Sander Bakkes Coauthor index pubzone.org

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c12Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Sander Bakkes, Chek Tien Tan, Yusuf Pisan: Personalised gaming: a motivation and overview of literature. IE 2012: 4
c11Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Chek Tien Tan, Daniel Rosser, Sander Bakkes, Yusuf Pisan: A feasibility study in using facial expressions analysis to evaluate player experiences. IE 2012: 5
2011
j2Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Joris Dormans, Sander Bakkes: Generating Missions and Spaces for Adaptable Play Experiences. IEEE Trans. Comput. Intellig. and AI in Games 3(3): 216-228 (2011)
c10Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Marije Kanis, Sean Alizadeh, Jesse Groen, Milad Khalili, Saskia Robben, Sander Bakkes, Ben J. A. Kröse: Ambient Monitoring from an Elderly-Centred Design Perspective: What, Who and How. AmI 2011: 330-334
c9Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Sander Bakkes, Richard Morsch, Ben J. A. Kröse: Telemonitoring for independently living elderly: Inventory of needs & requirements. PervasiveHealth 2011: 152-159
c8no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Tim van Oosterhout, Sander Bakkes, Ben J. A. Kröse: Head Detection in Stereo Data for People Counting and Segmentation. VISAPP 2011: 620-625
2009
j1Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Sander Bakkes, Pieter Spronck, H. Jaap van den Herik: Rapid and Reliable Adaptation of Video Game AI. IEEE Trans. Comput. Intellig. and AI in Games 1(2): 93-104 (2009)
2008
c7Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Guillaume Chaslot, Sander Bakkes, Istvan Szita, Pieter Spronck: Monte-Carlo Tree Search: A New Framework for Game AI. AIIDE 2008
c6Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Marcel van der Heijden, Sander Bakkes, Pieter Spronck: Dynamic formations in real-time strategy games. CIG 2008: 47-54
c5Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Sander Bakkes, Pieter Spronck, H. Jaap van den Herik: Rapid adaptation of video game AI. CIG 2008: 79-86
c4no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Sander Bakkes, Pieter Spronck, H. Jaap van den Herik: Rapid Adaptation of Video Game AI. GAMEON 2008: 69-76
2007
c3no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Laurens van der Blom, Sander Bakkes, Pieter Spronck: Map-Adaptive Artificial Intelligence for Video Games. GAMEON 2007: 53-60
c2no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Frederik Schadd, Sander Bakkes, Pieter Spronck: Opponent Modeling in Real-Time Strategy Games. GAMEON 2007: 61-70
2004
c1Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XML
Sander Bakkes, Pieter Spronck, Eric O. Postma: TEAM: The Team-Oriented Evolutionary Adaptability Mechanism. ICEC 2004: 273-282

Coauthor Index

1Sean Alizadeh
[c10]
2Laurens van der Blom
[c3]
3Guillaume Chaslot
[c7]
4Joris Dormans
[j2]
5Jesse Groen
[c10]
6Marcel van der Heijden
[c6]
7H. Jaap van den Herik
[j1] [c5] [c4]
8Marije Kanis
[c10]
9Milad Khalili
[c10]
10Ben J. A. Kröse
[c10] [c9] [c8]
11Richard Morsch
[c9]
12Tim van Oosterhout
[c8]
13Yusuf Pisan
[c12] [c11]
14Eric O. Postma
[c1]
15Saskia Robben
[c10]
16Daniel Rosser
[c11]
17Frederik Schadd
[c2]
18Pieter Spronck
[j1] [c7] [c6] [c5] [c4] [c3] [c2] [c1]
19István Szita (Istvan Szita)
[c7]
20Chek Tien Tan
[c12] [c11]

Colors in the list of coauthors

Last update Wed May 22 23:59:56 2013 CET by the DBLP TeamThis material is Open Data Data released under the ODC-BY 1.0 license — See also our legal information page