet, Bruno Arnaldi: Storytelling in Virtual Reality for Training. Edutainment 2006: 334-347 | |
| 2005 | ||
| j7 | Richard Kulpa, Franck Multon, Bruno Arnaldi: Morphology-independent representation of motions for interactive human-like animation. Comput. Graph. Forum 24(3): 343-352 (2005) | |
| c7 | Caroline Larboulette, Marie-Paule Cani, Bruno Arnaldi: Dynamic skinning: adding real-time dynamic effects to an existing character animation. SCCG 2005: 87-93 | |
| 2004 | ||
| c6 | Stéphane Ménardais, Franck Multon, Richard Kulpa, Bruno Arnaldi: Motion Blending for Real-Time Animation while Accounting for the Environment. Computer Graphics International 2004: 156-159 | |
| c5 | Benoit Bideau, Franck Multon, Richard Kulpa, Laetitia Fradet, Bruno Arnaldi: Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents? VRCAI 2004: 210-216 | |
| 2003 | ||
| j6 | Benoit Bideau, Richard Kulpa, Stéphane Ménardais, Laetitia Fradet, Franck Multon, Paul Delamarche, Bruno Arnaldi: Real Handball Goalkeeper vs. Virtual Handball Thrower. Presence 12(4): 411-421 (2003) | |
| c4 | Nicolas Courty, Éric Marchand, Bruno Arnaldi: A new application for saliency maps: synthetic vision of autonomous actors. ICIP (3) 2003: 1065-1068 | |
| 2001 | ||
| j5 | Franck Multon, Stéphane Ménardais, Bruno Arnaldi: Human motion coordination: a juggler as an example. The Visual Computer 17(2): 91-105 (2001) | |
| 1999 | ||
| c3 | Franck Multon, Jean-Luc Nougaret, Gérard Hégron, Luc Millet, Bruno Arnaldi: A Software System to Carry-out Virtual Experiments on Human Motion. CA 1999: 16-23 | |
| c2 | ||
| 1997 | ||
| j4 | Bruno Arnaldi, Thierry Priol, Luc Renambot, Xavier Pueyo: Visibility Masks for Solving Complex Radiosity Computations on Multiprocessors. Parallel Computing 23(7): 887-897 (1997) | |
| 1995 | ||
| c1 | Jean-Luc Nougaret, Bruno Arnaldi, Gérard Hégron, A. Razavi: Quick tuning of a reference locomotion gait [computer animation]. CA 1995: 146-153 | |
| 1989 | ||
| j3 | Bruno Arnaldi, Georges Dumont, Gérard Hégron: Dynamics and unification of animation control. The Visual Computer 5(1&2): 22-31 (1989) | |
| 1988 | ||
| j2 | Gérard Hégron, Bruno Arnaldi, Thierry Priol: VISYR: a simulation tool for mobile robots using vision sensors. The Visual Computer 3(5): 298-303 (1988) | |
| 1987 | ||
| j1 | Bruno Arnaldi, Thierry Priol, Kadi Bouatouch: A new space subdivision method for ray tracing CSG modelled scenes. The Visual Computer 3(2): 98-108 (1987) | |
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