| 2008 | ||
|---|---|---|
| j3 | Leandro Motta Barros, Soraia Raupp Musse: Towards consistency in interactive storytelling: Tension arcs and dead-ends. Computers in Entertainment 6(3) (2008) | |
| j2 | Rossana Baptista Queiroz, Leandro Motta Barros, Soraia Raupp Musse: Providing expressive gaze to virtual animated characters in interactive applications. Computers in Entertainment 6(3) (2008) | |
| 2007 | ||
| j1 | Leandro Motta Barros, Soraia Raupp Musse: Planning algorithms for interactive storytelling. Computers in Entertainment 5(1) (2007) | |
| c4 | Leandro Motta Barros, Soraia Raupp Musse: Improving Narrative Consistency in Planning-Based Interactive Storytelling. AIIDE 2007: 68-70 | |
| c3 | Rossana Baptista Queiroz, Leandro Motta Barros, Soraia Raupp Musse: Automatic Generation of Expressive Gaze in Virtual Animated Characters: From Artists Craft to a Behavioral Animation Model. IVA 2007: 401-402 | |
| 2005 | ||
| c2 | Leandro Motta Barros, Soraia Raupp Musse: Introducing narrative principles into planning-based interactive storytelling. Advances in Computer Entertainment Technology 2005: 35-42 | |
| 2002 | ||
| c1 | Leandro Motta Barros, Tatiana Figueiredo Evers, Soraia Raupp Musse: A Framework to Investigate Behavioural Models. WSCG 2002: 40-47 | |
| 1 | Tatiana Figueiredo Evers | |
| 2 | Soraia Raupp Musse | |
| 3 | Rossana Baptista Queiroz |
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