| 2013 | ||
|---|---|---|
| j6 | Karsten Schwenk, Johannes Behr, Dieter W. Fellner: Filtering noise in progressive stochastic ray tracing - Four optimizations to improve speed and robustness. The Visual Computer 29(5): 359-368 (2013) | |
| 2012 | ||
| j5 | Karsten Schwenk, Arjan Kuijper, Johannes Behr, Dieter W. Fellner: Practical Noise Reduction for Progressive Stochastic Ray Tracing with Perceptual Control. IEEE Computer Graphics and Applications 32(6): 46-55 (2012) | |
| c27 | Karsten Schwenk, Gerrit Voss, Johannes Behr: A System Architecture for Flexible Rendering Back-ends in Distributed Virtual Reality Applications. CW 2012: 7-14 | |
| c26 | Johannes Behr, Yvonne Jung, Tobias Franke, Timo Sturm: Using images and explicit binary container for efficient and incremental delivery of declarative 3D scenes on the web. Web3D 2012: 17-25 | |
| c25 | Karsten Schwenk, Yvonne Jung, Gerrit Voß, Timo Sturm, Johannes Behr: CommonSurfaceShader revisited: improvements and experiences. Web3D 2012: 93-96 | |
| c24 | ||
| c23 | Yvonne Jung, Johannes Behr, Timm Drevensek, Sebastian Wagner: Declarative 3D Approaches for Distributed Web-based Scientific Visualization Services. Dec3D 2012 | |
| c22 | ||
| e2 | Johannes Behr, Donald P. Brutzman, Ivan Herman, Jacek Jankowski, Kristian Sons (Eds.): Proceedings of the 1st International Workshop on Declarative 3D for the Web Architecture (Dec3D2012 at WWW2012), Lyon, France, April 17, 2012. CEUR Workshop Proceedings 869, CEUR-WS.org 2012 | |
| 2011 | ||
| c21 | Yvonne Jung, Holger Graf, Johannes Behr, Arjan Kuijper: Mesh Deformations in X3D via CUDA with Freeform Deformation Lattices. HCI (14) 2011: 343-351 | |
| c20 | Karsten Schwenk, Johannes Behr, Dieter W. Fellner: CommonVolumeShader: simple and portable specification of volumetric light transport in X3D. Web3D 2011: 39-43 | |
| c19 | Johannes Behr, Yvonne Jung, Timm Drevensek, Andreas Aderhold: Dynamic and interactive aspects of X3DOM. Web3D 2011: 81-87 | |
| 2010 | ||
| c18 | Karsten Schwenk, Yvonne Jung, Johannes Behr, Dieter W. Fellner: A modern declarative surface shader for X3D. Web3D 2010: 7-16 | |
| c17 | Yvonne Jung, Sebastian Wagner, Christoph Jung, Johannes Behr, Dieter W. Fellner: Storyboarding and pre-visualization with X3D. Web3D 2010: 73-82 | |
| c16 | Johannes Behr, Yvonne Jung, Jens Keil, Timm Drevensek, Michael Zöllner, Peter Eschler, Dieter W. Fellner: A scalable architecture for the HTML5/X3D integration model X3DOM. Web3D 2010: 185-194 | |
| 2009 | ||
| c15 | Yvonne Jung, Jens Keil, Harald Wuest, Timo Engelke, Patrick Riess, Johannes Behr: Knowledge at Your Fingertips - Multi-touch Interaction for GIS and Architectural Design Review Applications. GRAPP 2009: 387-392 | |
| c14 | ||
| c13 | ||
| c12 | Johannes Behr, Peter Eschler, Yvonne Jung, Michael Zöllner: X3DOM: a DOM-based HTML5/X3D integration model. Web3D 2009: 127-135 | |
| e1 | Stephen N. Spencer, Dieter W. Fellner, Johannes Behr, Krzysztof Walczak (Eds.): Proceeding of the 14th International Conference on 3D Web Technology, Web3D 2009, Darmstadt, Germany, June 16-17, 2009. ACM 2009, isbn 978-1-60558-432-4 | |
| 2008 | ||
| j4 | Nicholas F. Polys, Donald P. Brutzman, Anthony Steed, Johannes Behr: Future Standards for Immersive VR: Report on the IEEE Virtual Reality 2007 Workshop. IEEE Computer Graphics and Applications 28(2): 94-99 (2008) | |
| c11 | Yvonne Jung, Jens Keil, Johannes Behr, Sabine Webel, Michael Zöllner, Timo Engelke, Harald Wuest, Mario Becker: Adapting X3D for multi-touch environments. Web3D 2008: 27-30 | |
| c10 | Yvonne Jung, Johannes Behr: Extending H-anim and X3D for advanced animation control. Web3D 2008: 57-65 | |
| 2007 | ||
| c9 | Nicholas F. Polys, Anthony Steed, Johannes Behr, Donald P. Brutzman: Workshop 1: The Future Standards for Immersive VR. VR 2007: 322-323 | |
| c8 | Yvonne Jung, Tobias Franke, Patrick Dähne, Johannes Behr: Enhancing X3D for advanced MR appliances. Web3D 2007: 27-36 | |
| 2005 | ||
| b1 | Johannes Behr: Avalon: ein skalierbares Rahmensystem für dynamische Mixed-Reality-Anwendungen. Darmstadt University of Technology 2005, pp. 1-163 | |
| j3 | Patrick Reuter, Johannes Behr, Marc Alexa: An Improved Adjacency Data Structure for Fast Triangle Stripping. J. Graphics Tools 10(2): 41-50 (2005) | |
| 2004 | ||
| c7 | Johannes Behr, Patrick Dähne, Marcus Roth: Utilizing X3D for immersive environments. Web3D 2004: 71-78 | |
| 2003 | ||
| j2 | Marc Alexa, Johannes Behr, Daniel Cohen-Or, Shachar Fleishman, David Levin, Cláudio T. Silva: Computing and Rendering Point Set Surfaces. IEEE Trans. Vis. Comput. Graph. 9(1): 3-15 (2003) | |
| 2002 | ||
| c6 | Johannes Behr, Peter Eschler, Torsten Fröhlich, Christian Knöpfle, Bernd Lutz, Stefan Müller, Marcus Roth: Cybernarium Days 2002 - A Public Experience of Virtual and Augmented Worlds. CW 2002: 553-560 | |
| c5 | Gerrit Voss, Johannes Behr, Dirk Reiners, Marcus Roth: A multi-thread safe foundation for scene graphs and its extension to clusters. EGPGV 2002: 33-37 | |
| 2001 | ||
| c4 | Johannes Behr, Torsten Fröhlich, Christian Knöpfle, Wolfram Kresse, Bernd Lutz, Dirk Reiners, Frank Schöffel: The Digital Cathedral of Siena - Innovative Concepts for Interactive and Immersive Presentation of Cultural Heritage Sites. ICHIM (1) 2001: 57-71 | |
| c3 | Marc Alexa, Johannes Behr, Daniel Cohen-Or, Shachar Fleishman, David Levin, Cláudio T. Silva: Point Set Surfaces. IEEE Visualization 2001 | |
| c2 | ||
| 2000 | ||
| j1 | Johannes Behr, Soo-Mi Choi, Stefan Großkopf, Helen Hong, Sang-Ah Nam, Yun Peng, Axel Hildebrand, Myoung-Hee Kim, Georgios Sakas: Modelling, visualization, and interaction techniques for diagnosis and treatment planning in cardiology. Computers & Graphics 24(5): 741-753 (2000) | |
| c1 | ||
Data released under the ODC-BY 1.0 license — See also our legal information page