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Paul Boustead
2000 – 2009
- 2007
[j7]Xinbo Jiang, Farzad Safaei, Paul Boustead: An approach to achieve scalability through a structured peer-to-peer network for massively multiplayer online role playing games. Computer Communications 30(16): 3075-3084 (2007)
[c16]Ying Peng Que, Farzad Safaei, Paul Boustead: The Impact of Avatar Mobility on Distributed Server Assignment for Delivering Mobile Immersive Communication Environment. ICC 2007: 1576-1581
[c15]Xinbo Jiang, Farzad Safaei, Paul Boustead: Enhancing the multicast performance of structured P2P overlay in supporting Massively Multiplayer Online Games. ICON 2007: 124-129
[c14]Ying Peng Que, Farzad Safaei, Paul Boustead: Distributed Server Delivery of Immersive VoIP Service: Balancing Between Voice Latency and Access Upload Cost. ICON 2007: 489-494
[c13]Ying Peng Que, Farzad Safaei, Paul Boustead: An immersive voice over IP service to wireless gaming: user study and impact of virtual world mobility. NETGAMES 2007: 93-98- 2006
[j6]Jeremy Brun, Farzad Safaei, Paul Boustead: Managing latency and fairness in networked games. Commun. ACM 49(11): 46-51 (2006)
[j5]Cong Duc Nguyen, Farzad Safaei, Paul Boustead: Optimal assignment of distributed servers to virtual partitionsfor the provision of immersive voice communicationin massively multiplayer games. Computer Communications 29(9): 1260-1270 (2006)
[j4]Gaurav Srivastava, Paul Boustead, Joe F. Chicharo: Connected fixed node degree based topologies in ad hoc networks. Computer Communications 29(9): 1330-1340 (2006)
[c12]Ying Peng Que, Paul Boustead, Farzad Safaei: Scalable Delivery of Immersive Communication Environment (ICE) using Peer-to-Peer (P2P) Architecture. GLOBECOM 2006
[c11]Jeremy Brun, Farzad Safaei, Paul Boustead: Server topology considerations in online games. NETGAMES 2006: 26
[c10]Ying Peng Que, Paul Boustead, Farzad Safaei: Trading off computation for error in providing immersive voice communications for mobile gaming. NETGAMES 2006: 31
[c9]Dingliang Liang, Paul Boustead: Using local lag and timewarp to improve performance for real life multi-player online games. NETGAMES 2006: 37- 2005
[j3]Justin Lipman, Mehran Abolhasan, Paul Boustead, Joe F. Chicharo: An optimised resource aware approach to information collection in ad hoc networks. Ad Hoc Networks 3(5): 643-655 (2005)
[j2]Thanh Vinh Nguyen, Farzad Safaei, Paul Boustead, Chun Tung Chou: Provisioning overlay distribution networks. Computer Networks 49(1): 103-118 (2005)
[c8]Gaurav Srivastava, Joe F. Chicharo, Paul Boustead: Power Efficient Connected Topologies in Ad Hoc Networks. ISCC 2005: 22-27- 2004
[c7]Jeremy McMahon, Michael Rumsewicz, Paul Boustead, Farzad Safaei: Investigation and modeling of traffic issues in immersive audio environments. ICC 2004: 1490-1494
[c6]Filip Rosenbaum, Sanjay Jha, Paul Boustead, Farzad Safaei: Resilience-differentiation in programmable virtual networks. ICC 2004: 2117-2121
[c5]Cong Duc Nguyen, Farzad Safaei, Paul Boustead: A distributed proxy system for provisioning immersive audio communication to massively multi-player games. NETGAMES 2004: 166
[c4]Paul Boustead, Farzad Safaei: Comparison of delivery architectures for immersive audio in crowded networked games. NOSSDAV 2004: 22-27- 2003
[j1]Justin Lipman, Paul Boustead, John Judge: Neighbor Aware Adaptive Power Flooding (NAAP) in Mobile Ad Hoc Networks. Int. J. Found. Comput. Sci. 14(2): 237-252 (2003)- 2002
[c3]Thanh Vinh Nguyen, Paul Boustead, Farzad Safaei: An architecture for carrier grade programmable networks. GLOBECOM 2002: 2016-2020- 2000
[c2]Paul Boustead, Joe F. Chicharo: IP Forwarding Alternatives in Cell Switched Optical Networks. ICC (3) 2000: 1628-1632
1990 – 1999
- 1998
[c1]Paul Boustead, Scott A. Barnett, Joe F. Chicharo, Gary J. Anido: Label Switching and IP Version 6. ICCCN 1998: 561-565
Coauthor Index
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last updated on 2013-03-08 22:02 CET by the dblp team



